RimWorld

RimWorld

Scavenging
74 Comments
Protok 15 Jul @ 8:06am 
Awesome! Here my blanket!
Romyashi  [author] 15 Jul @ 8:02am 
@Protok My idea was an alternative way to get some resources in the early game and giving not very useful pawns something to do in the later stages of a playthrough. And also it was just fun making it.
Protok 15 Jul @ 7:58am 
Thanks. I started a playthrough with Scavenging mod. What was your idea while making this? To help colony in bad terrain? Or to roleplay neolithic way? I mean it seems not much value to do scavanging, because there is much more things which are important and more valuable for colony.
Romyashi  [author] 15 Jul @ 7:12am 
@Protok If I remember correctly almost all vanilla non-DLC terrains are supported and that's it. I will update it so it tells you where you can place the spot in the future.
Protok 15 Jul @ 7:08am 
Hello. "Placing scavenging spot on unsupported terrains" - How do I find out which terrains supported and wich don't?
Romyashi  [author] 14 Jul @ 6:32am 
@ElectricSkull All I can recommend is that you try to pinpoint what causes it. If some other mod is causing this then I wouldn't be able to fix it as it's not my mod's issue.
ElectricSkull 14 Jul @ 6:19am 
hmm, how can i send my mod list to see if that help?
Romyashi  [author] 14 Jul @ 1:13am 
@ElectricSkull Cannot recreate this behaviour with this mod alone.
ElectricSkull 13 Jul @ 8:24pm 
I don't know if this is a bug, but the pawn will use the spot without stopping unless you draft them to stop. They will literally starve themself.
ElectricSkull 13 Jul @ 9:51am 
This one gonna work great for my aquatic goblin pawns
Delta1138 22 Jan @ 8:23am 
could a patch be added to allow the pearls to be used in the jewellery mod and or medieval overhaul?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3203280763
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219596926
Romyashi  [author] 22 Oct, 2024 @ 9:18am 
@xkp92110(orick) I can take a look if you provide links.
xkp92110(orick) 22 Oct, 2024 @ 9:14am 
plz add patch for mod terrains.(pphhyy's Lightless Empyrean,ashlands,edo bamboo etc...)
it doesn't work for mod terrains.
Romyashi  [author] 6 Oct, 2024 @ 12:03am 
@ThePhantomX64 Provide a link to the mod, please.
ThePhantomX64 5 Oct, 2024 @ 8:38pm 
You tried both mods together? Because when I use it, and use it on a moving river, it just disappears like a few minutes later.
Romyashi  [author] 5 Oct, 2024 @ 7:36am 
@ThePhantomX64 It doesn't seem to be disappearing for me. Likely a conflict.
cyanobot 14 Sep, 2024 @ 2:24pm 
Love this, great graphics and neat simple implementation of the concept. Would also love to see some settings to adjust the overall time taken and chance of success.
ThePhantomX64 21 Aug, 2024 @ 12:32pm 
for mods on it, I feel it might be becasue of Some things Float mod? It's my only guess and one of the mods in my mod list that might come to mind for this.
Romyashi  [author] 21 Aug, 2024 @ 12:04pm 
@ThePhantomX64 Nope, it isn't normal. I will look into it when I can.
ThePhantomX64 21 Aug, 2024 @ 11:47am 
Hey, is it normal for the scavenge spot to disappear if I place it on a river?
Odi_sparrow 9 Apr, 2024 @ 10:26pm 
@Romyashi Good to know, thanks for the quick response. I look forward to treasure hunting.>:D
Romyashi  [author] 9 Apr, 2024 @ 9:21pm 
@Odi_sparrow I will be updating my mods after 1.5 and DLC release.
Odi_sparrow 9 Apr, 2024 @ 7:53pm 
Hi, I was just wondering if you were going to update this to 1.5? :)
Romyashi  [author] 21 Mar, 2024 @ 9:30am 
@AlyferBergling I believe so.
AlyferBergling 21 Mar, 2024 @ 7:45am 
@Romyashi where exactly is WorkGiverDef and WorkTypeDef used? from what I understand,
Does the WorkTypeDef appear in the work tab?
and the WorkerGiverDef appears in the character tab. it's right? (they are both very similar to each other :v)
Romyashi  [author] 21 Mar, 2024 @ 5:24am 
@AlyferBergling Sure, if you provide a translation I can include it in the mod if that's what you mean.
AlyferBergling 21 Mar, 2024 @ 5:19am 
Do you want help to translate to brazillian portuguese?
Vartarhoz 29 Jan, 2024 @ 1:39pm 
Can we get an option to disable SOUND? it's just irritating.
Romyashi  [author] 19 Dec, 2023 @ 10:58am 
@SanguinarcAQL Done.
SanguinarcAQL 19 Dec, 2023 @ 10:57am 
Yea, i think its better to reduce it, thanks !
Romyashi  [author] 19 Dec, 2023 @ 10:36am 
@SanguinarcAQL Supposed to be about 5% actually. Will reduce the chance.
SanguinarcAQL 19 Dec, 2023 @ 10:30am 
Hey ! Good mod but i wonder, what are the chance of getting the cannon ? cuz i had 2 guy on scavenging for a full day and i got 4 of them (including 2 legendary), is it intended ?
gonzalo.ca14 18 Dec, 2023 @ 10:32am 
honestly the only thing that wouldn't work well with CE are the cannons and the harpoon guns, but that's due to the ammo system and damage system
Runzu 18 Dec, 2023 @ 6:23am 
@Romyashi Thank you for the quick answer! This will make naked brutality tribal starts more interesting! :slimetabby:
Romyashi  [author] 18 Dec, 2023 @ 6:21am 
@Runzu Just work speed.
Runzu 18 Dec, 2023 @ 6:19am 
What determines the scavenging speed? Just work speed or drilling speed?
MercuryRiver 16 Dec, 2023 @ 1:37am 
Fantastic thanks!
Sera 15 Dec, 2023 @ 11:03am 
Oh this would be really helpful on long trips in a caravan.
Romyashi  [author] 15 Dec, 2023 @ 7:37am 
@MercuryRiver Changed it to be lower on the list.
MercuryRiver 15 Dec, 2023 @ 7:08am 
I'm curious, why is it so high on the work order? It seems like scavenging should be done after other tasks by default, not as one of the most important things.
I also wonder if maybe a basket or something could be added that works the same as the spot but requires materials to make and is faster?
Romyashi  [author] 14 Dec, 2023 @ 11:14pm 
@The Ducktor If they use vanilla terrains as a base, yes. Otherwise no.
Frostiken 14 Dec, 2023 @ 4:38pm 
"Small edible insects. People don't seem to like to eat them, though."

Klaus Schwab disapproves of this mod.
The Ducktor 14 Dec, 2023 @ 3:20pm 
Does this work with modded terrains?
edgore12 14 Dec, 2023 @ 6:39am 
I think they are asking for compatibility for the oysters and fish eggs to be counted as raw fish for recipes maybe.
Romyashi  [author] 13 Dec, 2023 @ 12:40am 
@worldsvamp What exactly needs to be made compatible?
worldsvamp 13 Dec, 2023 @ 12:27am 
/fishing expanded i guess witch adds the raw fish catagory
worldsvamp 13 Dec, 2023 @ 12:27am 
compatability with sushi mod?