Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
No more lag, the music box can now be rotated and a bunch of other fixes.
Take a look, maybe you can apply something to your version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3292567962
Yeah, I have the exact same issue
- SMT 4
- Soul Hackers 2
- Shin Megami Tensei 3
No Straight Roads Chip has white at bottom right corner.
It looks like everyone used different templates...
1) 1045x1044 resolution
2) 1 pixel transparent border
Chips on the table have:
1) 1045x1045 resolution
2) no transparent border
Why? I almost went crazy while looking for why the chips have a white outline when imported. It's because the templates are wrong.
I also have problems with stuttering as people wrote below.
Dont forget guys there is a video tutorial on setup and tips to make the music box work properly for importing, If you are having trouble make sure you've gone over the steps again.
@Eevyern that is a new one, Ill let you know if I come across a solution, otherwise let me know if you find a fix.
You change
local cartridgeSlot = self.getPosition() + Vector(0,0.2,1.6)
to
local cartridgeSlot = self.positionToWorld({ 0, 0.2, -0.533 })
in the Music Box Object's Scripting.
The scale for (x,y,>Z<) is 3 on the object.
1.6 / 3 = 0.533 roughly, the scale acts like a multiplier. 0.533 x 3 = 1.6
And since the Default Rotation the object works off of is 180..
We make it negative, since its already acting in a reverse manner.
local cartridgeSlot = self.getPosition() + Vector(0,0.2,1.6)
I'm not a coder, but does this care about the rotation of the object?
Like, does it adjust the Vector based on rotation, or purely its xyz position?
We've looked into a possible solution, but as of now that's a tts bug, not necessarily the music box. I'll let you know if we find a fix
.
It saves the hassle of losing the links all the time when reloading the room and allows easy swapping out.