Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the empire and Imperial Armoury Compatibility Submod (6.2.X)
33 Comments
Nightwhisper 1 Jan @ 4:17am 
So far, so good but I'll get back to you once I go through a full campaign and see if anything's missing. In the meantime though, thanks for granting my request as I definitely appreciate your work!
VioletGrey\\TTV  [author] 1 Jan @ 3:06am 
@Nightwhisper give it a run and tell me if any GOTE units miss a upgrade or something. was a lot of copy paste work and easy to miss something. i didnt personally see something missing but iam not perfect.
VioletGrey\\TTV  [author] 1 Jan @ 3:02am 
@Nightwhisper Done
VioletGrey\\TTV  [author] 1 Jan @ 2:06am 
@Nightwhisper i actually was planning on doing a submod for IE and and Sigmas heirs back when i did this one, but had some issues. now that snek got his own units for Sigmas heirs i can definitely just add them in my mod. iam just not playing any WH3 right now so i didnt really think about it until now lul
Nightwhisper 31 Dec, 2024 @ 3:14pm 
(continued from my last comment) Ultimately, I'm just acting as the middleman here as you two are the ones doing all the work, but would you be willing to work with him on making a mod allowing triangle compatibility between Guns of the Empire, Sigmar's Heirs and Imperial Armory? If so, you could reach out to him and get the ball rolling and if not, no big worries. Thanks for your time!
Nightwhisper 31 Dec, 2024 @ 3:14pm 
Hello, I hope you're doing well! I recently floated an idea to Snek (the original creator of Guns of the Empire) and after getting his okay I've come to ask something of you.

You see, Snek has not only made Guns of the Empire, but also a compatibility mod with the Empire overhaul mod Sigmar's Heirs. THe problem is that while GOTE and SH are compatible with each other and SH and IA are compatible with each other, all three mods are not compatible without another submod. Snek responded to my inquiry with the following:

"@Nightwhisper if the author of that submod wanted to reach out, I'd be happy to work with them. The upgrades for all these Sigmars Heirs variants could actually be included in the submod for the main GOTE mod, because as of my last patch, the main_unit tables for these variants are actually in the main mod. All he needs to do is add a ton of database entries to the purchasable upgrade to unit table, and all should work."...cont
VioletGrey\\TTV  [author] 24 Dec, 2024 @ 6:52am 
@THE_DMK if it needs a update yes. i will take a look in the next few days. a yellow triangle in the modlauncher dosnt mean a update is mandatory.
THE_DMK 23 Dec, 2024 @ 5:30am 
is there a plan to update this mod?
Ghostgg10 2 Aug, 2024 @ 8:35am 
@grimnar42600. if you have multiple mods. then some mods removal may not load the game. so first remove all mods then enable 1 by 1 when the game is loaded with least amount of mods. then try with gote, imperial armory and this submod. this way you can find the mod that causes issues to you.
Ghostgg10 2 Aug, 2024 @ 8:33am 
it works, now able to load into my save. thanks for the quick fix. much appreciated.
VioletGrey\\TTV  [author] 2 Aug, 2024 @ 7:55am 
might be Nanu's Dynamic Regiments of Renown if you got that. i had issues with that and these mods.
grimnar42600 2 Aug, 2024 @ 7:51am 
With just those 3 mods I can load a new campaign but can't load my saves so I am still checking things.
VioletGrey\\TTV  [author] 2 Aug, 2024 @ 6:27am 
if you still get crashes make sure to unsub and resub to your mods and make sure you only run GoTe, IA and this mod to see if any other mods you run might cause the crashes.
VioletGrey\\TTV  [author] 2 Aug, 2024 @ 6:26am 
okay i pushed a update that fixes the crashing.
VioletGrey\\TTV  [author] 2 Aug, 2024 @ 6:06am 
you guys run any other mods? i played through a entire reikland campaign yesterday no problem.
grimnar42600 1 Aug, 2024 @ 11:35pm 
Unfortunately I have to agree with Ghostgg10
Ghostgg10 1 Aug, 2024 @ 8:02pm 
Game crashes with new update on loading :(without the sub mod the game launches but once I turn it on again. It crashes.
KKRG 30 Jul, 2024 @ 5:47am 
good!!!!!:steamthumbsup:
VioletGrey\\TTV  [author] 19 May, 2024 @ 3:32pm 
mod is updated and should work correctly. if some units are missing upgrades or anything like that let me know.
VioletGrey\\TTV  [author] 12 Mar, 2024 @ 3:05pm 
it does include the empire unit upgrades so it should probably work. but i didnt really check.
[BRE] Humbert "Le Frog" 12 Mar, 2024 @ 11:04am 
sorry. meant to say Submod hub for Dirty Dan's Upgrades
VioletGrey\\TTV  [author] 12 Mar, 2024 @ 9:52am 
submod hub?
[BRE] Humbert "Le Frog" 12 Mar, 2024 @ 8:37am 
does this work with the submod hub?
wmhasite 2 Mar, 2024 @ 12:32am 
Thank you!
Kazeck 7 Feb, 2024 @ 6:22pm 
Thank you so much man!
Duck on Quack 2 Feb, 2024 @ 12:02pm 
Thank you for this!
Raven Of War 6 Jan, 2024 @ 10:01pm 
man i wanted this so bad, you are a hero
KermitXBL 6 Jan, 2024 @ 5:31am 
absolute hero, cheers mate!!!
Metal Mario 3 Jan, 2024 @ 4:34pm 
Bless you sir, it works great!
LarryHalsey 3 Jan, 2024 @ 2:09am 
salute to you!
Rustic "Kalessin" Citrus 2 Jan, 2024 @ 2:42pm 
You absolute CHAMPION! Thank you for the great work <3 :WH3_clasp:
VioletGrey\\TTV  [author] 2 Jan, 2024 @ 7:23am 
should work with any modlist unless a different mod also edits the guns of the empire units or removes the vanilla imperial armoury upgrades.
TarkovKovtar 2 Jan, 2024 @ 5:30am 
Can confirm it works, at least in the hackneyed mod setup I have. Thanks.