Sid Meier's Civilization VI

Sid Meier's Civilization VI

Seafood Market: A New Building for Waterfront Districts
13 Comments
Dr.Abominate 19 Mar, 2024 @ 8:19am 
I will take it as a no
dhaudaygeqy 12 Mar, 2024 @ 11:28am 
Dr.Abominate 5 Feb, 2024 @ 4:44am 
Since Albro came back, maybe it is worth a shot to ask him about files ,and try to resolve issue JNR explained?
Kilkakon 4 Feb, 2024 @ 8:51am 
Thanks for explaining JNR. It would be great to see some little stalls on top of the jelly but I hear you. Good building though that rounds out the Waterfront well
JNR 16 Jan, 2024 @ 8:00pm 
Ingame models for the Waterfront would be really tough to make without the original files, and unfortunately Albro has vanished from the scene. One could add market stalls between the buildings but you'd have to place them blind and then check ingame where they end up, so it would involve a lot of trial and error I wouldn't fault anyone for not going through with.
sirkerry  [author] 8 Jan, 2024 @ 5:52pm 
@Puddings I posted a screenshot of the Civilopedia entry that shows the building, but from some testing the model being used for the Waterfront district itself does not appear to get updated regardless of the buildings it contains.
Puddings 7 Jan, 2024 @ 4:58pm 
add pic? :D
sirkerry  [author] 7 Jan, 2024 @ 3:43pm 
@Puddings I'm reusing the Warehouse model from the Arsenal.
Puddings 7 Jan, 2024 @ 3:15pm 
I assume no in-game model?
Loser at Losing 7 Jan, 2024 @ 12:09pm 
i meant to say "Award's"
sirkerry  [author] 7 Jan, 2024 @ 11:39am 
@PenisPass+ what award?
Loser at Losing 7 Jan, 2024 @ 8:32am 
No Comments And Award?! Fuck I Want To Make A Cheese Sandwich