Total War: WARHAMMER III

Total War: WARHAMMER III

Parchment/Legacy UI (outdated)
187 Comments
< blank > 12 May @ 8:48am 
How do you feel about considering making a more "universal" version of the mod that only changes the core UI - like the squad recruitment panel, squad info, and loading screens etc? These are the parts that players see the most, this will help avoid compatibility issues, especially since CA is introducing something new or changing something old that breaks the mod or it will be incompatible with third party mods which will also be a problem because everyone uses them, any mod that changes the tech tree or victory conditions will break the UI mod.
xstormed71x 23 Apr @ 3:42am 
Will be Missed will be a must use when its back Cant wait
☠✠endtimesmate✠☠ 14 Apr @ 2:13am 
The WH1/2 bright background looks so nice, sad that WH3 is so dark and text is hard to read. Cant understand that CA not make it possible for the user to choose what they want.
pickmeister  [author] 12 Mar @ 11:09am 
@David / Waveshaper: I'd just say "snarky", but don't let me stand between you and your love for the many adjectives and buzzwords.
Anyways, as I've already answered several times in earlier comments - I am very busy with RL stuff and, at this particular moment, travelling without an access to a computer capable of even running the game. Therefore, it's not just a matter of "I don't wanna".
< blank > 12 Mar @ 7:12am 
One of the most important mods for this game. Same as the ladder removal mod.
This is a must have and highly underrated mod that many should know about
.waveshaper 12 Mar @ 2:10am 
Look, man. Nobody says you are obliged to work on this. I myself expressed my deepest thanks much earlier. But your last comment just comes off as petty, snobbish and generically being a prick. I made an honest question in good faith with no sarcasm and I get an answer britten in bad faith with sarcasm. I don't know what your problem is, but don't make it about me.
pickmeister  [author] 8 Mar @ 10:51am 
I am terribly sorry for inconveniencing you.
.waveshaper 4 Mar @ 7:03am 
It is marked as updated since the ogre rework dropped (the patch and the mod break each other), is this going to be forever abandoned now? :(
Thorsten 16 Dec, 2024 @ 10:30am 
Thank you very much for your mod. Its really well done. Since i am playing the DLC factions atm and i am missing your mod very dearly.
.waveshaper 15 Dec, 2024 @ 3:55am 
Heya, just leaving a comment here aswell as on the sound version. The mod currently breaks the ogres as the new meat meter on bottom left is not visible, and the pre-battle screen still has the "how much meat you want to eat for more charge" feature (which is no longer present in the game). After autoresolve the UI does not come back and the game crashes to desktop (did extensive testing, it's this mod causing it).
.waveshaper 13 Dec, 2024 @ 1:56pm 
Thanks for the info!
pickmeister  [author] 13 Dec, 2024 @ 12:24pm 
@David / Waveshaper: I added "outdated" into the title, so people can expect the new 6.0 components, or any other new UI features that CA added, to either behave weird or not work at all (depends on the implementation), until I find the time and update the mod.
For all the old races, the mod should be ok. For the Omens of Destruction DLC factions, your mileage may vary.
.waveshaper 13 Dec, 2024 @ 4:04am 
Why is the outdated tag added? Does the mod not work after 6.0? (Many outdated mods work is why I'm asking).
pickmeister  [author] 6 Dec, 2024 @ 5:32am 
@Phenex: Thanks for the list. I'll fix it at some point but can't promise when at this point. Busy RL, sorry.

@BigMountain: Yeah. The solution is me fixing it. I am hoping to get to it soon but can't promise anything.
BigMountain 6 Dec, 2024 @ 1:46am 
I love this mod, but as you mentioned, some UI are difficult to read, as dark text on dark background. Is there any solution?
Phenex 27 Nov, 2024 @ 11:41pm 
Kislev ice court training has a white font color for the turn number. The burnt parchment color on wh3 factions has very dark edges that sometimes make turn counters hard to see, as well as settlement naames. This also clashes with the green and blue colors of recruitment I would highly recommend using the standard parchment color for WH3 races. The Changeling recruitment panels have the textures stretched. Absolutely love this mod btw, and might want to update the research rate text to reflect the new changes to overflow.
pickmeister  [author] 23 Nov, 2024 @ 10:02am 
@Shingsora: I just played with it with no issues. What do you find not working?
pickmeister  [author] 23 Nov, 2024 @ 10:01am 
@keipii: Both suggestions are certainly be possible. But both require a new mod, which I don't plan to make. Sorry.
pickmeister  [author] 23 Nov, 2024 @ 10:00am 
@Phenex: Yes, the different textures for WH3 order/chaos races are intended. I found it more fitting this way.

If you could describe, or ideally attach a screenshot of, the place where the font is difficult to read, I'll fix it. Those need to be changed manually, unfortunately, so it's easy to miss some.
Shingsora 23 Nov, 2024 @ 8:05am 
best UI pls update
keipii 10 Nov, 2024 @ 5:36am 
Perhaps a niche question, but would it be possible to only use the parchment style for settlement names and labels / bars and nothing else?

Also, would it be possible for the WH3 UIs to use the same clean parchment style as WH1 and WH2 races without the burnt edges in settlement labels?
Phenex 9 Nov, 2024 @ 8:25pm 
I really like the UI for the WH3 factions, but i noticed that the order races have a different background in their recruitment, and settlement tiers that looks like a rusted background. While the Deamon races have a recolored background of the WH2 stitched leather. Is the rusted background supposed to be used for all WH3 races?

Also in some instances the "burnt partchment" color tends to have a odd color clash when recruiting units with the green having a sort of reddish tint.

A couple areas with the Kislev ui had certain numbers appear white and made it hard to read.
unless this was fixed in the latest update. Really enjoy this mod and hope something like this makes its way into the main game at some point.
pickmeister  [author] 9 Nov, 2024 @ 7:49am 
@Loukarvic ᴰᵂᴬᴿ: It should be up to date, yeah. The only case it might become outdated is if new faction gets added to the game. In that case, faction specific UI sounds for that faction probably won't be played (not sure, would have to test it first).
Loukarvic ᴰᵂᴬᴿ 8 Nov, 2024 @ 12:12am 
Hello, great mod, love it !
I have only one question : does the Legacy UI in 2 parts with the sound is still updated ?
pickmeister  [author] 4 Nov, 2024 @ 12:45am 
@TheFatherLulu: Yeah, I suspected it might be the case with the 5.3 UI elements. I'll get to fixing it at some point.
TheFatherLulu 3 Nov, 2024 @ 12:37pm 
Absolutely great mod!
I think the latest UI elements are not displayed with the latest update.
Also, the ogres bounties panel is no longer accessible.
Thanks for your work.
pickmeister  [author] 19 Oct, 2024 @ 2:55pm 
@Neil: No worries. It's very possible this small change requires an entire component rewrite. The TWUI isn't the friendliest in this regard.
I'd like to look into it at some point in the future but can't say when. My real life is pretty busy right now.
Neil 17 Oct, 2024 @ 10:53pm 
I couldn't achieve it. :-(
Neil 16 Oct, 2024 @ 9:23am 
I really appreciate all the pointers! Will look to see if I can jerry-rig anything on the weekend, though it's likely beyond my crude abilities. I did try deleting all mentions of allowverticalresize="false" already to no avail :( Obviously it'd be amazing if you cold make it baseline in your mod! It's a huge QoL thing.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2995812821 manages it, so it's possible for sure.
Something in ui/common ui/unit_information.twui.xml as I deleted all other entries in the mod and it still expanded.
pickmeister  [author] 16 Oct, 2024 @ 7:42am 
@Neil: And I suspect that it's the list component is the one that needs to be told to resize itself. You can either try adding those resizing flags to the sizetocontent flag inside its LayoutEngine and see if something does that.

I remember contemplating doing this when I was working on the mod and decided against playing with it but don't remember the exact reason why. Likely because it was one of the first components I was working on and didn't wanna mess up everything. Or some other issue appeared which I already forgot lol

In any case, I wish you luck. Let me know how it goes.
pickmeister  [author] 16 Oct, 2024 @ 7:42am 
@Neil: However, I am not sure it's going to work because there's also the LayoutEngine (inside the info_panel component, at the bottom) thrown into the mix that might be overriding these flags which already has sizetocontent="true" flag. So theoritecally, it should size itself right off the bat. The tricky part however is that it only sizes itself to the first level of children components so if a component two levels inside the LayoutEngine is bigger than its parent, then the LayoutEngine won't do any resizing.

What I suspect is happening on the screenshot you attached is, that (and you can check this easily by inspecting the component via Context Viewer ingame) the ability_list component, which contains all the ability icons, is larger than it's parent, which is the list component.
pickmeister  [author] 16 Oct, 2024 @ 7:42am 
@Neil: That's a tricky one and probably a one I should ideally include myself in the mod.
There are multiple ways to make the element dynamically scale to its contents. The issue often is which element is should be as sometimes, because of the way how many nested elements are within the tree, it can result in a pretty funky and annoying behavior.

In this case, the one that should be resizing itself should probably be the one that contains the parchment textures, which are parchment_texture.png and parchment_texture_v_rolls.png used within the info_panel component.
There are flags allowhorizontalresize="false" and allowverticalresize="false", so you could try to delete the vertical one and see if it does anything. Another flag that tends to be used for this purpose is isrelativeresize="true" so you can try adding that.
Neil 15 Oct, 2024 @ 9:23pm 
Hello is there any chance you could please help me with a smallish edit - it's for my sub-mod. I'm looking to extend the bottom of the Information card seen in battle. IE, your 5th image showing Free Company Militia.

The section that holds the abilities: Vanguard, Hide, Fire While moving.' etc, I'd like to make that a third or so bigger, so that expanded abilities can fit without "falling off" the card. It might just be a .png that needs enlarging?
https://i.imgur.com/mtKXpED.png

Is this doable? Any assistance is greatly appreciated, thank you.

Also, thanks for the help with my last query, it was in the factions table, in addition to changing the "UI Main Theme" to Warhammer1, it also required changing the "Ui Skin" column, I chose the Wood Elf one. Many thanks!
Igor Kool 6 Oct, 2024 @ 10:51am 
Great mod, but your mod seems to overwrite loading screens from Alternate Loading Screens All in One 3 4K and Pure loading screens.
Neil 16 Sep, 2024 @ 4:02pm 
Awesome thank you! Wil be doing that asap come my weekend.
pickmeister  [author] 15 Sep, 2024 @ 11:29pm 
@Neil: Hey Neil, thanks for the catch and the submod. That might be the first one I am aware of. :)
Yeah, I suspected it might be a conflict with a mod editing something with the right panel.

I don't have a version that would change WH2 races to have WH1 UI but you can do it quite simply yourself. If you open the mod in RPFM and search for the 'factions' table, you can edit the last column by changing 'warhammer2' value to 'warhammer1'. There's a caveat, however - I have no idea idea how WH2 unique components (such as rituals, Ikit's workshop, Forge of Daith etc.) are going to look when you do that. They can look ok or completely messed up. You'll have to test and see.
Neil 15 Sep, 2024 @ 12:15am 
I believe David below was referencing my Stat Icons Justified To The Right mod in his below comment. If he was I made a version that's compatible with Parchment UI :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3331397391

Love parchment UI, great mod, is there a way or a version please, that makes it the WH1 ui for WH2 races as well please? Much prefer 1 to 2.
.waveshaper 13 Aug, 2024 @ 7:31am 
While I do use about 30 mods I don't think any of them should conflict with it, as far as I am aware this is the only mod that touches the UI (well aside from main menu): https://steamhost.cn/steamcommunity_com/id/saltydaveiv/myworkshopfiles/?appid=1142710&browsefilter=mysubscriptions&p=6
.waveshaper 13 Aug, 2024 @ 7:29am 
Here it how it looks for me:
Normal (lord or anything else highlighted): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3308401652
Hero highlighted (happens with every hero not just Mikaela): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3308401571
pickmeister  [author] 6 Aug, 2024 @ 11:48pm 
@David / Waveshaper: Hi, thanks for the bug report. Unfortunately, I can't reproduce the issue. This is how it's looking for me for both, Imrik and Mikaela:
https://i.imgur.com/dNXATp6.jpeg
https://i.imgur.com/2Y7l31t.jpeg

It sounds to me like a conflict with a different mod.
.waveshaper 6 Aug, 2024 @ 10:44pm 
Bugreport: unsure if happening to all heroes (so far only played Imrik and it happens with her starting mage Mikaela) but on the campaign map, the left parchment UI with character description for heroes is cut off and slid down half off screen. The hero has no portrait in the corner or clickable panel in the corner for details (skill etc.) instead, I see the the drop down (actually up) menu of province commandments. The hero panel is still accessible of course through other means such as right clicking on a hero's portrait within an army.
Stuhlinger 4 Aug, 2024 @ 12:09pm 
Good day,

I wanted to thank you for updating this mod. :)
This mod for me personally makes the game much more comfortable to play.
< blank > 31 Jul, 2024 @ 10:34pm 
For future reference, this mod CAS - All-In-One https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3204760856
is not compatible (they work together, but the character selection screen at the start of the campaign will be overwritten by the last mod).
Nalier 30 Jul, 2024 @ 10:11am 
Thank you for the update!
pickmeister  [author] 30 Jul, 2024 @ 9:22am 
Managed to find a bit of time and update the mod to 5.1.2.
Mod should be working now. If you encounter some component looking whacked or difficult to read, let me now (incidents, most likely).
Enjoy.
pickmeister  [author] 9 Jul, 2024 @ 6:16am 
I am putting the update and further development of this mod temporarily on hold. The two main reasons are:
1) I am busy with other stuff and don't have much time for modding lately.
2) I don't play the game at the moment because I am simply not enjoying it. CA keeps introducing power creep after power creep and nerfing it shortly after. If I wanted to play a game with balance out of whack in a different way every couple of weeks, I'd rather play MMORPG. Instead, I am enjoying Medieval 2 much more.

My plan is to return to WH3 once it gets a bit more stable with updates (or stop getting any). At the moment, CA is not only releasing big reworks for legacy factions, but with those reworks, they're also releasing a ton of bugs that get fixed in the next batch of patches and I am tired of going back and redoing my work every couple of weeks after every hotfix because they're incompetent and their quality assurance sucks balls.
sigmars_disciple 1 Jun, 2024 @ 11:29am 
Checking in again to get a Wasserstandsmeldung :)
Just seeing how ya doing my man <3 Shoutouts from Berlin
< blank > 22 May, 2024 @ 5:29pm 
This mod is the best,ca is ****, give you the strength to update it!
sigmars_disciple 19 May, 2024 @ 7:52am 
Hey, are you making some progress or is frustrating juggling time and CA changes here?

Stay strong <3 <3 <3
Neil 12 May, 2024 @ 4:42pm 
I miss this ;_;