Ravenfield

Ravenfield

Weapon Tweaker [COMMISSION]
40 Comments
f 24 Mar @ 8:39pm 
Ok
RadioactiveJellyfish  [author] 24 Mar @ 8:34pm 
Depends on what you want. Contact me on Discord and we can discuss further.
f 24 Mar @ 8:33pm 
Can i commission an addition to this, or does it have to be a new mutator?
RadioactiveJellyfish  [author] 17 Mar @ 6:02pm 
Oh huh, that might be something to do with the game's projectile pooling system then. I'll see if I can fix the issue.
AnnoyedCardboard 17 Mar @ 7:44am 
i was just wondering if you could set separate damage values for different weapons using the same projectile, because when i set the RK's damage, use it, and then switch to the Greaser, it has RK's damage. but if i choose the Greaser first, it has normal damage, but once i switch to the RK and back, it deals modified damage
RadioactiveJellyfish  [author] 16 Mar @ 6:54pm 
Weapon projectiles are tracked and modified individually by the mutator. It has no way to know if two weapons use the same projectile.
RadioactiveJellyfish  [author] 16 Mar @ 6:53pm 
You mean set the damage of all weapons using the same projectile? Then no.
AnnoyedCardboard 16 Mar @ 11:43am 
is there a way to separate the damage of weapons that use the same bullet? for example: the Greaser and RK-44 use the same bullet, as well as the S-IND7 and Automatico
Novice_Rifleman 28 Nov, 2024 @ 11:01am 
Noticed this doesn't affect melee weapons. Is this intentional?
Mover and Shaker 26 Nov, 2024 @ 8:36pm 
If the gun name contains an English comma the function is disabled. Is the comma being used as a line break? How can I fix it?
MaxSu0908 15 Aug, 2024 @ 6:46pm 
Is it possible to add more slots?
RadioactiveJellyfish  [author] 7 Aug, 2024 @ 2:36am 
It's definitely possible, but as this is a commission I generally don't update them unless the original commissioner wants to.
snippyasitgoes1930 7 Aug, 2024 @ 2:35am 
Just imagine the entire WW2 Collection or Any Weapons Pack Categories having to deal 100 damage to the enemy...
RadioactiveJellyfish  [author] 7 Aug, 2024 @ 2:30am 
No, there's no option for categories
snippyasitgoes1930 7 Aug, 2024 @ 2:12am 
Does this affect weapon categories???
Diamondback 27 Mar, 2024 @ 7:18am 
I am going to do a full review of this at length later on, I cannot express enough right now how much I love this mod.
NaiChanNuadKheo 14 Mar, 2024 @ 1:47am 
Does this work with vehicles weapons? for example I wanted to balance the damage of a tank cannon
RadioactiveJellyfish  [author] 5 Mar, 2024 @ 1:47am 
Nope. Firerate is possible but also introduces sound bugs, hence why I never pursued it beyond a few tests. If you're fine with sound issues you can contact me via Discord for commissions.
Yoki "Omnipresent" Ono 4 Mar, 2024 @ 10:06am 
Are you in the works of a Firerate Mutator? If not are comms opened currently?
RadioactiveJellyfish  [author] 3 Mar, 2024 @ 5:32am 
Balance is what determines when you get knocked down. It's a separate value from health. If Balance gets reduced to 0, you get ragdolled. Each weapon has a separate balance damage value separate from health damage. Values can only be multipliers, if you put a value like 30 then the damage will get multiplied by 30.
Atexpredator 3 Mar, 2024 @ 1:26am 
I do not fully understand how this works : what is balance damage multiplier for and what makes it differ from the damage multiplier itself? If we merely set a number for each, how does it work then? Otherwise very creative, I must say.
SCP-▮▮▮▮ 2 Mar, 2024 @ 1:50am 
It's clear) but I have one idea how to do this not in RS - probably there are some triggers in the map editor that allow certain missions to appear at a certain point. If suddenly this is the case and you make an assembly of standard maps, but without this mission, I think many who play in this mode will be happy, because the mission with ammunition is the most broken in Spec-Ops)
RadioactiveJellyfish  [author] 1 Mar, 2024 @ 7:56pm 
Not that I know of no. Probably via BepInEx it's possible. Definitely not in RS.
SCP-▮▮▮▮ 1 Mar, 2024 @ 3:59pm 
Is it possible to make a script that removes the task from "destroy ammunition" from Spec-Ops mode? Or, in principle, a script in which you could remove tasks from Spec-Ops?
RadioactiveJellyfish  [author] 2 Feb, 2024 @ 4:56pm 
This was not made with RavenM in mind and will not be so unless the client wishes it to be.
ツIdiotjakeyツ 2 Feb, 2024 @ 12:44pm 
I don't know if this is intentional or it is a bug but it doesn't seem to work with RavenM. When enabled, only the lobby host can join the game, while other players just stuck at the menu.
stinker 28 Jan, 2024 @ 5:23am 
tweaking so hard rn
RadioactiveJellyfish  [author] 26 Jan, 2024 @ 6:31pm 
There's a mod for that already. And again this is a commission, the features here were decided by them.
Totally Not Ed 26 Jan, 2024 @ 6:16pm 
why not ammo capacity?
Gonfuzion 23 Jan, 2024 @ 6:32am 
peak gun engineering
NaiChanNuadKheo 22 Jan, 2024 @ 3:33am 
If this works with vehicles then It would be awesome. I love using LETMS vehicles but they are far too op for normal gameplay.
RadioactiveJellyfish  [author] 21 Jan, 2024 @ 12:55am 
Same with the previous comment, depends on the commissioner.
Sasquatch 20 Jan, 2024 @ 10:22pm 
At last. So many guns in this game are great...but I cant use them because the author had a (ahem..) unique vision of characteristics. This open up possibilities. Fantastic

Now normally I hate the "could you do this next!" post, but, ummm...bullet velocity and drop?
RadioactiveJellyfish  [author] 18 Jan, 2024 @ 8:54am 
Possible, but it'd depend on if the commissioner wants it or not
HazardRail 18 Jan, 2024 @ 8:47am 
Amazing. I love this mutator alot. I can make pistols do some average damage in my ww2 configs now. Btw, is there a way to make it so a weapon, when fired, can damage vehicles? For example: [weaponname] originally can't damage vehicles but you can enable it with 1 and disable it with 0. Basically, the projectile editor mutator.
Titanus 18 Jan, 2024 @ 7:07am 
Noice
Olive 17 Jan, 2024 @ 7:02pm 
please make a new stop time mutator in the game (except for the player)
AoiYuui 17 Jan, 2024 @ 7:01pm 
coole
Yoki "Omnipresent" Ono 17 Jan, 2024 @ 5:46pm 
This is legendary, now I dont get one shot by a Signal 50 and without hurting other weapons
f 17 Jan, 2024 @ 5:24pm 
THANK YOU AND THE COMMISSIONER, now I can finally balance weapons 🙏🙏🙏