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This is true for quite a lot of creatures in Barotrauma, which tend to drop little to nothing of value. They aren't supposed to be something you grind for resources. You are meant to either run away or fight for your life. Your reward for defeating them is living to fight another day.
Glad to hear that
@Essem
Gas has stated specifically that he does not wish for this mod to be integrated into barotraumatic under any circumstance.
@raccoonman
'Baals' Is my best guess.
@自由の代償
Gas has plans to give it loot.
@Noble (Milord)
Funny thats coming from a barotraumatic developer.
If basically everything can be husked that makes husks less special. look at improved husks for example. that shit sucks ass because it makes the husks generic zombies that your gaurunteed to encounter 24/7
i will actually make a mod where i put you in as a character and then add the option to hang you
<4chan tier threat
erm no just no
>Crawler can have husk
>Crawler is clearly an alien species
>"only mammals"
>???
no pressure g, just a heads up
‖color:#9370DB‖[Baal]‖color:end‖ Failed to load "C:/Users/15594/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3118584308/randomevents_lineardifficulty.xml": Failed to add the prefab "Difficulty level 0" (Barotrauma.EventSet) from "Baal" (C:\Users\15594\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3118584308): a prefab with the same identifier from "Vanilla" (Content\ContentPackages) already exists; try overriding