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If you find any issues I missed please let me know.
A fix will be coming eventually, sorry for the inconvenience.
If you find any issues I missed please let me know. (For any unit visual issues be sure to mention the culture and form you are playing as to help me reproduce the issue)
If you find any issues I missed please let me know. (For any unit visual issues be sure to mention the culture and form you are playing as, as well as any other visual overhaul mods you might be using to help me reproduce the issue)
That would be up to Komogi the creator of the UURB mod. They designed all of the C&DT UURB properties, I just set up the link between my mod's units and the properties they created.
The last time we spoke they expressed interest in making UURBs for my other mods so it will probably happen eventually but I can't say when.
After reading what that spell does during gameplay i caught on to that fast. The type of Tier 2 Cohort you get depends on the select unit type which i must say, is really interesting
This is intentional.
The T3 Cohort is a permanent unit that you can either build in your cities or create by upgrading a unit with the "Form Cohort" spell.
The T2 Cohort units are used as temporary combat summons for the "Deploy Reserves" spell and ability.
The conflicting ideas between the two is far more interesting to me than just eschewing the differences in culture and having both sides pursue the same sort of martial enhancements.
That said, I really, REALLY like the idea of a couple of "Martial Combat" oriented tomes. Keep it up!
Tome one would be "Chivalry" Tier III, 1 Astral 1 Order affinity, and would focus on blunt tactics and honor in combat. Spells that benefit units for adjacency, defense bonuses, damage bonuses specifically for units who stood still this turn, a "Zoning" unit that penalizes retreating by magic ranged attacks on those who leave its range that reduces morale and inflicts negative status, etc.
On design: I would like very much to see the warfare tomes explore the dichotomy between order and chaos in war, rather than all of them being aligned with both, as I would think people who subscribe to the two affinities would have very different thoughts about how warfare should be conducted.
Have to split my comment because of character limit.
I have not tested it with this specific set of tomes, but in general yes the AI is able to use modded Tomes.
This mod has been tested and updated for compatibility with the Wolf Patch. There are a few minor issues which I think are caused by base game bugs but these are purely visual. (See the Known Issues list for more info) If you find anything I missed let me know.
In addition to patch compatibility this update also comes with an overhaul for the problematic "Deploy Reserves" spell and ability. The clone unit concept has been scrapped and replaced with a flexible summoning mechanic that allows you to summon one of four Tier 2 specialist Cohort units.
I do not, but I appreciate the sentiment.
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Only stand-out issue remaining is the Clone Summon morale problem. I looked into a couple potential ways to address it but I couldn't come up with a clean solution. So unfortunately I think they will just have to stay as is for now.
I'm hoping to get a follow-up from Triumph about how Clone summons are intended to work after they get back from their holiday break.
It's working for me both in cities and armies with heroes also. It should be castable on any tile with a targetable unit standing in it.
Also in case you missed it the units need to be Elite rank or higher.
If they are the correct rank and the spell isn't working it might be a mod conflict. Do you have any mods that interact with unit ranks?
I just tested it with Dwarf Barbarians and it's working fine for me.
What part isn't working on your end?
Note that it can't be used on Magic Origin, Construct or Animal units. (The tooltip needs to be updated) Basically it's intended for racial units.
I'm going to start rolling out some balance adjustments based on the gameplay feedback I received so far. First update was uploaded today containing adjustments for the Gladiator Pit and Warlord unit.
Deploy Reserves will also be getting some adjustments and fixes soon.
These updates should be safe to apply to any games you may have in progress. (Fingers crossed)