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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3212103710
Perhaps if the player has a stethoscope, they should hear a louder click when they've aligned with the correct number.
local MechanicalDialLock = require("MechanicalDialLock_ContextMenu");
--- these can be the same sprite
MechanicalDialLock.SafeSprites["closed_state_sprite"] = "open_state_sprite";
Could you make a version where open/closed sprites are the same? With ability to swap them? Then I can provide updated sprites.
There are existing safes (tiles) on maps in B42, is it possible to make them work using this framework?
When I come back, I only have the "set code" option. :(