XCOM 2
[Beta] XModBase Redux
19 kommentarer
Dragon32 9. juli kl. 2:27 
@david.kahil1
Just load this. It will overwrite old copies of XModBase bundled by other mods.
david.kahil1 9. juli kl. 2:04 
so i dont need xmodbase to run this, is good by itself?
Roknar 17. apr. kl. 17:20 
OK I am confused about one part, what abotu the "...Redux" folder? it's not mentioned here or in the 2.0 version.

This built successfully, but I don't know if this will cause issues later?

[Engine.ScriptPackages]
+NonNativePackages=YOURMODHERE
+NonNativePackages=LW_Tuple
+NonNativePackages=XModBase_Interfaces
+NonNativePackages=XModBase_Core_3_0_0
+NonNativePackages=XModBaseRedux

[UnrealEd.EditorEngine]
+ModEditPackages=LW_Tuple
+ModEditPackages=XModBase_Interfaces
+ModEditPackages=XModBase_Core_3_0_0
+ModEditPackages=XModBaseRedux

(I also did not copy the x2Downlaodable and example U, to keep only what I needed)
Dęąth Viper 30. dec. 2024 kl. 11:39 
Thanks. Xmod is truly a masterpiece!
Tedster  [ophavsmand] 29. dec. 2024 kl. 14:20 
just copy the files from this one instead of the older 2.0 version.
Dęąth Viper 29. dec. 2024 kl. 13:12 
As a modder, should I use the 2.0 and link this as a dependancy or just copy the files over from this just like with 2.0? Sorry if the question was asked already, I have been reading through thousands of comments today and really don't want to read anymore, I just want to start working on new perk pack
Tedster  [ophavsmand] 20. juli 2024 kl. 14:17 
@LightendDark - mods can integrate XModBase into their code without requiring it to be subbed to, so depending on what you use, this might be helpful.
LightenedDark 6. juli 2024 kl. 16:01 
Stupid question but if no mods of mine request this mod nor XModBase 2, I don't need this mod right? Even with Complicated Red Fog?
SentySent 23. jan. 2024 kl. 6:19 
Will you consider making scripts like XMBAbilityCost_ActionPoints to be less log spammy?
LeyShade 18. jan. 2024 kl. 8:14 
@Dragon92 - Most of the O+E team has in various combinations, through both launchers. Can't comment as to if it effects every mod, but there is no load hangs and noticeable increase in several mods performance, including noticeably improved functioning within larger packs 'n' stacks. Don't know what exactly Tedster did, but it's seemingly improved a lot of things all around, and speeded up the rerelease of the O+E immensely.

While O+E itself doesn't support LWOTC, from testing of sister packs focused around LWOTC, there is a notable downtick in points of overwatch, line of sight and flyover hanging. This would be a win for anyone on lower powered systems especially.

As we suggested earlier for onlookers, this should be one of the foundational pieces of all setups alongside the Highlander that everyone should use, as at best it's a free performance and compatibility upgrade, and at worst a non-noticeable mod that can forgotten about in the list without consequence.
Tedster  [ophavsmand] 18. jan. 2024 kl. 7:55 
Good question, though I did test with LWoTC/MJ, plus some other things, also tested a variety of load orders.
Dragon32 17. jan. 2024 kl. 10:31 
@LeyShade
Wow. You tested this mod with all ~8400 others? Including the non-WotC ones? Unbelievable work.
LeyShade 17. jan. 2024 kl. 7:07 
Can confirm this works out of box with all known Workshop mods posted up until 15 Jan, 2024, and highly recommend all Workshop users install this alongside the Community Highlander for the best X2 experience.
Dragon32 13. jan. 2024 kl. 18:10 
@Tedster
Oh, nice. I assumed that would be a problem with the changes that mod makes.
Tedster  [ophavsmand] 13. jan. 2024 kl. 16:57 
I actually worked with RedDobe to integrate his changes for Complicated Red Fog into this version.
Dragon32 13. jan. 2024 kl. 2:04 
How would this work with Complicated Less Fog ? That also modifies XModBase's X2AbilityToHitCalc_StandardAim
LeyShade 12. jan. 2024 kl. 22:34 
Give this man a chocolate coin and a medal made of tin, he's at it again with the duct tape fixing X2's engine 👍
Tedster  [ophavsmand] 12. jan. 2024 kl. 7:00 
Yes, because the issue is with XModBase replacing base game classes with its own, not with Highlander.
MrMister 12. jan. 2024 kl. 3:57 
Is this necessary if I'm using the highlander 1.27 beta?