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Yeah...I love Tyranny. I've also written an unfinished novel about the Overlord in our world. Kyros established her Empire in the Middle East, just like Alexander. She would gradually conquer the Earth and may eventually venture into space. The idea for a Stellaris mod came to me while I was writing, so here it is. Sadly, it's difficult to translate the novel into English.
Note that this mod contains spoilers about Tyranny.
Sorry, I have no plans of that kind. I imagined a God-Machine Origin which was inspired by Demon: the Descent in CofD. The God-Machine can use advanced logic to produce effects similar to the Overlord's Edict. But my spare time is occupied by other interests such as TRPG, which results in that this origin cannot be updated frequently, let alone make new origins.
That bug has been fixed in the latest version. If the event is still firing, you can try to resubscribe this mod.
I did consider adding a Spire planetary feature to the homeworld, which produces Menace. More Spires can be found and activated in random planets. In this case, the Overlord will not produce Menace.
But the Spires are a bit out of place in sci-fi setting. Also, in my headcanon, the Spires hold massive power because their grand size have been witnessed by people from all over the Terratus for a long time. The Archons rise in love and fear, the Steadfast Insignia became an Artifact due to the Stalwart people's worship, and so did the Spires. If this is true, they are replaceable. Sooner or later, Kyros can issue Edicts all by her own power, as she is also accumulating huge fame. Once she achieves such a goal, the Spires will most likely be wiped out from the world.
I think Menace is similar to the Power in Tyranny. Perhaps the Overlord wants a war with the Fatebinder so that she could spread more fear and asecend to godhood, just like a nemesis empire would do...
Besides the Bronze Age vibe, I also didn't mention the Spires and Oldwalls in this mod. Now that the Empire has spacecraft, they are possibly no longer mysterious and the secrets hidden within them may not be important.
我已经在测试了,最迟这周日会有更新。
Tyranny的Archon主要是某种魔法的支配者,政治倒是其次。原作就有不臣服于帝君也不谋求政治地位的Archon,她是个魔法学院的领袖,所以我觉得“执政”、“摄政”不够合适。
法王算是契合魔法为主+政治为辅,但有些偏向修仙玄幻的感觉...
顺带寻求翻译建议,我一直不大满意将“Archon”译作“法王”,打算改成“御督”、“御统”、“统领”之类,这样是不是更好?
This mod has received a lot of positive ratings recently, which makes me a bit nervous. Thanks for the support… I will continue updating after the 4.0 release.
By the way, I’m looking for text suggestions. I’m considering changing "Prime Minister" to "Consul" or "Chancellor". Which is the better choice?
兼容多数的起源MOD,这些MOD基本都是新增各自的起源,不大可能互相影响。
我没用过nsc3,但本MOD没有修改过舰船区段,应该没问题。
最近玩龙腾4又有些担心,暴君即使能出2,相隔这么久也不见得能有当初的味道,到时把剧情写崩了可能还不如不出。
我这MOD也是三月没更...一直在做别的,最近两个DLC都没玩到后期过。这月大概会有一点更新吧。
I still plan to update, but I've been a bit busy lately, and some other hobbies have been taking up my time, so I haven't been paying much attention to Stellaris...
I think it would be great if the Edicts could create unique cosmic storms. But I want to add some paragon events and special civics first.
不算机制,这法令下版本会改成不受花费buff的影响……
在Tyranny有屡次暗示:魔法似乎源自人们的恐惧与爱戴,备受崇拜的国宝会渐渐变成神器,举世闻名的伟人也会渐渐变成法王。
然后剧情里有个重要线索:最初的帝君,很可能是不能单凭自己就释放敕令,而要借助先驱文明的遗物。我推测她竭尽所能地掩饰这真相,到处散布敕令也不仅仅是为核打击对手,更希望让全世界都恐惧她,让全人类都深信她能单独释放敕令。
所以从这个角度上说,帝君的“威慑力+1”能力,源自于母星上千年来的苦难,也就是那个debuff。如果你去掉debuff,就相当于削弱帝君。
最后在我的私设里,2200年的帝君已经达成目标,本体已经宛如帝皇般强悍,不再需要借助先驱的遗物。她后续有个很自然的目标,就是散播更多恐惧,用灾飞登天成神,但具体如何取决于玩家啦~
母星的dubuff去不掉。Tyranny原作里在430年左右,帝君敕令遍布母星的整片大陆,有愈演愈烈的趋势。在2200年,我觉得敕令的影响很可能更强而不是衰弱。
母星能改理想城,而且理想城是ideal环境,应该能无视debuff锁定100宜居。但我没试过改理想城。
Thanks for your support.
If the Empire chooses Imperial authority and doesn't have Fanatic Authoritarian ethic, the PM position will be unlocked in your council at the start of the game. Then, the first election will be held in twenty days.
I think your Empire might have Fanatic Authoritarian ethic, but also unlocked PM position through "Expand The Council" agenda. In that case, the election will not happen and there will be no PM to fill the position. If not, this bug may be due to a mod conflict.
I will fix this bug in next version so that a Fanatic Authoritarian Empire can't unlock PM position.
是也不是,灾飞机制强不代表我希望玩家都清一色走灾飞。君临天下的机飞结局也很强,但开发者同样制作了其他飞升的结局。
我觉得帝国灾飞与否,首先是取决于玩家的RP问题,取决于你想象的帝君是何种人物,她乐不乐意使用敕令,他会不会为登天成神而毁灭银河……
敕令与威慑力挂钩,也主要是出于剧情考虑,你玩过Tyranny的话应该会理解这个设定有点妙处。
不一定吧,虽然星海天罚飞升的帝国确实很强,但是星海帝皇/宇宙创生也有一点相关事件。
This mod has English translation.
那MOD有个会在开局时杀死领袖的脚本,要做兼容有些麻烦。
它是三四年前的老MOD,在当前版本好像不能正确创建出四个异常发现的科学家,建议取消订阅吧。
模组冲突,帝君挂掉就会变成那个起源。
如果有余裕的话,麻烦排查这是和哪个MOD起了冲突,然后告诉我。
有些麻烦,这个MOD和舰R在数值与剧情上也不太搭,抱歉了。