Left 4 Dead 2

Left 4 Dead 2

Stronger Uncommon Infected (Commission)
57 Comments
Pringles™  [author] 23 Jan @ 10:46am 
Chimichamo has some real nice mods out there, check them out! They usually have customisable configs on them, just launch the game first and let it load them from the addons menu, and then you can find them in the /ems folder.
Apollyon 23 Jan @ 10:07am 
Thank you for leaving easily configurable health values
Pringles™  [author] 31 Dec, 2024 @ 11:03am 
not with this, I run both
Pringles™  [author] 15 Dec, 2024 @ 5:43am 
@⋁ɪʀᴜѕ™ could be your difficulty or cvar settings, or other mods. It doesnt see to happen to other players, including us. At least I dont remember that happening. Maybe for tier 2 snipers it happened, but its hard to tell during versus, and tier 2 snipers are not a very common find anyway. With horde, if tier2 snipers instakill them, at least you feel less bad about not having an automatic weapon and die a little less to uncommons :D

Steyr Scout definitely does not insta uncommons, and I think hutning rifle neither.
⋁ɪʀᴜѕ™ 15 Dec, 2024 @ 2:56am 
With any sniper rifle uncommons killed with one shot, even if you set health to high values. Why its happen?
云状态未同步 24 Nov, 2024 @ 12:16am 
I don't know why, the fire damage of CEDA on my local server and dedicated server doesn't work on Expert difficulty, and I checked the cfg to make sure the damage is not set to 0:steamsad:
Pringles™  [author] 19 Nov, 2024 @ 5:58am 
@Lord301 the bricklayers are full of stiff work clothing, caked hard in the sunlight with sweat and clay dust. You will need more than a breeze to take these guys down. Glad you like the mod, its perfect for players seeking a challenge!
Lord301 18 Nov, 2024 @ 9:56am 
I played it in advanced realistic with another horde mod or amplified zombie population along with the Complete Population mod (along with the penetrable armor of the riot zombies): and..... it's going through hell, each horde event You are going to have to stay safe, position yourself well, and classify the weapons and in what situations it is best for you to have the shotgun, or a rifle, while the Snipers are for the special infected along with the shotguns, but for the infected, the rifles along with the shotguns will be vital to advance into combat, your biggest threat will be the bricklayers (it became a meme) because these unfortunates will be bullet sponges, even more than the chargers in a realistic way, there is even the possibility of at burst his head - decapitate him or even damage him with a melee weapon, he will get up and continue fighting (just like zombieland).
Pringles™  [author] 17 Oct, 2024 @ 6:42am 
The idea itself is not bad, but it shouldnt be as strong as you describe. The weapons also have different calibers and shot mass, so it doesnt make sense from a realism point of view on that form and would need more work.

This was a paid mod with only design from me, so you'd need to buy something else from Chimi. He is a busy man though.
Doc903 14 Oct, 2024 @ 3:15pm 
Do you do requests? I had an idea for a script that causes Common Infected and Uncommon Infected to stagger, varying depending on the strength of the gun. Basically the idea that when a zombie takes damage from a firearm, they will stagger as if shoved.

Essentially:

- Tier 1: Standard Shove, no knockdown
- Tier 2: 40-50% chance knockdown(like sometimes the Riot does)
- Tier 3: 80%-100% knockdown

Just something to make it feel like the weapons actually hit the common infected.
pann 14 Oct, 2024 @ 9:37am 
please add me back as a friend, i want to talk to you
Pringles™  [author] 22 Sep, 2024 @ 1:56pm 
those mods already exist too bruv
Macius405 21 Sep, 2024 @ 12:47pm 
could you do a script that makes the common infected stronger?
Slim Shady 30 Aug, 2024 @ 9:26am 
"do not pray for easy lives my friends...pray to become stronger men"
Pringles™  [author] 7 Jul, 2024 @ 12:52pm 
Theres already a ton of stronger specials mods out there.

I did ask Chimi for special infected skill mod, but it would be a lot of effort and maybe cost a lot.
владимир глютен 7 Jul, 2024 @ 11:48am 
ay can u make this for special infected
Pringles™  [author] 30 Jun, 2024 @ 10:07am 
Nope.
normie 30 Jun, 2024 @ 10:02am 
will jimmy gibbs get replaced by a fucking tank with a different model that resembles him?
logitchy 20 Mar, 2024 @ 4:29pm 
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JOEYSTEINBACHFITNESS 17 Mar, 2024 @ 1:43pm 
Ah I see. no problem. Thanks anyways!
Pringles™  [author] 17 Mar, 2024 @ 1:24pm 
In English, you either have this one, or that mod :D
Queen Blush  [author] 17 Mar, 2024 @ 12:40pm 
@JOEYSTEINBACHFITNESS
the way the uncommon types are differentiated in the addon is through a netprop, and i assume that the noisemaker uncommon just reuses the gender netprop of a different uncommon so applies whatever the buff is for that one to the noisemaker. limitations amirite
JOEYSTEINBACHFITNESS 17 Mar, 2024 @ 12:38pm 
@Pringles Thank you so much for your response! I don't see any conflicts in my addons or through my mod manager.
Pringles™  [author] 17 Mar, 2024 @ 11:03am 
@joey do they conflict with each other?
JOEYSTEINBACHFITNESS 17 Mar, 2024 @ 7:37am 
I am using the noisemaker mod and the population mod that adds a 1-2% chance of the noisemaker to any campaign but I noticed the health boost ( and the increased in hordes only applied on the Dark carnival campaign. Is there a way to make these mods work together?)
Queen Blush  [author] 14 Jan, 2024 @ 1:36pm 
@Bronyogres
the guy below you
Stephanie the snail 14 Jan, 2024 @ 1:34pm 
who is fucking asking for this
Pringles™  [author] 12 Jan, 2024 @ 8:27am 
@Bankruptcy
construction yard hard hats are not built with ballistic materials, merely blunt and sharp object resistance :) we aimed for realism with this mod.
Jerkakame² 12 Jan, 2024 @ 5:54am 
you make amazing script mods
Bankruptcy 11 Jan, 2024 @ 7:06pm 
would it be possible to make construction workers helmets work like how they do in dead rising where any shot bounces off and doesn't do any damage?
[ADM] Itachi 11 Jan, 2024 @ 12:05pm 
Riot: :steamthumbsdown::chainsaw:
Dia 9 Jan, 2024 @ 10:54pm 
You could always make it that the riot zombies do extra damage. Since they carry the nightstick they could hit you with it
PeopleLikeStuff 9 Jan, 2024 @ 2:50pm 
Y'know speaking of Jimmy Gibbs being brought up earlier: is it possible to do a mod giving Gibbs a chance to spawn in any campaign? Via Vscript I mean, as I know population scripts can already achieve this for maps using vanilla populations
I ask because I think it'd be neat if Gibbs could spawn as a rare pseudo-miniboss of sorts to go along with the uncommons feeling like actual elite mooks now
(I'm not really experienced with Vscript beyond simple cvar changing stuff, so I figured I'd ask a more knowledgeable modders)
Pringles™  [author] 9 Jan, 2024 @ 11:19am 
@Bane I think the vomitjar passive is just that their senses are muffled. Maybe, lore-wise, the pheronomes in the vomit somehow interact with all their senses in unison.
Gameplay-wise it is a balance mechanic that the devs most likely put in so that the roadcrew zombies wouldn't be a total gimmick. I always thought they'd be blunt melee immune due to their helmet, but turns out that was just a beginner's misconception. So at least now they feel like they can be actually challenging to fight - while the molotov is useless and even detrimental with hazmats now, the others cannot pull away the roadcrew so easily, and you cannot postpone fighting them with shoves, making them a very efficient combat distraction.

This mod also works wonders in Versus if you seek extra challenging games! :boomer:
Morsch 9 Jan, 2024 @ 11:08am 
Glad to be of help! :steamthumbsup:
Queen Blush  [author] 9 Jan, 2024 @ 11:06am 
its in
Morsch 9 Jan, 2024 @ 10:55am 
Steam doesn't like links...
Queen Blush  [author] 9 Jan, 2024 @ 10:48am 
@Morsch
go for it
Morsch 9 Jan, 2024 @ 10:44am 
Oh and btw, i fixed the A-posing issue. :dustwich:
Morsch 9 Jan, 2024 @ 10:43am 
Hey! I found out a better approach to the Roadcrew's shoving resistance, it makes him completely immune to all shoves (including ones that make zombies stumble).

Essentially he cannot stumble, and has a faster shove recovery than all other zombies.

Interested?
boy 9 Jan, 2024 @ 7:42am 
worst mod oat
Zadkiel 9 Jan, 2024 @ 6:09am 
@Bane

Pipebomb and BIle bomb share the same coding, it doesn't seem like any one can change that all these years later without Valve creating separate coding.
Bane 8 Jan, 2024 @ 7:05pm 
Sorry i still maintain the vomit jar immunity is stupid, their nose is not covered, puke attracts infected by smell, not by sound
The Mafia 8 Jan, 2024 @ 12:44pm 
I'm pairing this with mega hordes and uncommon on any map, while playing on expert. I'm so dead..
Pringles™  [author] 8 Jan, 2024 @ 10:54am 
Riot police immune to attack from back is truly a galaxy brain idea.
No but fr I think it would fall into meme status really fast :jarate:
Skully Graves 8 Jan, 2024 @ 5:53am 
This is quite interesting concept. I like it,.
7ᴇᴍᴘᴇsᴛᴲ 7 Jan, 2024 @ 9:30pm 
make Riot police immune to damage from back
APT 6 Jan, 2024 @ 5:57am 
I love you pringles
Pringles™  [author] 6 Jan, 2024 @ 5:52am 
@PeopleLikeStuff Fallen Survivor infected are limited to 1 per map spawn in the game engine so we did not edit their features. They already carry valuable items and have a ton of health due to their combat armour and past life experience, too, making them stand out the most even with this mod.

Jimmy Gibbs infected are ultra rare - modifying would not affect 99,9% of the players. They already avoid vomit bombs, pipe bombs, are immune to flame, and cause oil splash upon hit. They have 3000 health - 3 times what a vanilla Witch has. :witch:
Pringles™  [author] 6 Jan, 2024 @ 4:57am 
@artemis Riot zombies are already really tough, especially on Expert difficulty. No other zombie has 100% resistance to melee hits and ballistics from up front, so we didnt change them here for that reason.

we could have applied stagger effects to any of these zombies, but since staggering is a really, really powerful mechanic, we avoided that in the end. Everything in this already feels strong.