Starbound

Starbound

[GIC]The Escalate Expansion
102 Comments
mezzodrinker 15 Jul @ 10:50am 
@I3eauLeBoi: You're welcome! :winter2019happyyul:
I3eauLeBoi 11 Jul @ 8:24am 
@mezzodrinker

Ahh... i see, thank you for responding and sharing some knowledge. Thanks!
mezzodrinker 10 Jul @ 8:36am 
@I3eauLeBoi: As far as I know, most of the content of this mod is limited to the following locations added by this mod: the planet type, the space encounters, and the Deathzone dungeon. There are also a few items that have been added to GiC's treasure pools.
I3eauLeBoi 9 Jul @ 4:31am 
What kind of encounters or world generation locations would this spawn in the vanilla worlds? Or would this just be handmade main worlds? I'd look it up but i sadly can't find much info on what it exactly adds.
TYLER-69 7 Jul @ 11:18pm 
Black Souls references, W mod
AtomicBeaverCleaver 4 Jul @ 8:00am 
I know I've been commenting a lot, and I apologize for that. But I just wanted to mention that I love how some of the weapons added by this mod are clearly inspired by Corpus and Grineer weapons from Warframe.
AtomicBeaverCleaver 3 Jul @ 6:13pm 
Thankfully it seems that the Escalate planets aren't particularly rare. Or maybe I'm just getting lucky. Either way, I'm thankful that I've been able to find them.
AtomicBeaverCleaver 3 Jul @ 8:18am 
I've actually found the planet and completed the dungeon/mission. I will now be on the lookout for the space encounter. Thank you mezzodrinker for your help!
I just wish there was a Spawnable Item Pack patch for this submod to make it easier to obtain the items I want, particularly the unique ammunition for the weapons added by this mod. Oh well, maybe someone will make one someday. Until then, I'm happy to enjoy the new content added by this mod.
AtomicBeaverCleaver 1 Jul @ 5:02pm 
@mezzodrinker: I actually meant the planet name, because I've never seen a planet called that, but I can keep looking, and will also look for that space encounter. Thank you again for the information, I greatly appreciate it!
mezzodrinker 1 Jul @ 9:49am 
@AtomicBeaverCleaver: I'm assuming you mean the space encounter (because I mentioned the planet type's name—Escalation [GiC:E]—in my comment). That one's called "[GIC:E]N.I Column VS Y.F.F.S Carrack".
AtomicBeaverCleaver 30 Jun @ 10:16pm 
@mezzodrinker: Yes, this is still quite relevant to me despite some time having passed. And thank you very much for the information! Can you please clarify what the new planet type is called that was mentioned by Alex808? I was never able to find anything despite my extensive searches.
mezzodrinker 28 Jun @ 2:31pm 
@AtomicBeaverCleaver: Just in case this is still relevant after almost two weeks: There are shops, yes. Check space encounters (especially the one mentioned by Alex808), as well as the new planet type added by this mod ("Escalation [GiC:E]" in the system overview). There are also some items you can obtain from vanilla GiC shops and crafting stations.

Do note that you will need Physical Outer Rim Credits and Physical Platinum Credits for purchasing most items, though.
AtomicBeaverCleaver 15 Jun @ 12:27pm 
Are there any markets, vendors, or shops though? And if so, where can I find them? Because I remember being able to buy Nitori Industries weapons from a vendor in the past.
AtomicBeaverCleaver 15 Jun @ 8:45am 
@Alex808 Thanks!
Alex808 14 Jun @ 9:12pm 
@atomicbeavercleaver go to the green and blue ship thing and deploy using a mech youll have to fight to get the loot or go to a planet with gic in it also with esc in the planets name
AtomicBeaverCleaver 13 Jun @ 5:55pm 
Where can I find the weapons, armors, and other items added by this mod? I remember finding weapons from Nitori Industries in the past and loving them.
Ancestor Core  [author] 9 Apr @ 9:30pm 
@Hermit CRABBO The upcoming GIC 4.0 update will overhaul the melee weapon system, and I'll begin fixing it at that time
Ancestor Core  [author] 9 Apr @ 9:29pm 
@Asher The Ranger just preview image and a few small decorative objects
Asher The Ranger 9 Apr @ 8:53pm 
A new update!? What's new?
Hermit CRABBO 5 Apr @ 10:24pm 
Rotten scythe jabberwork is little bit buggy
parry and special attack is the problem
Asher The Ranger 3 Apr @ 10:24pm 
I like this mod! Can't believe there's faction choices for this. Also will there be an update for going to a mega-corp's base like the other two factions?
[AL] Glein 30 Mar @ 7:57am 
@Nico I'm pretty sure that's because this is not compatible to Showdown. I use the actual GIC by Tengu and it works perfectly fine.
Nico 14 Mar @ 4:51am 
Seem like this isn't compatible with GiC Showdown? as me can see them planets or encounter ships around, but can't land on any of them.(´・ω・`)
Lunar Guardian 12 Mar @ 12:46am 
I see. Thanks for responding. Loving the mod so far.
Ancestor Core  [author] 11 Mar @ 7:22pm 
@Lunar Guardian 'Profit Seeker' quest is the preview for upcoming part 2 update
Lunar Guardian 11 Mar @ 3:10pm 
Im having a bit of trouble with the profit seeker quest. Are the ERR cubes and lunar relics found from exploration of the planet or from a special "weather event" like the lunar assault corps on wartorns?
Ditkapinya 6 Mar @ 11:45am 
There is an osb mod that adds universal stack sizes for all mods.
Ancestor Core  [author] 18 Feb @ 12:06am 
@AEDELSTAN @SpicyDryTofu Current stack size is based on the OG GIC, maybe there will be a stack size patch here someday? I'm not sure about that.
Ancestor Core  [author] 17 Feb @ 11:59pm 
@Kazoo Kid It's a small bug caused by misspelling. Big thanks for your report.
Alex808 16 Feb @ 10:41am 
do you know how to fix the text
Kazoo Kid 14 Feb @ 10:35pm 
hello again
I noticed one of the dungeons wouldn't load on a server i am running
[Starbound] [Error] Exception caught loading asset: /objects/esc_portal_exit/gesc_portal_exit_lit.png:default.off, (AssetException) No such asset '/objects/esc_portal_exit/gesc_portal_exit_lit.png'
Caused by: (AssetException) Error loading asset /objects/esc_portal_exit/gesc_portal_exit_lit.png:default.off

found the error in esc_portal_exit.object, in "fg". just needs the g to be removed
also seems like theres the same thing in esc_portal_exit2.object
SpicyDryTofu 8 Feb @ 8:43pm 
@AEDELSTAN True, we need a stack mod for the Escalate Expansion.:steamsalty:
Kvven 1 Feb @ 9:02am 
Hello, I'm not sure if I'm playing this mod correctly. However, the magazine stacking size seems too small. Even with an expanded storage mod, my backpack and storage boxes fill up very quickly, causing a lot of lag!:steamsad:
Ancestor Core  [author] 23 Jan @ 12:04am 
anyway I'll remove those unused files, they seem to cause too much problems.
Ancestor Core  [author] 23 Jan @ 12:04am 
@Yamamoto2 It should already be fixed in a previous update.
Yamamoto2 22 Jan @ 6:22pm 
I saw someone mention this issue earlier. I wonder if it has been fixed yet.
Yamamoto2 22 Jan @ 6:20pm 
It seems that there is a bug when starting the server now, and the server cannot start up at all. It's uncertain whether it's a problem with the main game or the mods. It appears that a texture material is missing, and the error message is
[Error]. Fatal Exception caught: (ObjectException) Error loading object '/objects/EMBLEMS_AND_SIGNS/esc_flag_coalition/esc_flag_coalition.object': (AssetException) E
rror loading asset /objects/EMBLEMS_AND_SIGNS/esc_flag_coalition/gic_decayedamericanemblem.png:default
Ancestor Core  [author] 19 Jan @ 11:24pm 
@Doventa <3 They are some form of preview of part 2 content, please wait for the upcoming update
Ancestor Core  [author] 19 Jan @ 9:35am 
@Orifan1 I apologize for the issues caused by my hasty update, my careless uploading of unfinished files cause this bug
Orifan1 17 Jan @ 11:09pm 
clicking on the Ifrit in the yffs market boots you to main menu, with an exception in the client main loop about being unable to load asset asset/interface/itemdescriptions/esc_largebase_ammogun_highres_base_largegun.itemdescription
Doventa <3 17 Jan @ 10:22pm 
So where do I find the Lunar tokens and the ERR item? I was assuming moons based on the item names but havent found any luck
Kazoo Kid 17 Jan @ 2:57pm 
wasn't gonna reply again but both esc_flag_coalition and esc_flag_commonwealth are erroring to update the bug below
Kazoo Kid 17 Jan @ 10:59am 
to clarify what ori said
the .object file is using gic_decayedamericanemblem.png instead of the esc_flag_coalition.png
the extra } is in the error i put in the forums
Orifan1 17 Jan @ 10:47am 
seems localized to an image in an object file, and a single } in another file
Orifan1 17 Jan @ 8:29am 
No such asset '/objects/EMBLEMS_AND_SIGNS/esc_flag_coalition/gic_decayedamericanemblem.png'
Orifan1 17 Jan @ 8:22am 
latest update kills dedicated servers. something about a missing asset
elfchaser 16 Jan @ 3:48pm 
love the new gear but the missions are really frustrating. finding I get hosed down by machine gunners from offscreen / way far down hallways with no cover, and theyre all absurdly tanky. there was one ambush right next to a checkpoint where I'd keep dying while going through the respawn animation screen and got effectively softlocked. is there some kind of system Im missing? everything else is super well designed but the enemies feel way too strong in every regard so I assume I'm doing somethign wrong
The Terrabound 16 Jan @ 8:49am 
природа настолько очистилась, что аж этот мод обновился:steamhappy:
Ancestor Core  [author] 23 Nov, 2024 @ 2:00am 
@Mrking1234 and for more WH40K equipment, "Escalate" is an expansion about combining different sci-fi elements together. So please look forward to future major updates,
Ancestor Core  [author] 23 Nov, 2024 @ 1:52am 
@Mrking1234 the "LR-15 lasrifle" is from my early FFS:E mods, and yes, It's basically a reference to the WH40K Lasgun