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Rapporter et oversættelsesproblem
@Ullatec a little late but if you want I can provide MY fix for b42 for shoving. I was hesitant in posting it for the unreleased branch since it can be overwritten at any update, and if it is, a new fix should be recompiled because otherwise if people recopy the file it will probably break other stuff. I'll see to post one for the latest patch but with the caveat that if that file updates, (aka shoving stops multihitting) you'll need to NOT recopy the file since it might break other things.
Calculation is the same for both builds, muscle strain is not accounted for. I'll be doing some testing in my own plays to see how it feels but for now it's ignored.
Java fix is not needed, if you don't do it there won't be errors but shoving will always multihit like in vanilla, 3 targets
1. For multihit limiter mod to take effect, you need to make sure mh is enabled as a general setting. While my mod will change it itself, depending on your load order this might not cut it if my mod loads the last. Reloading the world though will make it work fine.
2. If you have just my mod, (with the latest fix) make sure to also have a value for minimum str to hit 3, because if you have for example:
6 for 2 targets, and 0 for 3, the lower value will be overriden as otherwise it would not make sense.
If you have them as 6 and 8 then you will properly get the chance to hit 2 targtes, and on 8 to hit 3 targets.
1. Does this work for regular hitting with weapons? Is it just for shoving or does the mod not work at all? Do you always multihit? or does the random factor still work, just not the limits you put?
2. If used with MH Limiter, you need to make sure to toggle OFF the "Override given max hit count per weapon" feature from sandbox. If not, it needs to be ON. If enabled, it will use the options listed there, such as the minimum strength requirement given off this mod. If OFF, it will just roll the RNG but not change the max hit count, this way allowing it to be changed by other mods.
3. Try unsubscribing then resubscribing, maybe you didn't get my latest fix
woops
Note that if you have a problem with just the shoving, but the mod works fine when hitting with the weapons, you might need to install the java patch, since that cannot be changed in lua. More info listed in the description.
1. is this for any melee weapon? i mean not just for shoving or some weapon in particular.
2. Do you have any other mods that might interfere with the attack?
@BethesdaEnjoyer
Haven't tested it personally but just by quickly glancing on the code I don't see a reason why it wouldn't work. From what I can see SOMW mostly deals with damage modifiers, which I don't touch, and I don't see it touch multihit, so I guess it should be compatible.
@bAhAcAn if you're talking about Sowilo's Multihit Limiter then yes, it's compatible. You need to to uncheck override hit count toggle in sandbox settings.
In my mind, the ideal balance for multihit would be what your mod already does, but any additional targets only get knocked back without actually taking damage (or greatly reduced damage)
@sampson_h2008 glad you like it.
attempted index: setMaxHitCount of non-table: null
function: Add -- file: ProgressiveMultihit.lua line # 147 | MOD: Progressive Multihit
java.lang.RuntimeException: attempted index: setMaxHitCount of non-table: null
Our mods should be compatible soon and complement each other pretty well imo once they are, since nyhr's mod gives multi hit a random factor with RNG whereas mine lets you turn it on/off for different weapons.
I'm working on a way to have the mods work together, as well as any other mods which might change the hit values in other events, and I think I kind of made it work but don't have much time right now on my hands for proper testing and to make sure all cases are covered. Soon™
Even before that though, you had a good point, maybe someone would like RNG to be applied(or not) only for specific weapons, so I'll add a couple more sandbox settings regarding that.
On the other side, restrictions like the skills (the other mod) and moodle (panic or pain) are fine to me. its a personal opinion, aside of your good work
If I enable the mod (no java fixes or anything), is it possible to only enable multihit for pushing zombies? (I am talking about all 3 "shove types" at the same time, not just one or two)
Referring if you want pressing space to behave differently than attacking below min range.
That would be a godsent to many
@Xapti and David Hogins yes pretty much. Depends on how you determine what makes a weapon heavy. There are sandbox settings that you could use, I've set them so that you can input a list of weapons to either hit 1 2 or 3. Sowilo's mod might actually have better limit configs here and hopefully soon my mod will just use his values if enabled.
A basic method would not be hard, but have two downsides:1. all weapon mods that add their own weapons would kind of still have their own choice about how many it can hit (to override that you'd have to write some lua code that changes it every time a character picks one up) 2. Shove will still be able to hit 3 zombies, because that is hard-coded, hence why the manual java mod needs to be done as well.