Entropy : Zero 2

Entropy : Zero 2

EZ1/Metropolice Viewmodels (Scripts)
21 Comments
Hamburg 22 Sep, 2024 @ 3:49pm 
If you want the Metrocop foot kick aswell just type sv_player_kick_default_modelname "models/weapons/ez1/v_kick_police.mdl" into your autoexec folder in C:\Program Files (x86)\Steam\steamapps\common\EntropyZero2\entropyzero2\cfg
Put it right under r_nvg_bloom_scale 4 save it and now you have Civil Protection feets:steamhappy:
V2.ultrakill 30 May, 2024 @ 3:01am 
the pulse pistol is not working
V2.ultrakill 17 Apr, 2024 @ 2:08pm 
add pics
Jariner  [author] 23 Jan, 2024 @ 6:45am 
you cant see weapon logos?, thats straight up weird, tried verifying game files to fix it?
Jariner  [author] 23 Jan, 2024 @ 6:40am 
you should check your addons to see if theres anything that edits something like this.
Jariner  [author] 23 Jan, 2024 @ 6:06am 
alr wtf do you mean, i just checked my own mod and it has the scripts to make both the pulse pistol and slam have the ez1 viewmodels.
gigi 21 Jan, 2024 @ 3:25am 
ah alright thank you
Jariner  [author] 21 Jan, 2024 @ 3:25am 
it doesn't, it instead uses the new updated ez1 viewmodels that the devs introduced in the new update, so expect regular ez2 viewmodel animations on it.
gigi 21 Jan, 2024 @ 3:20am 
does this change the pistol to the chapter 0 pistol?
SlimPickens 18 Jan, 2024 @ 11:26pm 
nice. i agree though metro-cop legs would be nice too. just a metro-cop replacement in general.
Jariner  [author] 18 Jan, 2024 @ 5:11am 
you'd have to reload the map again for it to take effect doe.
Jariner  [author] 18 Jan, 2024 @ 5:11am 
you really didnt need to type your metrocop kick request twice.

You can easily replace the kick model with
"sv_player_kick_default_modelname "models/weapons/ez1/v_kick_police.mdl" instead of "sv_player_kick_default_modelname "models/weapons/ez2/v_kick.mdl"
Mango3st 17 Jan, 2024 @ 2:07pm 
Can you do the Metrocop kick?
TexTonic13 10 Jan, 2024 @ 9:01pm 
Haha, its okay. thanks mate!
Jariner  [author] 10 Jan, 2024 @ 8:37am 
fixed it rn
Jariner  [author] 10 Jan, 2024 @ 8:33am 
i forgor to add it in 💀
TexTonic13 10 Jan, 2024 @ 7:51am 
357 dosent have ez1 viewmodel. pls fix
Xx_L Δ M B D R Σ λ_xX 3 Jan, 2024 @ 10:38am 
Exactly what I wanted.
Jariner  [author] 3 Jan, 2024 @ 6:20am 
maybe i should have specified that the weapon models have ez2 animations but metropolice arms on them.
Jariner  [author] 3 Jan, 2024 @ 6:19am 
no, it changes the weapons scripts so that the viewmodels are ez1, without replacing the viewmodels.
Xx_L Δ M B D R Σ λ_xX 3 Jan, 2024 @ 5:28am 
Wait, so this changes the weapon models to the EZ1 animations basically? Or is this the one you see in Chapter 0 with the pistol and the shotgun?