XCOM 2
SAVAGE Sitreps: Tactical Troubles
51 Comments
RambelZambel 27 Mar @ 3:39am 
highwinds is showing 3x in the aiming tooltip with +10% on every one, every range
steamt 17 Jan @ 1:28pm 
Is there a reason (for example) ChllingWinds has all the Hack/Recover missions while Slippery only has the base Hack/Recover. Or did you intend to switch to MissionFamilies for Slippery and missed updating the config from Types to Families?
Hudson Savage  [author] 22 Dec, 2024 @ 7:24pm 
@Horny Cat - thanks for the report, honestly that wasn't tested. I'll look into it.
Horny Cat 22 Dec, 2024 @ 5:54pm 
TwoHeadsAreBetter seems to not work correctly. Everyone in the squad was deployed with their bondmate, but they were still debuffed.
Hudson Savage  [author] 22 Jul, 2024 @ 7:09pm 
Good to hear.
Kazzap 16 Jul, 2024 @ 9:46am 
Resubscribing to all the mods did in fact allow me to progress into the second month, thank you!
Hudson Savage  [author] 15 Jul, 2024 @ 5:21am 
This LWOTC issues should have been fixed, maybe this is a new issue. Try removing both LWOTC, this mod and Savage Abilities CORE. Then subscribe again, let me know if the issue persists.
Kazzap 14 Jul, 2024 @ 7:32pm 
I'm getting freezes on the geoscape after adding this to LWOTC. They are consistently happening at the end of the first month after choosing a covert op.
Hudson Savage  [author] 6 Apr, 2024 @ 10:03pm 
It affects about 3 sitreps, Flimsy Cover and Sturdy Cover might need something from Mitz's pack. There is one other that uses Stukov's pack for one of the psionic ones (can't remember which.)

Also those abilities are only part of the sitreps in question, so it doesn't neuter the sitrep completely, and you shouldn't have crashes or glitches as a result of missing abilities.

On the other hand, both of the requirements are low impact and used for a lot of other good stuff.
JeffbotClassic.TTV 6 Apr, 2024 @ 7:50pm 
I see in your "CORE" mod it says that Mitzruti's ability pack and Stukov's Resistances pack is required, are they required if I'm using only this mod for the CORE?
Hudson Savage  [author] 19 Mar, 2024 @ 12:39am 
Regarding hangs, they shouldn't be happening often anymore even with older versions of LWOTC, since I set up a fix on my end also. Let me know if you encounter hangs on geoscape I might need to do another round of changes to the sitreps if it happens often.
Inksu 18 Mar, 2024 @ 8:47am 
Just checking back in to mention I've moved to the beta branch and Tedster's workaround solves those geoscape hangs entirely. Good stuff.
Inksu 5 Mar, 2024 @ 11:40am 
I don't have that one unfortunately. I might check things out over there. Thanks a lot for looking into things though!
Hudson Savage  [author] 5 Mar, 2024 @ 5:23am 
@Darkasinksu - RealityMachina's Restored SITREPs mod has a re-imagined Low Visibility sitrep. Other than that I don't know of anything. Are you on the LWOTC Discord? Those guys are really helpful.
Inksu 5 Mar, 2024 @ 2:37am 
I think Low Visibility was a cut vanilla sitrep somehow, but Google isn't helping haha.

AFAIK I'm not running anything influencing Sitreps (or gameplay really) except LWOTC and this with the requirement chain. Since I saw entries only in Mitzruti and WOTC Passive Icons, it might be a weird conflict where a perk is overriding a LWOTC dark event or something? I gotta be honest, I'm kind of at a loss. It's pretty infrequent too, but hanging right after gearing up an HQ with 8 soldiers hurts my soul :steamfacepalm:
Hudson Savage  [author] 5 Mar, 2024 @ 1:10am 
@Darkasinksu - I just did a full scan of both the Abilities and Sitreps Core as well as Tac. Troubles mods. Neither mod has anything referencing "LowVisibility"

I've heard "LowVisibility" before, maybe a sitrep from a different mod? Or are you running a night missions mod?
Inksu 4 Mar, 2024 @ 1:26pm 
The only hang I'm still getting is consistently reported as "Unable to find parcel with Sitrep "LowVisibility" (along with a bunch of other LWOTC permanent dark events which are apparently considered sitreps), but I don't know if that's this mod.

I tried adding that string to LWOTC's ignore list but no dice. I tried Notepad++'s find-in-files for my whole workshop folder but nothing relevant seemed to come up (a perk entry in Mitzruti's perk pack). Sorry to bother, but I'll take any advice if I just borked my modlist or something.
Inksu 29 Feb, 2024 @ 1:54am 
Thanks for the work guys! Meant to check back sooner haha.
Hudson Savage  [author] 24 Feb, 2024 @ 5:29am 
Update: Should reduce liklihood of hangs substantially for non-LWOTC players and better localisation.

Big thanks to Tedster, Mr.Mister and the LWOTC folks in general who did most of the work of isolating and understanding these issues.
Tedster 22 Feb, 2024 @ 8:06am 
*Workaround is currently implemented in LWoTC Beta only.
Tedster 22 Feb, 2024 @ 8:06am 
So a follow-up I've found is that in base game and LW, sitreps are rolled before the map is selected. At least with LW's implementation of multiple sitreps config, it is possible to get a combination of sitreps that exclude all plot types. if so, it causes an infinite loop and a hang. The workaround I just implemented is if this happens, pick a map, and then remove all sitreps that aren't valid for its plot type. I do not know if this issue affects the standalone multiple sitreps mod.
Hudson Savage  [author] 19 Feb, 2024 @ 6:25pm 
@Darkasinksu - I don't use LWOTC, so this is hard for me to test. Keep me informed if you do find a cause though, If you can narrow it down further I might be able to ask the LWOTC team what could be causing the hang. Thanks for your effort so far.

A thought:
I'll be updating my version of XMB on this mod soon, this could fix it. To see if this helps, sub to X Mod Base 3 beta, then run it with this mod and LWOTC, It could help since there could be an incompatibility between XMB2.0,2 and LWOTC if I understand correctly. Bit of a long shot but might be worth a try.
Inksu 18 Feb, 2024 @ 11:05pm 
I think a Sitrep is causing hangs on the geoscape with the current release version of LWOTC on the Steam workshop. Activated only this mod for my new playthrough and I get freqeuent hard hangs which don't get detected by AML. Toggling on and off this mod shows this behaviour is repeatable. Does anyone know which Sitrep might cause that?
silverleaf1 14 Feb, 2024 @ 9:53am 
@Hudson Savage You have made sitreps a lot more meaningful.
Fatal 1 Feb, 2024 @ 1:09am 
This seems like an awesome idea, can't wait to see how it evolves!
Hudson Savage  [author] 31 Jan, 2024 @ 6:13am 
Should be fixed now!
Hudson Savage  [author] 30 Jan, 2024 @ 11:33pm 
@fritz - that is not intended behaviour, I'll check it tonight!
fritz 30 Jan, 2024 @ 2:47pm 
I'm having issues with Grim Conditions also. My hit multiplier appears to be growing without bounds, and in the last round before I gave up (for reasons of shrinking mobility) I was at +599%.
Hudson Savage  [author] 30 Jan, 2024 @ 3:06am 
@jahsinha - some of these aren't for everyone it seems. Disabling a SITREP through config is totally recommended if you don't like what it does. ...Steam\steamapps\workshop\content\268500\3126380497\XComGameData.ini for those of you who don't know. Put a ; in front of the +SitReps=SAVSIT_SitrepYouDontLike"
jahsinha 30 Jan, 2024 @ 1:36am 
I’m literally just going to use the console to get around the map on this mission. Too much.
jahsinha 30 Jan, 2024 @ 1:27am 
Welp. Grim Conditions spawned on a Retaliation mission. I like many of the things in this mod and will remain using it but I’m just going to disable this particular Sitrep. Appreciate the adjustments you’ve made but running around trying to save civilians while facing Pods of Legion ( Reshi), Sectoid Abductors, Paladin Shield Bursters and others…not fun when the ‘tactical trouble’ destroys my mobility at the outset, and just gets worse.

I can’t even grapple to a perch with a Skirmisher because my mobility is so low.
JazzimoX 16 Jan, 2024 @ 8:25am 
One mission I got Charged Atmosphere with Lost (and MOCX). Every zombie attack burst into flames. Amazing.
Hudson Savage  [author] 5 Jan, 2024 @ 4:57am 
Glad some people like it :D
Taco Man 5 Jan, 2024 @ 1:21am 
I have a feeling a Pod mod I have installed has something to do with it, But it reminds me of the LW Ambush mechanic, but I don't honestly think your mod is at fault. It is a very good mod, Makes me use my brain more.
Hudson Savage  [author] 5 Jan, 2024 @ 12:19am 
Bloody work is one of mine but that is just a buff to close range and melee damage output.
Resistance JTF should give you a small team of independent faction heroes.
Bloody Forces I don't know that one.
Waves is a sitrep I know causes this sort of mass reinforcement every turn.
Taco Man 4 Jan, 2024 @ 11:18pm 
Does this mod by any chance potentially cause an absolute Onslaught of Reinforcements? I had a mission where EVERY. SINGLE. TURN. had enemy reinforcements, the SITREPS were Bloody forces, Bloody work, and resistance joint task force. Was it this mod or something else?
Hudson Savage  [author] 3 Jan, 2024 @ 4:52pm 
@JeffbotClassic.TTV - See the mod contents list, Zukov82 has kindly put up a list of the sitreps. The lines which start "SAVSIT_" are the template names of the sitreps. You should be able to use these in the categories, though I'm not certain since I haven't used the categories function in Multiple Sitreps 2.0.
JeffbotClassic.TTV 3 Jan, 2024 @ 3:36pm 
I am a user of "[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories" and was wondering if there is one word to add all your sitreps to one category or if I have to put them all in individually what would all the "sitrepnames" be to add to the "2.0" files
dmc32 2 Jan, 2024 @ 6:42pm 
great job, have to try this, enjoy the "rules style" of changing the rules of a deployment.
Hudson Savage  [author] 2 Jan, 2024 @ 12:30am 
@jahsinha - I've toned down a couple of the negative sitrep effects, especially where there isn't an option for counter play.
Hudson Savage  [author] 1 Jan, 2024 @ 11:43pm 
@jahsinha - Thanks for the report. The aim and mobility debuff things aren't going anywhere just yet, though if you don't like them I recommend commenting them out / deleting them. Good point about how busted the Forward Operator/Reflex action sitrep is with the lost involved, I'll put in an exclusion.
jahsinha 1 Jan, 2024 @ 11:05pm 
I have yet to make any config adjustments and "Shoot first" has already shown up as an option. Didn't seem to actually do anything though. Two, I hate sitreps that affect AIM and mobility drastically - they needlessly make missions LONG and frustrating. Not fun. I can't remember what one it was but I was stuck with 6 mobility, no aim, and the assassin on the map - terrible gameplay. I consoled out of the mission. Finally, Forward Operator/Reflex action seems broken - on a Rescue mission, it gave me like 10 action points so I could yellow dash from the edge of the compound to the captured solider and same for evac. No difficulty at all once I realized I could use 'one turn' to get in place.
Deacon Ivory 1 Jan, 2024 @ 4:38am 
Great work!!!! Can't wait to add this to the mix.
Hudson Savage  [author] 30 Dec, 2023 @ 7:13pm 
WARNING to those who already Subbed, I forgot 2 required items for the Abilities and SITREPS Core Mod! Added now. Please check that you have the required mods subscribed.
This only affects Psionic Null Zone for now.
Torblorone 30 Dec, 2023 @ 2:19pm 
@Stukov81 Thanks very much
Stukov81-T.TV 30 Dec, 2023 @ 10:52am 
localization file has them. I copied that into the discussion
Torblorone 30 Dec, 2023 @ 9:02am 
really cool looking mod!
Is there a list of all the sitreps that are added so i could read them?
Stukov81-T.TV 30 Dec, 2023 @ 2:14am 
You did some Covert Infiltration Integration allready :)
Hudson Savage  [author] 30 Dec, 2023 @ 1:52am 
@Stukov81-T.TV - "Sitrep Abombination" Do it! :steamhappy:
Stukov81-T.TV 29 Dec, 2023 @ 11:58pm 
Awesome my friend ... now let's see if i need to add them to the Sitrep Abombination