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You're welcome :D
Oh. So its just the four button console used on a small ship? Thanks buddy. I just thought that the button would get its own slot and icon in game.
Those are the update of the game content. It's the keyboard/console like block in the G-menu.
For big ships they have 4 buttons and 1 consle pad and for small ships they are a button :P
Although you can try and find a 4 button's button for small ships too :P I just wonder how small they would be so I didn't use them here.
Hey there. I just wanted to ask if you can remember if hte buttons you used in this mod is a mod or a actual update in the game, because i need them for something, but i can`t find therm.
Dude are you a troll? If you want go ahead and try using those orb cockpits on 1 of our blueprints, sure. But I assure you, they won't match the size and look of those LAAT's.
I've already tried copy&paste the engines once when they needed replacing.. let's say that the effort needed to fix the damage caused with connecting both parts either by mergeblocks or direct pasting was not worth it ;)
And if you see some closer pics, then you'll see he's beaten and deformed in some areas. Maybe it's because of our weapons experiments, and AA protection against small ships.. or maybe the world just is an asshole and damage it randomly. We yet have to discover it..
https://www.youtube.com/watch?v=k_5zELmun9E&index=1&list=FLYA0CcfW5O-qd9OlinkIGxg
Enjoy! :D
Keep in mind that this was made for Venator project which is made in 1:2 scale, because in 1:1 it would blow our PC's and would take forever to build, which sadly, we don't have.
+ Small ships are made that way, they are nice and functional.
I was wrong they all are in 1:1 scale, except Consular Cruiser, which is in 1:2 scale to fit in the Venator's stomatch.
I might try scaling them down.. but they wouldn't be much of use then...
If someone would make a Venator in 1:1 scale, then those small ships would fit in nicely.
Also We'll be making a 1:1 scale of the Consular Cruiser to fit the rest of those ships.
But we'll do it later after we fix the Venator.
Since when I have to wright that this is a save, when you have a filter in the workshop?
Again.. did you read the older comments or the definition even?
It says: this is made for and with our main project, and it's scaled to match the 1:2 scale of the Venator project. So some are 1:1 and some are 1:2 due to the limitations of the level of details, feautures, etc. we could've implement, in order to get them working and looking right.
Anyway ARC-170 and Eta-2 Actiss-Class Light Interceptor and escape pods are in 1:1 scale, closer or not, LAAT/i and /c which will be added later are in 1:2 scale, and the consular cruiser is too, so it can fit in the Venator's botton hangar.
Just try to understand that we've picked our scales in a way we find it looking good and working.
Btw. the thumbnail says that there are only 2 ships there, you get the hinge.. right?
What misleading thumbnail?
I've already said my part on that cockpits, even twice now. (See older comments).
And no, I won't rebuild entire LAAT/i and LAAT/c just to place those damn cockpits... They are for T-Fighters anyway.
Besides if you read the description, those are built for our main Star Wars project....
Plus:
[quote]We're mixing between 1:1 and 1:2 to get best results with our main project, which is 1:2 scale ;)[/quote]
If these are too big surely you can upscale the ship because those vanilla ones just look a little out of place, no offence.
What spherical cockpits? Do you mean those big, round T-fighter like cockpits?
If yes, then I say no, they're too big. I had a solution for those turrets but devs made 1 thing that killed my idea. Well maybe they've fixed it, idk have to check it out.
Oh and those are a little outdated LAAT/i's :P I've made few improvements already. But I don't want to upload them yet, as they miss those turrets and there is 1 more ship to finish before update will come.
We're mixing between 1:1 and 1:2 to get best results with our main project, which is 1:2 scale ;)
Added link to your ARC-170
Don't be angry though I'm planning to add links to all mods and models we've been using in our project once we'll finish everything off.
Also check out our main project here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=299037686
And stay tuned for our closing updates of our current progress - we both know you gonna at least love it :D
Basically we've builded all our models from scrach, block by block. But they are based on both in game models which we liked most (but they didn't went through our criteria to just implement them) blueprints, pics and parts of the SW movies, cartoons etc.
I have to agree that our ARC-170 is almost same as yours and it was almost based on it, but there are differences though.
Besides there is no much room in re-creating a specific model differently in some areas - look at wings for example - it would be hard to come with different idea, even if it was possible. This one looks and works good, so why not keep it?
Basically we should make our own Star Wars Universe™ parts for more than half our models so the could look as much Star Wars as they could.
But so far my experience with modding a rocket launcher to this game killed my motivation to spend time on anything else right now.
Maybe later I will concider it.
Another specialist huh? OK listen..
Thx for pointing something, but:
1. Those vanilla cockpits are much smaller than that ball-shaped TIE-fighter cockpit. It's 3x3x3 vs 5x5x5 so thx but no.. wrong time periods and it's too big for our LAAT/i's (besides it wouldn't even work as a turret...)
2. Notice that the laser mod has only 25m range of effect and does very little damage to anything, not like it is showed on the videos of the modder (I've tested it alread a week or so ago).
Thx for bright ideas but we have pretty much checked the workshop and we do check it every time we are going to play, to seek new stuff that we can use.
BTW: If you really want to point something to me, like a mod for example, go and check the thing you are sending to me first. Because even if those mods looks good, they can be badly made/executed - like the laser mod for example.
Go here to see some more and better screenshots of what we've built :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=299037686