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See change-log, thank you for the support
I think I'll update Churchs to be a bit nicer, it was done quickly. Ill also adjust some of the breakables and the alarm. And, the main signs shadows.
Thank you!
I remember some z fighting in certain windows around the map.
The entirety of the Church's building is really weird - there are what look like opaque windows on the front with low quality textures & glass sound effects, and only one of them has an awning over them. The entire glass patio area is strange - it seems to be one solid object with a texture on the outside as opposed to an actual room.
A lot of the doors being breakables is really strange and doesn't make it clear that you can enter the buildings.
Could you please make it so the bank alarm only lasts a limited time? It's really irritating if set off early in the round.
There are a good few graphical glitches (particularly the main parking lot sign when viewed at certain angles) but I'm not a mapper so not sure how to fix them.
Thanks for the tips
...And, the sewers now have water!
top-tier TTT map
Thank you for the feedback, I agree, I most likely will be simply adding more details and continually polishing. I will most likely improve the car bomb as well, as it was my first traitor button.
Let me know how it plays!
I noticed a lot of the doorways are too big for the doors in them, and a bunch of the doors are just func_breakables. Makes it a bit hard to tell what is a door and what isn't. That delay on the car bomb is pretty long, maybe reduce it and add a small alert so people know it will go off soon?
Really like the layout though! Would be nice if was a bit more detailed!