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sv_flashlight_cc_filename ez2_overworld_simple.raw
in the developer console.
gud combo for metrocop campaigns.
But that's probably because I installed a mod JUST for an EZ1 campaign so uhh
-Install HLA metrocop viewmodels
-Plop its models & materials folder into the EZ1 campaign you use
-Rename HLA MV's weapons folder directory from ez2 to ez1
Should work if you don't mind parting with the file space.
MP5's still broken, but oh well, you can only keep it through cheats anyhow.
I even installed HLA metrocop arms and created a custom folder within the mod depository to use its models. Again, everything works EXCEPT the proto AR. (If you want to do this yourself just rename the metrocop weapon model path to ez1 and move it into the port's folder)
It's not a big deal, just a bit annoying since everything else works perfectly. Anyone else getting this problem, have a fix, or am I just built a little funny?
No, you dont have to move the files, their already in their folders.
@Mango3st
you can change it back with this "sv_flashlight_cc_filename ez2_nvg_bread2.raw"
You cant change the kick without replacing its model/setting the command up yourself, aka "sv_player_kick_default_modelname "models/weapons/ez1/v_kick_police.mdl"."
When I type: "sv_flashlight_cc_filename ez2_overworld_simple.raw"
Is there a way to change it back to elite night vision visor?
we all have our own lives and such, wouldn't be fair of me to fault you for any of that :^)
I hate to be annoying or needy and i'd do it myself if I were skilled enough with the programming