Total War: ATTILA

Total War: ATTILA

Close order battle for Infantry ( Medieval Kingdoms 1212AD ver. )
22 Comments
megamex  [author] 4 Dec, 2024 @ 9:50pm 
I've notified Chrissant with new updates. Hopefully his mod will be updated soon.
Warboy 3 Dec, 2024 @ 7:28am 
can you let Chrissant know of your update so he can update your submod within his greater battle AI mod.
megamex  [author] 10 May, 2024 @ 4:51am 
Well okay. That would be cool!
Chrissant 10 May, 2024 @ 12:24am 
hey megamex, would you consider combining our two mods into one? the mod I'm suggesting the the mk1212 battle overhaul mod I made long time ago which I recently updated.
Samuel 4 May, 2024 @ 4:23am 
This mod is superb, thanks for all the work. I'm sorry to say this now crashes my game (I've tested and when I run the game with just this it crashes the game)
I hope it can be fixed because this mod really improves the game, thanks again
Chrissant 22 Apr, 2024 @ 7:21pm 
That's amazing! I was hasty to judge the mod without trying. I'll check how you managed to make a work around the issue. :D
megamex  [author] 19 Apr, 2024 @ 8:57pm 
But this mod does not add formed attack or any aspect of it. I too understand how weird fight would look with formed attack ability. All this mod does is making units close the gap while engaged and has nothing to do with awkward regrouping feature of formed attack. You'll know if you try this mod!
Chrissant 19 Apr, 2024 @ 6:22pm 
So this is essentially adding formed attack but removing matched combat. It's great in theory but because of the way the game engine is coded it makes sieges buggy. :(
megamex  [author] 16 Apr, 2024 @ 5:25am 
Yes i recommend putting it last. Still, there can be mod compatibility problem if you're using mods other than this and mk1212. So try deactivating other mods if you keep coming across problems.
aragio 15 Apr, 2024 @ 2:39pm 
crashed my game ,but it was old save,is there an order i hv to place it at mod order?i put it last
megamex  [author] 9 Apr, 2024 @ 10:09pm 
Most likely a compatibility issue. This mod modifies land_units table and this table also determines how much mounts will be for each unit. If another mod also modifies that land_units table, there could be compatibility issue and cause problems like dismounted units.
ghart81 9 Apr, 2024 @ 5:15pm 
for some reason, now all the general bodyguard units are dismounted. Is there a fix for this or is it compatibility with another mod?
ghart81 5 Apr, 2024 @ 7:42pm 
thanks!
megamex  [author] 31 Mar, 2024 @ 11:03pm 
Mod has been updated for the latest version of MK1212!
ghart81 31 Mar, 2024 @ 3:38pm 
Can you update for the new update to 1212?
megamex  [author] 22 Mar, 2024 @ 5:19am 
Both units are mounted just fine when I tested it. It is most likely due to mod collision. Are you using mods other than this and medieval 1212? If so, deactivating them may help.
ghart81 22 Mar, 2024 @ 1:18am 
I also have had that problem. Some uits such as gendarmes and austrian ritter are dismounted for some reason.
megamex  [author] 23 Feb, 2024 @ 8:30am 
Not bothered at all. Hope you enjoy my mod!
hijji123 23 Feb, 2024 @ 6:53am 
After posting about the issue, I was wondering if there were any other issues, so I compared it to all the other modes I was subscribing to, and fortunately, it was a bug caused by a collision with another mode. It wasn't because of you mod. I'm sorry for bothering you.
megamex  [author] 23 Feb, 2024 @ 4:52am 
Could you list me some examples of which cavalry units were dismounted?
hijji123 23 Feb, 2024 @ 3:53am 
first thank for make this mod but i have a one problem about the mod. when i use this mod some cavalry unit changed by dismount cavalry i dont know why. to add more explanation i tried use this mod with only 1212 main mod, i hope you can fix this problem.
Yeazzal 3 Jan, 2024 @ 4:09pm 
It is unwise to praise the day before sunset, but our men are winning the fight!