XCOM 2
Stukovs TLE Missions for Campaign
30 Comments
Ace 19 Nov, 2024 @ 2:09pm 
Typo found: ChallengeRescueShen line in MissionSources.ini is missing + sign at the beginning
Stukov81-T.TV  [author] 4 Jun, 2024 @ 1:23pm 
you are welcome. glad you enjoy it
Pol 4 Jun, 2024 @ 12:13pm 
Fair enough, ill see what I can find around this in the end, many thanks for this cool non-mod nevertheless
Stukov81-T.TV  [author] 4 Jun, 2024 @ 10:22am 
find the missions and change the + into a -. it nontheless seems to be a mod conflict though as i have heard from several other people that they play it without issue. i have a suspicion it has something to do with dead units coming back to life. but yeah nothing i can do
Pol 2 Jun, 2024 @ 6:41pm 
How I disable the waterfront map?

I can say certainly it's not any other form of mods causing the chryssalid to endlessly spawn since in my own playthrough there's no mod that affects chryssalids.
LeyShade 3 Mar, 2024 @ 3:14pm 
@RoughLobster - Follow up to your previous question: are you per chance using the mod " Hive All Gone Feral " mod when you encountered this issue?
Stukov81-T.TV  [author] 19 Feb, 2024 @ 9:01am 
instead of ; you should change the + into a -
roughlobster 19 Feb, 2024 @ 2:10am 
@LeyShade - Thanks for the response.
Unfortunately I have moved on in my campaign and don't have a save from that mission. I have put a ";" in front of the mission in the XComMissionDefs.ini hopefully I won't get it again. If I do I will try your solution and report back.
LeyShade 17 Feb, 2024 @ 9:04pm 
@roughlobster - does the console command killclosestunittocursor work when the entered while the cursor is on the unit?

If that doesn't work, RustyDios would likely have more answers has to what's going on with that missions logic.
Stukov81-T.TV  [author] 16 Feb, 2024 @ 3:40pm 
yeah this specific map is giving problems and pyrrhic victories is not doing anything here. Glad you like the notmod nontheless
roughlobster 16 Feb, 2024 @ 3:11pm 
Excellent "notmod". Using 8-man squad by Rather Incoherent so this really changes things up.
I have found a bug on the waterfront map, neutralize all targets.
A Chryssalid keeps spawning endlessly so I can't complete the mission. I had to use the console command to evac out but failed the mission, using KillAllAIs didn't work.I am using Pyrrhic Victories. This has happen twice on the same map. I have not had any other bugs so far (+50 missions).
I use a few of your NotMods and they are great fun. Thanks.
LeyShade 6 Feb, 2024 @ 12:53pm 
Not super familiar with the TLE missions: were they the ones were it was usually 6v6 on average, a theme of 'squad Vs squad'?
Stukov81-T.TV  [author] 31 Jan, 2024 @ 1:34pm 
if the countless people who put in negative ratings at least would be brave enough to give feedback why it is worthy of a negative rating that would be very kind and could maybe change notmods for the better. But alas the cowards stay in the shadows
grammarsalad 31 Dec, 2023 @ 12:28pm 
ooff, vulnerability to requieum! LOVE. IT. HATE. IT.
Stukov81-T.TV  [author] 29 Dec, 2023 @ 2:07pm 
thanks a lot
attiladuran123 29 Dec, 2023 @ 1:51pm 
good to know , btw , i love your mods :steamhappy:
Stukov81-T.TV  [author] 29 Dec, 2023 @ 1:25pm 
in theory it should work mid-campaign. Several fellow players added it and they have experienced these missions
attiladuran123 29 Dec, 2023 @ 11:10am 
do i need to start a new campain ? Or i can add this in the map - pause ? :steamhappy:
Stukov81-T.TV  [author] 27 Dec, 2023 @ 8:35am 
everything can be changed. but i don't think 6 xcom vs 6 aliens makes a fun mission
Skarsatai 2.0 27 Dec, 2023 @ 2:59am 
I like the idea of new mission types. But I do not want the limited squad size idea. Can it be changed or removed in the inis ? What I have seen so far the mod changes present mission squad size as well
( difficult retaliation mission for example, not a good idea)
LeyShade 26 Dec, 2023 @ 6:26pm 
Thanks for clarification for future readers. We look forward to your next eldritch madness 🤣
Stukov81-T.TV  [author] 26 Dec, 2023 @ 1:34pm 
can work for both ... the progression after FL20 needs to be done by DABFL, Evolution or similar things
LeyShade 26 Dec, 2023 @ 1:28pm 
Fantastic. Nice and easy to merge into DABFL and such. Is this built for a standard 20FL environment or a 100FL one? (Didn't mention in description :p )
Stukov81-T.TV  [author] 26 Dec, 2023 @ 1:20pm 
yes mission family is what governs most of the things to get it in a campaign (AltMission, Activity for CI, dedicated config for SSP2)
LeyShade 26 Dec, 2023 @ 1:02pm 
Interesting idea. Does this roll the missions in via mission type/family?

If someone could open a discussion tab listing any issues with these missions not resolving their objectives properly, that would be very useful for all involved in diagnosing that issue globally :)

Looking forward to getting under the hood of this :)
jat11241976 26 Dec, 2023 @ 9:51am 
Definitely going to try this out :steamthumbsup: I run the 8 man rebalance mod by Rather Incoherent, but to be able to do missions with different size squads sounds awesome. Hopefully everything will work 🙏🏽
Stukov81-T.TV  [author] 26 Dec, 2023 @ 8:38am 
in an incredible effort my team was able to make it compatible with TLP and TLE. Don't ask what wizardry they needed to apply
lordabizi 26 Dec, 2023 @ 8:25am 
Can I run it with TLP, or does it have to be TLE?
Stukov81-T.TV  [author] 26 Dec, 2023 @ 8:17am 
he has never been away
Andrei Cineva 26 Dec, 2023 @ 5:59am 
Everybody's favorite Not-Modder is back.