XCOM 2
Suppression Pins
16 Comments
LightenedDark 17 Jun @ 10:58am 
I play on high difficulty mod combinations, where I'm always outnumbered 6 to 1 (or more). I found that with AI mods, various advent loved to nearly stun-lock most of my party with suppression. This would be fine if the normal solution of hitting the suppressor undid all its negative effects.

Therefore can this mod add in the feature to refund the action point if the suppression ends? Perhaps even if the suppression results in a reaction shot too (but it either misses or hits)
tac  [author] 6 Jan, 2024 @ 4:52pm 
@atilladuran123 Awesome! Will update the dependencies!
attiladuran123 6 Jan, 2024 @ 4:16pm 
for anyone who is wondering if its work witouth the Long War -- Then yes :steamthumbsup::steamhappy:
attiladuran123 6 Jan, 2024 @ 1:19am 
thanks , i will give it a try :steammocking:
tac  [author] 6 Jan, 2024 @ 1:19am 
@Atilladuran123 I haven't tested it explicitly, but I really don't see why it wouldn't work.
attiladuran123 6 Jan, 2024 @ 1:13am 
will it work with WOTC ?
LeyShade 5 Jan, 2024 @ 8:01pm 
@Tac - Looking forward to seeing what you've done with it when we get the chance. Sounds really fun, and definitely could make larger battles more interesting. Great work =)
tac  [author] 5 Jan, 2024 @ 3:40pm 
New update is live! Did some code cleaning and added the ability to mess with suppression ability cooldowns. Some default values are put inside already.
tac  [author] 5 Jan, 2024 @ 2:06pm 
Okay no, changing this into two mods is just not necessary imo. I think I'll stick with this one and just make it more accessible via config.
tac  [author] 5 Jan, 2024 @ 1:09pm 
Yeah I think I have a better idea on how to approach doing this now. The existing feedback I've gotten in some areas has given me some important learning lessons.
tac  [author] 5 Jan, 2024 @ 12:59pm 
@Malek It might be for the best. I'm already thinking of changing this mod to turn it into two parts. One for the pinning ability and the other will be my personal way of adding it to suppression abilities. Expect this mod to be "deprecated" soon.
Malek Deneith 5 Jan, 2024 @ 12:39pm 
Going to be a while before I can test this one out myself but bless you for the port, fingers crossed it ends up working outside of LWotC.
tac  [author] 5 Jan, 2024 @ 11:19am 
Gonna update the mod today. If anyone's got some configs set up on their own, back them up.
LeyShade 5 Jan, 2024 @ 5:35am 
@Tac - "However, I feel like all you would need to do is get rid of LWOTC specific abilities from the config and you're fine."

We were commenting in relation to this. Ours should have said "to be removed". Sorry for confusion.
tac  [author] 4 Jan, 2024 @ 10:30pm 
@LeyShade I'm not sure what you mean. The mod doesn't remove any perks.
LeyShade 4 Jan, 2024 @ 8:19pm 
@Tac - for user convenience, is it possible to list in a discussion tab the list of LWOTC perks removed and, by extension with time, potential replacements from the base game or commonly used perk packs?