The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!!~ Better CurseAPI
23 Comments
Kattack 4 Mar @ 3:56pm 
That would be hype, even if rgon doesn't implement such a thing it would still be very helpful if you could find some other way to have it work without minimapi (perhaps optionally)
Kitty McTophat  [author] 4 Mar @ 12:58pm 
Ah, I wasn't aware of Repentogon having its own minimap system. I'll look into that and try to make an update
fraZ0R 2 Mar @ 2:13pm 
MiniMapAPI is extremely laggy due to completely reimplementing the minimap system and redrawing it every tick, doesn't Repentogon offer its own way of doing minimap stuff without it? Would there be a way to make this API not depend on mmapi?
Kattack 11 Dec, 2024 @ 8:21am 
Yo you got the debug text enabled on the release version !!! can you turn it off it is spammy pls thx
lil gaggle 17 Nov, 2024 @ 3:55pm 
im I reading enchantment table what does this mean
PhotoFinn 30 Jul, 2024 @ 2:47pm 
Hello there! Me again, I don't know if you guys are still working on this mod, but if you are, I've just released an update to Accursed that includes several new callbacks that you guys can use to make your mod compatible with ours
Busybody64 4 May, 2024 @ 11:01am 
Repentogon?
PhotoFinn 22 Apr, 2024 @ 5:15pm 
Hey there! I'm the commissioner of the Accursed mod, just thought I'd relay some information the coder (Catto) gave to me regarding compatibility with this, as someone mentioned it in the comments, and it was something I was interested in as well.

Unfortunately, Catto says that you guys will need to implement compatibility on your end instead of the other way around, due to the ways you guys implemented your mod's new features. Don't take this as pressure from us though!

We're planning to push an update for accursed soon-ish that includes helper functions to help with the porting process if you guys happen to be interested :)
Guineatown20806 25 Mar, 2024 @ 10:27am 
How can I add curses of mods? Like the ones from the eclipsed mod
Kitty McTophat  [author] 19 Feb, 2024 @ 9:07am 
Yes, the custom curses will be prevented by black candle and removed by dagaz
Kattack 13 Feb, 2024 @ 12:53am 
Does this automatically remove custom curses if you have black candle or use dagaz?
Nineline 18 Jan, 2024 @ 7:42am 
GOAT!
Poondaedalin 17 Jan, 2024 @ 5:12pm 
Alright, I'm gonna be honest: my Curse API (the original one, to be clear) isn't great, and it was an absolute nightmare to debug, so massive props to you for making a better version, and hopefully it gave you less grief than my version gave me :p
Castiel 17 Jan, 2024 @ 10:42am 
Colored Curses should work fine now, fortunately.
Stlkngne 16 Jan, 2024 @ 11:59pm 
FYI, if you want to try and automatically add modded curses, take a look at Repentogon's XMLData.GetEntryById(XMLNode.CURSE, id). The IDs will be the curse flags: 1<<0, 1<<1, etc
Kitty McTophat  [author] 16 Jan, 2024 @ 5:53pm 
I think for it to work with accursed, the developer of that mod would have to add support for Better CurseAPI.
Colored Curses does not work, unfortunately.
Fair Generation seems to work completely fine.
System Shock 16 Jan, 2024 @ 8:17am 
ROPE
mithos 16 Jan, 2024 @ 7:52am 
does it work with "fair generation" mod?
Sanshi 16 Jan, 2024 @ 4:28am 
does it work with accursed?
Kitty McTophat  [author] 15 Jan, 2024 @ 9:37pm 
Okay, after some testing, it seems to work just fine with Repentogon
Kitty McTophat  [author] 15 Jan, 2024 @ 7:20pm 
I haven't tested it with Repentogon yet, but I see no reason why it wouldn't work.

I'll test it soon though and report the results.
nyanbinary 14 Jan, 2024 @ 6:32pm 
How does it work with Repentogon?