Total War: WARHAMMER III

Total War: WARHAMMER III

Resourceful Purpose - Compilation
481 kommentarer
Helgrim For 17 timer siden 
@RagnaroK - Thanks for your quick response. I`m tried Warband Ultimate with your mod, and it seems to work so far. However, I discovered that for some reason there's an incompatibility with the submod "Immersive Bretonnia Upgrade" by the same author as the game crashes on startup with this mod. Could you take a look at please, as this mod makes Bretonnia very lore-friendly.
原野追逐 11. juli kl. 16:09 
wtf, this MOD will make the model of "the lron color of nuln" disappear in "[BETA] Sigmar's Heirs, an Empire Overhaul" (I only activate these two MODs)
RagnaroK  [ophavsmand] 11. juli kl. 8:11 
I see that the crafting part needs adjustments to the cost of some of the items after the CA shuffle. This will be fixed in the near future.

@Dr. Dinosaur - I must have happily forgotten, not sure how that would happen if its the case, will try and look into it.

@Helgrim - I haven't tried warband, but I am fairly certain if you upgrade a unit to a 'new' unit, you would lose the upgrades and have to do them again, as the upgrades are assigned to each vanilla unit. Hope that make sense. :lunar2019piginablanket:
Helgrim 11. juli kl. 5:45 
@RagnaroK I love all of your mods, they add so much flavor to vanilla campaigns. Can you tell me if Warbands is compatible with "Resourceful Purpose - Compilation"?
Dr. Dinosaur 10. juli kl. 8:44 
This has been reported before but this mod still disables kislev's invocations for armies
RagnaroK  [ophavsmand] 24. juni kl. 13:32 
Items and the crafting should be working again, otherwise let me know. :steamthumbsup:
Delta64 14. juni kl. 11:14 
THANK YOU SO MUCH FOR THE UPDATE, ALL THE LUCK TO YOU!
Egirl Seat 2. juni kl. 11:49 
This might need a balance pass or some configuration toggles as what usually ends up happening is that if you do quick trade diplomacy in your first few turns you can find someone who will pay you for a trade agreement, which gives you vision, which exposes new factions, some of which will also pay you for a trade agreement, rinse and repeat, all the while this is increasing your trade power making other factions want to trade with you more and you wind up with like 50,000 treasury and 10,000 income on turn 3
Right in front of my policies 25. maj kl. 0:58 
Hands up an amazing mod.
opuntia 24. maj kl. 11:44 
Thank You!
:steamthumbsup::steamthumbsup:
Mosketero 24. maj kl. 9:45 
Thank you very much RagnaroK, all the included mods work now? wow, let´s go
Robineus 3. maj kl. 20:32 
Wish I could use this combined with the Cataphs southern realms mod.
agent.theory 18. apr. kl. 15:54 
The Stylianos fix does work. Very easy to do with the RPFM.
米哈伊尔娜咩璐多斯基 18. apr. kl. 5:30 
Wishing you happiness, we all love your works
Mosketero 17. apr. kl. 16:41 
Take your time, your life goes first of all :Perseverance:
RagnaroK  [ophavsmand] 17. apr. kl. 16:34 
Sorry for the lack of updates fellas, life intervened. Hopefully I can start updating my mods 1 by 1 beginning tomorrow, but my time is much more limited than is used to be. I appreciate the patience of you all. :WH3_clasp:
Mosketero 15. apr. kl. 3:19 
We should wait and respect the great Ragnarok´s work. @Barrain I am with you.
Barrain 14. apr. kl. 13:54 
While I appreciate the thought, I don't think that would be appropriate; this isn't an abandoned mod (it was updated just a couple months ago). If it was more like a couple years ago, that might be a different question in my book.
FranzKarlGeorg 14. apr. kl. 2:57 
@Barrain would you be able to put on an updated version of the mod we can subscribe to, until Ragnarok provides an update himself/herself?
Barrain 13. apr. kl. 12:05 
PPS - similar changes would need to be made for it to work well with mods that change building names, such as Tomb Kings: Extended (in that case, under db --> building_effects_junction_tables --> RagnaroKs_Custom_Resources_tmb).
Barrain 13. apr. kl. 11:51 
PS - I believe it's around line 97 that you'll be looking for it.
Barrain 13. apr. kl. 11:50 
To perhaps add a little more step-by-step clarity for the fix: in RPFM, go to db--> building_effects_junction_tables--> RagnaroKs_Custom_Resources_ksl. In the building column, look for wh3_main_ksl_city_temple_3, and append _1 to the name. Then right-click and choose "insert row" twice. Copy & paste the row you already fixed into the two empty rows, but then change the ends of their building names to _2 and _3 (instead of the _1). Save the packfile (top-left menu) and you're good to go.
sigmars_disciple 10. apr. kl. 1:45 
I also don't know how to do it :(
AdrRM 8. apr. kl. 14:13 
If anyone can publish an updated version of this mod I would be very grateful, I couldn't get what Stylianos_V taught to work.
sigmars_disciple 7. apr. kl. 21:38 
And @Stylanios_V it's very cool of you to share this info here for the less RFPM inclined.... You even come back to answer questions. Props! You're da man
sigmars_disciple 7. apr. kl. 21:36 
Hey Ragnarok, where are you, my guy? Just checking in, looks like Styiianos instructions to tem fix the mod work, but don't you wanna push out an update yourself brother? Hugs from Berlin <3
Stylianos_V 7. apr. kl. 10:27 
Glad it worked!
@agent.theory basically just for the other columns add whatever the original row had. For whatever reason CA broke the wh3_main_ksl_city_temple_3 to 3 versions. thats why
agent.theory 6. apr. kl. 10:10 
I think there is something missing in Stylianos instructions. If we delete wh3_main_ksl_city_temple_3 and add three new rows, how do we fill all the new columns?
八级大狂风 5. apr. kl. 1:05 
Brothers, can you send a temporary version, the translation software can't fully let me understand what needs to be done
Utopiaone 4. apr. kl. 7:47 
Completely disables kislev invocations for armies
Lyger 2. apr. kl. 10:22 
@Stylianos_V Thanks!
Dante 1. apr. kl. 13:52 
@Stylianos_V this works. Thanks!
Seraphim 1. apr. kl. 13:43 
@Luiz Carlos I dont think I have any mods that change anything with the kislev buildings and garrison
Luiz Carlos 1. apr. kl. 12:15 
Thanks Stylianos_V!

Seraphim
Are you using any mod that modifies kislev buildings or garrison? It worked for me after disabling a few mods.
Seraphim 1. apr. kl. 10:38 
It did not work for me :steamsad:
ScholarVahid 1. apr. kl. 9:14 
Stylianos_V it worked !
thanks bro :)
Stylianos_V 31. mar. kl. 10:25 
so, for anyone wandering, to update the mod, you have to open it, and go to db/ building_effects_junction_tables/RagnaroKs_Custom_Resources_ksl
there, replace the row with building
wh3_main_ksl_city_temple_3
with the following 3 rows
wh3_main_ksl_city_temple_3_1
wh3_main_ksl_city_temple_3_2
wh3_main_ksl_city_temple_3_3
all other columns should be the same as the original
龙傲天 29. mar. kl. 7:28 
hi,Can the latest arms module of deer24 be updated using this mod?:steamhappy:
Anomaly 28. mar. kl. 22:06 
damn ca breaking our mods
Sir_Constor 28. mar. kl. 6:04 
yep needs an update, hope that happens soon because this is an essential campaign mod for me. Keep up the good work:Dominated:
ChurchOfKenny 27. mar. kl. 8:33 
This causes a crash on launch because of a conflict with the new Kislev building changing
Noodliest 26. mar. kl. 17:30 
:( no work
stevens2222 17. mar. kl. 20:25 
I can't upgrade units*
stevens2222 17. mar. kl. 19:04 
Does this need an update? I'm playing Albion and I'm just getting a small box that won't let me update.
RandomIdiot1816 16. mar. kl. 11:35 
For some reason unit upgrades just disabled for me mid-campaign
Barmaley 11. feb. kl. 2:51 
Started by Karl Franz with just this mod. He breaks the work of "SFO: Grimhammer III". wh_dlc04_emp_cav_zintlers_reiksguard_0 should have more than 12,000 health, but it has less than 6,000. I do not like that it is now impossible to remove this mod from the download in the game.
Maracolo 10. feb. kl. 5:53 
The imperial palace landmark for the empire seems to be bugged. There are level 2, 3 and 4 versions that give nothing and wont allow you to upgrade
Disciple Toki 6. feb. kl. 14:06 
@Nukular Power
You can install the separate versions and pick and choose to likely accommodate your wishes.
Nukular Power 6. feb. kl. 10:58 
any chance of getting an MCT table for this? Really I'd like options to disable the crafting/upgrades/itemshop per faction, as there are other mods that do those things better/more flavorfully for specific factions, such as Runeforge of Hotek. Still want this for the general coverage though! Thanks
RagnaroK  [ophavsmand] 6. feb. kl. 7:03 
Oh do not run this with Eviltide at the same time, Eviltide is already included in this compilation. :steamthumbsup: