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- Cost changes of that mod should apply,
- Placement change of that mod may not work (if it's a patch, whichever mod loads later, it's change would apply.) But my mod as far as i can remember has the option to remove the placement restriction, so it should all be okay. (Check the mod settings, there should be the option for placement restrictions.)
I'm assuming this mod should be compatible, since FSF Better Spike is only a XML?
if not, i was planning for a diverse traps mod and my 1.4 file was it. but it'll take a time for that mod to born.
when i do, i still play 1.2 still, so i don't know.
So, it's something already on my mind, but in the near future it seems unlikely, sorry.
And... the holiday is over:)
I am still playing on 1.2, so i missed those 1.4 problems. Sorry for the inconvenience.
How do you say AP don't work? Is it on the settings slider, or a functional thing?
You can check it at github log
Command line arguments: -savedatafolder=[Home_dir]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
RimWorld 1.4.3901 rev238
Save data folder overridden to [Home_dir]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
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