Arma 3
DCO Soldier FSM (Dev version)
66 Comments
Dr_EC 31 May @ 8:29am 
What about AI shoot while moving in close battle with debuff in accuracy. AI can dodge by moving left and right, but whenever they fired, they just stood there motionless. That's werird.
HawkSixx 10 May @ 1:51pm 
How do you run the execution animation when the enemy AI surrenders?
Soyuz. 29 Apr @ 7:43pm 
Hi, I'm having trouble figuring out what the conditions for AI to surrender is. I've tried having five squads overrun one squad, but they seem to either only flee or fight to the death. Is there a certain threshold or am I missing something?
Hitman 18 Mar @ 5:26am 
Hello great creator of cool mods) can you create a mod for equipment where bots use tanks, helicopters,drones, planes and artillery against infantry in a more advanced way and use different shells for this, for example, with a 10% chance that all the power will be used and not just machine guns?
LEE O C 12 Mar @ 1:16pm 
cool, i wanted to try sutin else other than lambs for a change
Tally  [author] 12 Mar @ 12:49pm 
Just got back on land, and I am hoping to get an overview of the issues that has occured in my abscence
LEE O C 19 Feb @ 12:16pm 
is all DCO stuff just a mess atm?
Thomas 26 Jan @ 1:00pm 
Hi,
I'm running an antistasi ultimate campaign on a dedicated server and I'm using this mod which I think is the best ai mod available today. Thank you for the amazing job!

I'm just having some trouble with the ai under my control, sometimes they just get out of my group and go reinforce a location nearby.
Is there a way to disable this behaviour or fix it on my end?

Thx
Tally  [author] 17 Jan @ 6:10pm 
@CalicoJack In editor you can sync a behaviour module with your squad and set it to excluded.
Another option that will reduce inteference with player-squads is to disable dodging for player groups.
That option is found in the Movement section called "Dodge, player groups"
CalicoJack 14 Jan @ 2:43pm 
Hello there. Is there a way to make this mod compatible with SOG_AI?
Using the non-dev DCO Soldier FSM mod, i can not find an option to disable functions for the players squad only.
thx
Parker9044 8 Dec, 2024 @ 10:43pm 
@WatchmenWakeUpOnYT Ohh its the guy that spams Ready Or Not Lobbies. What a small world to see a weirdo like you here. Please go away. Thanks.
WatchmenWakeUpOnYT 8 Dec, 2024 @ 10:28pm 
Christmas traditions have pagan roots so doing it is a sin:

December 25th: Celebrated as the birthday of various pagan sun gods.
Gift-giving: Encourages materialism, violating the 10th commandment against covetousness
Christmas trees: Idolatrous symbols forbidden by the 2nd commandment (Jeremiah 10:1-5, Deuteronomy 16:21-22).
Santa Claus: A false idol replacing God, breaking the 1st commandment.

The Bible also condemns eating unclean meats like pork and shrimp, and warns against those who disregard the Sabbath:

Isaiah 66:17: Those who eat unclean meats will face God's judgment.
Mark 1: Yeshua's disciples prioritized following him over working on the Sabbath.
Hebrews 3 & 4: Emphasize the importance of Sabbath-keeping by quoting Psalm 95.
Isaiah 56 & Acts 8: Connect Sabbath observance with salvation.
Isaiah 66:23-24: Links disregarding the Sabbath with eternal punishment.
Tally  [author] 6 Dec, 2024 @ 11:29pm 
@Jerry_Lee Not impossible.
Tally  [author] 6 Dec, 2024 @ 11:28pm 
@j0schitadamori God bless you for your good manners!
I wishe veryone was as polite as you.
Jerry_Lee 5 Dec, 2024 @ 5:31pm 
any chance you will be adding a assault charge or rush module to this or dco squad?
j0schitadamori 29 Nov, 2024 @ 9:09pm 
Good afternoon, thank you very much for your reply. I found out that the reason was not in your mod, but because of the compatibility problem of the mods Project injury reactions and Improved Melee System. I'm sorry to bother you with this, and thanks again for the prompt response. Your mod is a great one of my favorites. Thank you so much for your hard work, I will continue to follow the updates. Thank you.
Tally  [author] 28 Nov, 2024 @ 11:34am 
@j0schitadamori hop on the discord and send us a report
j0schitadamori 28 Nov, 2024 @ 10:09am 
Hello, thank you and everyone who helped you during the process of working on the mod for your work. This is one of my favorite mods that gives the feeling that the characters really strive to survive on the battlefield by reacting quickly. Unfortunately, I noticed that the mod somehow affects Project injury reaction (RIP) which I also use for arcade), as I like, I will be grateful if you can fix this. In any case, thank you for finding the opportunity to take the time and give the community a new mod.
Tally  [author] 26 Nov, 2024 @ 9:53pm 
@BimJeam8 use the stable version....
BimJeam8 25 Nov, 2024 @ 10:52pm 
Also, where is the documentation? I see nothing
BimJeam8 25 Nov, 2024 @ 10:51pm 
What needs to be done to install this mod if using DCO Extras? I thought AI were supposed to hear gunfire. Literally have two squads 50 yards from others engaged in a firefight standing around doing nothing. Do I have it installed incorrectly? What am I missing?
Tally  [author] 22 Nov, 2024 @ 12:00am 
@Medic4523 Look inside the addon-options
Medic4523 17 Nov, 2024 @ 11:43am 
How to disable quick revival for AI? The AI used to take a long time to provide medical assistance, but now there is a scripted animation and in the ace menu the AI doesn't even do anything.
v0t0ms 15 Oct, 2024 @ 1:57pm 
Can you make this mod compatible with Unit Voiceover?
blue 27 Sep, 2024 @ 12:49am 
an option that is desperately needed is to allow your team's ai to deal with captives or not. Since they automatically walk up to every captive they end up dying after a few encounters if you have the chance for suicide bombing enabled. Makes a lot more sense for the player to control whether the squad takes that risk of walking up to the captive or not. I can disable ai becoming captives altogether, but then that also defeats the point of the whole system.
Hitman 14 Aug, 2024 @ 12:54pm 
Get in any empty vehicle)
Tally  [author] 7 Aug, 2024 @ 3:49am 
@Hitman, the "sprint glitch" is an issue with vanilla Arma itself, there is an option called "Prevent sprint-rubberbanding" in the addon options, switch it on to stop the glitch.
The downside is that the unit will freeze for a little after finishing a sprint.
With regards to the deployment of static vehicles I absolutely agree, and it is not unlikely that I do that either for this mod or for Squad FSM.
Laying mines may require a module or a waypoint of some sorts.
What do you mean by Landin any empty vehicle?
Hitman 6 Aug, 2024 @ 11:15pm 
You have a very cool mod and I have one request for you. For the mod to become ideal, the only thing missing is for the bots to:
1. be able to lay mines
2. land in any empty vehicle
3. deploy all static and drones uav ugv
Hitman 31 Jul, 2024 @ 12:44am 
or this function overrun?
Hitman 30 Jul, 2024 @ 11:28pm 
could this be fipo's teleport function?
Hitman 30 Jul, 2024 @ 4:47am 
Hi, help me solve two problems in your mod. the first is when the bot runs sprint forward it teleports back for some reason. and the second is also when it runs sprint forward it sometimes dies and its body is thrown back a little. how to fix this tell me in which mod files should I delete this?)
Srantika 23 Jul, 2024 @ 7:02am 
how to use this mod only blufor faction?
spale69 22 Jul, 2024 @ 6:18pm 
People, before complaining about missing functions, make sure that you have inspected everything that the mod offers. There is a module "Soldier Traits" which can be synched to the player and selected to affect units in that group. This module has many settings, one of them is to completely exclude selected units from Soldier FSM.
Lelik 16 Jun, 2024 @ 8:54am 
Or you can make it even simpler: a user with the nickname VBK0 below suggested the idea of ​​​​disabling the mod for the player’s group, which in my opinion is an even cooler idea
Lelik 16 Jun, 2024 @ 8:53am 
I played with both versions of the mod, and here is my verdict: the mod is not bad, but it has a lot of disadvantages (both the DEV version and the stable one). The main disadvantage, as for me, is managing a squad instead of a player. That is, I am a squad leader, and my character himself gives orders like “Cease fire”, “Attack”, “Move” and so on. The player cannot influence this, so the problem needs to be solved urgently, otherwise with this mod it will not be possible to play normally as a squad leader
Lelik 16 Jun, 2024 @ 8:22am 
Is it possible to have a separate mod for the module for the fighting position? I want to use it with another AI mod (disabling the DCO mod does not help, otherwise the module stops working)
[TD]Netjajev 12 Jun, 2024 @ 8:57am 
This is awesome! But I'll wait until you can disable it for own squad before I'll start using it for real.
Synorexia 7 May, 2024 @ 10:27pm 
Units in 3cb factions are switching to pistols. (Besides this, your ai mod is amazing!)
VBK0 29 Apr, 2024 @ 6:49am 
Add a parameter to disable the AI on you squad and this will be perfect
andreipetrea32 20 Apr, 2024 @ 1:35am 
does it works with GM, SOG and Speahead DLCs?
Parker9044 4 Apr, 2024 @ 4:48pm 
@Tally thanks man. I look forward to any updates. I appreciate you guys putting in the work.
Tally  [author] 27 Mar, 2024 @ 9:34am 
@Jamaal: Let me get back to you, it is in the list I just can't remember the name now.
@Taireke: We are working on Squad FSM now which will do exactly that
Jamaal 27 Mar, 2024 @ 4:39am 
@Tally i did .
Is it " Disable SFSM" ?
Because it disable the mod even for ennemies AIs in my case
Tally  [author] 27 Mar, 2024 @ 3:52am 
@Jamal, look in the CBA settings
Jamaal 23 Mar, 2024 @ 11:07pm 
How to disable SFSM for player squad please ?
Parker9044 23 Mar, 2024 @ 7:05pm 
Is there an option to make the AI auto generate waypoints for flanks and maneuvers? I use LAMBS with this currently and its a little buggy. I would hope to sole use this.
villager_uncle 18 Mar, 2024 @ 10:03pm 
where could I find DCO edition TCL?I googled and didn't find DCO edition
MOUS3C0P 9 Mar, 2024 @ 5:24am 
It's still a major issue for other squads-
Tally  [author] 8 Mar, 2024 @ 7:30pm 
@Reno: you can disable SFSM for player squads.
@Frosted Flake: We will probably focus more on that in Squad FSM.
@Komodo: Soldier FSM only affects Soldiers that are on foot, so it should be good.
Yo Gabba Gabba! 1 Mar, 2024 @ 1:59pm 
There are some great ideas here, I feel like fire and movement could put better emphasis on movement and positioning