Counter-Strike 2

Counter-Strike 2

Redline
73 Comments
SELVASSAURO 8 Jan @ 11:37am 
Bom mapa 1x1 e mata-mata.
Seria bom colocar outra plataforma do outro lado e mais contêiner, inspire-se no mapa "transport ship" da comunidade, use como exemplo para melhorar esse mapa e ele sera um dos melhores.
SELVASSAURO 8 Jan @ 11:33am 
Bom mapa, muito bom para X1.
Gloom 5 Jan @ 12:16pm 
Thank you Reed, it's the best version of redline out :8bitheart:
BOT Reed  [author] 5 Jan @ 10:05am 
I’m out of town for the holidays, but I will check and see what’s going on when I return. Likely something to do with a Valve update. Thanks for letting me know, everyone.
Gloom 5 Jan @ 9:18am 
Recently been getting bad fps on this map, likewise for the people i play with.
𝕯𝖗𝖊𝖎𝖓 2 Jan @ 12:25pm 
Low fps on this map
1nsane 2 Dec, 2024 @ 8:13am 
very nice map for 1v1 2v2 and 3v3
BOT Reed  [author] 6 Nov, 2024 @ 1:40pm 
If you’re unable to diagnose your issue you can disable dropped weapons from spawning with the console command: mp_weapons_allow_map_placed 0

You will likely need to restart the game with: mp_restartgame 1
BOT Reed  [author] 6 Nov, 2024 @ 11:42am 
I’ve yet to hear anyone else have a problem, lover. I think maybe your CPU is very underpowered. Dropped weapons do not cause lag in the quantities present. If they did, you would lag in Casual on any map with players. Check your drivers or something, man. And be kind :)
in rainbows 6 Nov, 2024 @ 11:22am 
тупой сын бляди не может сделать нормальную мапу, из за везде разкиданого оружия ужасно лагает даже на моей rtx 4070, просто конченый уебок я надеюсь твоя мать умрет в конвульсиях
BOT Reed  [author] 19 May, 2024 @ 2:48pm 
Muharrem and KNOX, you can change the starting weapons using the mp_ct_default_primary, mp_ct_default_secondary, mp_t_default_primary, and mp_t_default_secondary commands in console. For example “mp_ct_default_primary weapon_awp” will change the CT starting weapon to the AWP. You can disable the spawning of weapons on the ground using “mp_weapons_allow_map_placed 0”. I have not included a custom config in order to allow maximum customization / compatibility for server owners and regular players.
?? 19 May, 2024 @ 2:31am 
add awp
Muharrem Bisikletçioğulları 9 May, 2024 @ 11:05am 
can we change the starting guns
TwHeadshot 24 Apr, 2024 @ 7:57am 
how to invite ?
BOT Reed  [author] 2 Apr, 2024 @ 7:38am 
Beeps, a 1v1 Multi Arena version is already available (link in the description): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3139172262
Beeps 2 Apr, 2024 @ 4:12am 
Can u make 1v1 multi arena map? Wanted also do a remake of redline but u did already good on this so it couldbe great.
ASOO 26 Mar, 2024 @ 9:54am 
31
McColin 20 Mar, 2024 @ 10:19am 
Hello Bot Reed, I would really like to make this map part of a platform I’m creating. Would it be possible to use this?
SEX ME NOW 9 Mar, 2024 @ 6:58am 
nice
iberico 25 Feb, 2024 @ 7:54pm 
Thank you. It's looking good, a lot less funkiness now. :steamthis:
BOT Reed  [author] 16 Feb, 2024 @ 9:29pm 
New update shipped large changes to lighting, thanks for your detailed album of screenshots, iberico!
iberico 14 Feb, 2024 @ 11:19am 
Still getting so much hate about visibility:_sorrow_: scrubbed a demo looking for a really good example. The last shot I was thinking maybe it's just a color blind thing, but other people say the same things; It's to hard to see. I really think it is the lighting and shadows maybe in conjunction with the new player contrast thing they added a while back. I think it needs to be more "night and day". https://imgur.com/a/d8vZtgI
LUFT 7 Feb, 2024 @ 3:00pm 
Just can't get it to launch in a local server, maybe the recent update broke things. Beautiful map though.
BOT Reed  [author] 7 Feb, 2024 @ 1:16pm 
Map name is aim_redline.
LUFT 7 Feb, 2024 @ 12:42pm 
I want my server to launch this map directly, but what is the map name? The VPK file is called "3131775712." Is that the map name?
BOT Reed  [author] 4 Feb, 2024 @ 10:53am 
Did you port forward as in description?
✪ Matai11 4 Feb, 2024 @ 10:29am 
why cant my friemd join me? it says its full when i kick the bots
GeT_donked 29 Jan, 2024 @ 2:49pm 
how can i open the workshop map from the console?
☢️ _to_suport_ 26 Jan, 2024 @ 8:37am 
I really like your map and would like to make for ks2 map to add to the game as you look at it?
X Ray 19 Jan, 2024 @ 4:41am 
This could be the best iteration of redline ever.
NakedAgent 16 Jan, 2024 @ 4:12am 
I think the back wall looks great. Can't find anything wrong with it. It looks photo realistic. Another idea: why not allow players into the cage under the stairs? There is one door already and you could make another on the T side. That would make the place a little more interesting. Players could advance through that "cage" but at the same time would be stuck in there if the enemy sees them.
delahuevo 13 Jan, 2024 @ 1:16pm 
Not bad
N1ghth@wk 12 Jan, 2024 @ 5:18pm 
....
BOT Reed  [author] 11 Jan, 2024 @ 6:56pm 
Your router likely has the function “port forward” which can be accessed through your router’s login. It opens a port on the network to incoming traffic. UDP is the type of port forward you have to do, and 27015 is the port that must be opened. I would recommend watching a YouTube tutorial about how to port forward. Remember after you are finished playing to remove the port forward, as it is a security vulnerability since it opens your network and the computers on it to the Internet.
Dank1ng 11 Jan, 2024 @ 5:04pm 
what do u meant by "port forward UDP 27015"?
Sansooki 11 Jan, 2024 @ 3:27am 
Zer gut
/\_FOX_/\ 10 Jan, 2024 @ 12:33pm 
Гуд
BOT Reed  [author] 10 Jan, 2024 @ 10:15am 
iberico, thanks, your suggestions have been very helpful.
ham5, thank you for the feedback, I’m working on solutions for back wall visibility.
Zxc_Sysileta_Mal 10 Jan, 2024 @ 2:58am 
GG
iberico 9 Jan, 2024 @ 9:49pm 
pog, thanks for the railing change!!:boss:
coy 9 Jan, 2024 @ 9:45pm 
Maybe I'm nitpicking but the back walls have a lot going on. The depth creating shadows, the very dark bottom stripe, the lights and the big door. And if you're not aware and back up to much it will block/restrict movement
Frostyツ 9 Jan, 2024 @ 9:11pm 
+rep
delega007 9 Jan, 2024 @ 4:39pm 
+
relax 9 Jan, 2024 @ 4:45am 
+
BOT Reed  [author] 8 Jan, 2024 @ 2:07pm 
I will be making a radgen radar soon. I’ll clip the rafters, didn’t realize it was accessible. Jumping into the windows is intended as that’s how the original was. I’ll look into the boxes, the original had wall banging but you could only go all the way through with snipers.

How would you feel about the railings being destructible? Would clipping the back wall so you slide against it around the pillars work? Or are you talking about flattening it completely?
iberico 8 Jan, 2024 @ 1:21pm 
bots are working fine, not sure that guys problem is.

The radar does not work. Most boxes are spammable. Im pretty sure the original didn't allow any spamming? https://i.imgur.com/ebmVXcC.png - still not a fan of the railings, the back walls are not smooth, you can jump in the windows, and no clipping in the ceiling - you can boost up into the rafters
HyperCarry.net Community 8 Jan, 2024 @ 7:02am 
Thank you very much! :)
HyperCarry.net Community 7 Jan, 2024 @ 9:49pm 
The Map works so far. But BOTs dont spawn when map is loaded on the server. i Have to add them manually. And i can only add 3 BOTs, so itt only goes up to 2v2. Me + 3 BOTs, when i enter bot_quota 24.
BOT Reed  [author] 7 Jan, 2024 @ 6:05pm 
HyperCarry, does the map not currently work?