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I have definetly seen him recruit more armies in the past with this mod.
I couldn't yet fix the issue with the scripts for the starting quest reverting on reload or manual fighting. For now the best solution is to autoresolve the first battle. You can lower the battle difficulty just before and increase it after again. Achievements won't be affected by this move.
Until I update it, you should be good to use it.
I also tried fighting the battle manually without the autoresolve mod and the quest didn't finish.
If you can find out which one of your mods is causing this, I can try to see what is going on and maybe make them compatible. Although I can't guarantee it will work, depending on how the other mod is set up.
Still, worth a shot, I think.
I am using other mods but none that should interfere with this. The most impactful mods I use are the legendary characters mod and perhaps victory conditions overhaul.
I think it should work, but I am not 100% sure. Depending on how the Changeling is doing in your campaign, he might not be able to recover, though. Even if he has a few Trickster Cults established, those will not prevent a game over for him anymore until he gets a city once he loses his last army.
There are some things that are executed at campaign start, but those are mostly used for missions and Trickster Resources the ai isn't going to use anyway.
I think I tested deactivating the mod in an ongoing campaign ages ago which worked, so I would assume the reverse is also possible, but I can't check and confirm it right now.
Just as a general Information: Even though the game might display this mod as outdated, it should still work unless you encounter any issues.
With "Expansion Buildings" I mean the buildings in Trickster Cults that have a chance to automatically expand the Cults. The idea is to limit the Changeling to exactly the number of Cults configured, although these buildings can just be re-enabled in MCT.
(I do think the mechanic has worth as a horde army, and isn't playing w this mod anymore)
So, without this mod, Changeling NEVER recruits any armies because CA never made the AI capable of recruiting from foreign settlements.
I see him regularly take over the central and south eastern part of the Empire and holding it for a long time with this mod activated and he builds the armies he needs to conquer and defend those territories.
Great mod, thanks for sharing.