XCOM 2
[WotC] Amalgamation Pexm Bridge
13 Comments
EvilBob22  [author] 30 Aug, 2024 @ 11:09am 
The setting to enable PsiAmps/PsiOperative armor is no off by default. It's still there in the configs, un-comment to re-enable them. (Remove the ";" before the "+AllClassAllowedWeapons" and/or "+AllClassAllowedArmors".)
XpanD 11 Dec, 2023 @ 10:30am 
For what it's worth, Amalgamation works pretty well for setups like that too, provided you combine it with mods like Choose My Class and/or my Console Helper. I almost always use characters from other franchises, roll a few random classes and then see what would be the best fit thematically. Pretty fun!
grammarsalad 11 Dec, 2023 @ 10:05am 
I actually don't think too much about perk selection, just going with the "theme" of the character, so that might be my main problem, lol
grammarsalad 11 Dec, 2023 @ 10:03am 
Agreed! Lol, I'm at a point where I've amped up the difficulty to the point where I cannot finish the game with proficiency classes. (A more skilled player may not have these same issues, lol.) But, I actually like how chaotic and difficult it is, and so I'm looking for ways to make my squads a bit tougher... But not tooo much. I like that I have to bug out of a lot of missions early else lose my team. Good fun!
EvilBob22  [author] 11 Dec, 2023 @ 9:47am 
Yeah, RPGO does have a similar vibe. I personally think it's OP, but no shade to people who use it; I'm a firm believer in everyone playing XCom the way they want.
grammarsalad 11 Dec, 2023 @ 9:26am 
Ahh, that is cool. Like rpgo, but more. I think I will try that out, but first I want to try rpgo (still perfecting my proficiency setup.)
EvilBob22  [author] 10 Dec, 2023 @ 6:13pm 
It's a fun setup. You get three rows of abilities, but they are semi-random as to which ones you'll get. There are hundreds (or thousands with extra spec packs) of combinations, so you won't get 2 soldiers with the exact same combo. But, even if you did, the abilities you have available are semi-random as well.

Instead of "my soldier of class X just went up to rank Y, so I'll select ability Z, like always", you have to think about what option you'll want to choose every time.
grammarsalad 10 Dec, 2023 @ 5:40pm 
See, things like this make me kind of figure out what this Amalgamation thing is all about.
EvilBob22  [author] 10 Dec, 2023 @ 1:46pm 
Just updated:
1) enabling psionic weapons can be restricted based on what weapons were enabled before -- prevents (for example) flamethrower primary classes from using psi rifles and all their flame abilities breaking
2) Stukov's request to disable psi amps by spec -- especially helpful for specs with abilities that only work with their own custom psi amps.
TePª 10 Dec, 2023 @ 2:41am 
Noice
EvilBob22  [author] 9 Dec, 2023 @ 7:12pm 
Thank you both!
RustyDios 9 Dec, 2023 @ 7:05pm 
Thankyou, from the PexM team, for putting in the time and effort to create this mod. Great work!!
Stukov81-T.TV 9 Dec, 2023 @ 4:13pm 
great work!
i'd just wish there was a setting that would exempt certain specs from getting access to the psiamp if turning on the universal switch ... but alas i guess i am out of luck

Nevertheless awesome stuff again, and i am sure many people will love it