Total War: WARHAMMER III

Total War: WARHAMMER III

Ogre Overhaul Cerb SFO - currently not working
29 Comments
Cerb  [author] 28 Feb @ 8:26pm 
Nah, havent updated since the ogre dlc came out, still analysing what i think needs to be adjusted post-change :)
Mann 28 Feb @ 6:38am 
Is this mod working?
Cerb  [author] 8 Nov, 2024 @ 12:26pm 
Ill be adding them back in soon, removing them temporarily was the fastest way to get the mod working again.
KOZ1K 8 Nov, 2024 @ 11:40am 
Damn im guessing the bounty changes messed with this mod? I really liked it
Cerb  [author] 17 Oct, 2024 @ 8:50pm 
Oggies deserve love.
树叶 17 Oct, 2024 @ 7:14pm 
It really makes me happy to see a mod that provides optimization for ogres.
Cerb  [author] 14 Oct, 2024 @ 1:44am 
Updated tooltips, nerfed the ogre bruiser slightly and some hero skills, buffed skrags last tech significantly to make up for a lack of strider.
Cerb  [author] 14 Oct, 2024 @ 1:22am 
They actually are already part of the ironguts/maneaters group, they just arent on the tooltip, will update thanks for the heads up
Think Critically 13 Oct, 2024 @ 11:34pm 
What are your thuoghts on adding hunters to "ogr_leadbelchers_scraplaunchers_ironblasters" or "ogr_ironguts_maneaters" unit set so they get a buff from one of the first group red skills?
Cerb  [author] 19 Sep, 2024 @ 6:12pm 
Strider is just such a silly thing to have on ogres, as it counters one of their main weaknesses as a faction, i'd rather have bigger boosts in other ways and no strider for the right feel, imo
LimeUser 19 Sep, 2024 @ 1:16pm 
Pretty good changes but would prefer if the faction unique tech at the very end was untouched.
Not that i ever play long enough to get them but strider would be nice to have as Skrag.
RobotLP 16 Aug, 2024 @ 12:33am 
so i was testing the units of this mod and the bruiser can kill most legendary lords (tested on skirmish without items) and you can have +1 per settlement (idk any other increase), the Ogre Hunting Party is fine balanced. I guess i will give it a try once i finish my ongoing campaign.
NeoKorp 3 Apr, 2024 @ 12:11am 
Try installing just this mod to check.

I have this mod installed right now and it still works along with my other mods.
Cerb  [author] 2 Apr, 2024 @ 11:38pm 
It's loading just fine for me? i'd suggest verifying your cache, unsubbing/resubbing etc.. the normal troubleshooting things :)
NeoKorp 1 Apr, 2024 @ 6:31am 
Ty for answering my questions

Take care
Cerb  [author] 31 Mar, 2024 @ 11:45pm 
Yes
NeoKorp 31 Mar, 2024 @ 11:44pm 
Is this a standalone?
Cerb  [author] 30 Mar, 2024 @ 9:04pm 
both, it just helps the AI a lot in how its designed.
NeoKorp 30 Mar, 2024 @ 12:20am 
AI only?
Player only?
Or both?
Cerb  [author] 16 Dec, 2023 @ 7:18pm 
Removed the adjacent prov public order boost as the scope wasnt working
Cerb  [author] 15 Dec, 2023 @ 12:33am 
Updated a few things, removed some of the smaller tech penalties, added some extra public order stability to camps, even in adjactent regions. Also increased how many camps you can place down, reduced the starting garrison of camps slightly and reduced the starting cost of camps to ensure you can place more of them to allow for some additional camps especially in the earlygame.
Cerb  [author] 14 Dec, 2023 @ 4:49pm 
In original game they dont get any hero capacity from settlement buildings btw
Cerb  [author] 14 Dec, 2023 @ 4:48pm 
Ogres do get major settlements (provincial capitals), they just only go to tier 3, and at tier 3 they get +1 hero capacity for all types of heroes. Camps also give up to +2 of each hero type capacity by tier 5 for their respective buildings :)
Azeltorez Ⓢ 13 Dec, 2023 @ 10:48am 
So, Ogres don't get major settlements, except at camps - is it intended that they only get +1 hero cap at Tier 3 camps, and lose other sources of hero capacity via their settlement buildings?
Cerb  [author] 7 Dec, 2023 @ 11:28pm 
Cheers mate, appreciate it :)
I Have No Enemies Brother 7 Dec, 2023 @ 10:14pm 
Understood. Well it's definitely gonna go in my next campaign. Btw love all your mods. They work so well with other mods and they have such an interesting twist on them. Especially your attrition matters. Much love Cerb!
Cerb  [author] 7 Dec, 2023 @ 10:11pm 
Not guaranteed but wouldnt risk it
Cerb  [author] 7 Dec, 2023 @ 10:10pm 
Probably not, the contracts would have a chance to break :(
I Have No Enemies Brother 7 Dec, 2023 @ 10:04pm 
Can this be added mid-campaign? @Cerb