Kenshi
Flotsam Ninjas Expanded
18 Comments
Kazmirl  [author] 5 Jun @ 12:04am 
Stephouse is now purchasable.
Kazmirl  [author] 4 Jun @ 10:11pm 
Several Changes/Updates have been made, View Change notes to see them.

Might work on a fix for CIExpanded will look into it.

Step house in back will be fixed next update, connecting FCS to building is still fogged in my memeory.

Dialogue from Holy Citizen Converts should be fixed as well
Ultralex 25 Mar @ 11:39am 
You cannot talk to the guard in the police station to pay bounties or turn in bounties, and the guards do not release you from the cell once you have served the bounty.
bobsmail 11 Mar @ 5:18am 
I have one suggestion can you make the flotsams stronger the sheks can wipe out a whole military troop of flotsams fairly regular( I have to be constantly helping to protect blister hill for them)
Shadevar 31 Jan @ 7:18pm 
I'm guessing this has issues with the city infrastrucure expanded mod, as I appear to be getting 2 different versions of flotsam overlayed on top of each other lol.
Mod looks great but probably can't use unless we get a compatibility patch; great work though!
Melphiz 26 Oct, 2024 @ 4:23am 
Hi. What about the step house at the back? It is empty with no interior and can also not be bought, sadly.
hojorabbit._. 13 Oct, 2024 @ 10:16am 
@Mmmbananaboat It's due to the recoloring of Hidden Forest's Index color in FCS, Just revert it back to original and that should fix it :steamhappy:
bobsmail 29 Sep, 2024 @ 9:13am 
, hi is it possible to mod the flotsams stronger, I always aline with them and when I kill the leaders of HN, flotsams take over Blister hill, but I have to continually fight for them as they are not much stronger than the bandits and just under the holy nation in a fight, and most of their fighting is with HN bands and shek when they attempt to fight them. I build guns on top of my strgetic buildings,but they more often than not refuses to use them
Nemús 20 Aug, 2024 @ 1:11pm 
Hello, i am trying to use the fcs for make the Flotsams atack a faction from the UWE "Highlanders" that are slavers, ¿Is that posible?
Mmmbananaboat 15 Jul, 2024 @ 10:43am 
This mod breaks the zone, I had a base in the hidden forest but now its all 0% fertility and the copper and iron nodes are all 10%. I tried a new game without any mods just to check and still there's nothing. The game even says I am not in any zone when i go to the hidden forest. Even the farms inside the Flotsam settlement have 0% yield and the type is arid instead of green.
LiterallyBeenVibing 23 Jun, 2024 @ 1:32pm 
so the citizens here are just holy nation citizens yet on the flotsam ninjas side, they comment on us being "darkened ones" and they yell at the skeletons out and about or the people with bionics, any idea?
Crus 24 Mar, 2024 @ 10:01am 
please read luca's suggestions :)
Kazmirl  [author] 16 Jan, 2024 @ 6:51pm 
To be absolutely sure, I booted up my Kenshi with just this mod alone, and the village walls seem to be gone. My mod probably works with everything except the forest fertility mod, but thats because I hand adjusted the Hidden Forest farms for the Village to be able to grow every crop except rice.
Pode 16 Jan, 2024 @ 6:35pm 
Almost certainly, I apologize for assuming when the issue is likely on my end. Flotsam dialog fix is the only other specifically flotsam mod I use. Tech Hunters expanded likes to drop Tech Hunter bars in lots of towns, as does Bounty Hunting for Minor Factions with police / agent stations. Market Stalls Light seems to try to touch a lot more buildings than just its new ones when I look at stuff in Shift F12. Forest Fertility adjusts the whole biome.
Kazmirl  [author] 16 Jan, 2024 @ 5:44pm 
@Pode Interesting, I'll have to check it out, see if I can replicate it. I've ran my debug game many times, Do you have any other mods that might be changing the flotsam village or walls?
DrWilyeCoyote 16 Jan, 2024 @ 4:09pm 
I like everything this mod does bt adding the drug farming, i'll deinetly add it to my mod list wen i pick kenshi back up.
Pode 16 Jan, 2024 @ 3:29pm 
Even after an import, both new sections of town are inaccessible, the vanilla walls are still blocking them off. Guess I shoulda paid more attention to the WIP warning. Got too excited.
Arcade 16 Jan, 2024 @ 1:23pm 
Thanks, just last week i wondered how this Faction never had any "Expansion" mods for years. My prayers be answered, Huzzah!