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Rapporter et oversættelsesproblem
take ur time with the collection, just love the way how it changes the game style :)
Daemonic factions however could be done somewhat in decent amount of time due to not being so many of them, like for example Greenskins, which would probably take a week or so.
what's ur next plan for the compilation? would be cool if u could rework some daemonic factions next
I made the Vampire coast a month ago, but their banners have a crazy black vanilla tint to them, so the colours did not really pop as I hoped and I found no workaround.
When that occurs, I usually leave the mod for a bit untill I get other ideas of how to approach the problem in hopes of a new solution.
I will see if I can update with an acceptable coast addition during the coming week. I like the logo changes, just some of the main colours that don't really pop on the campaign map, which is also why vanilla variants are ultra bright, like the pink pirate.
-Added Tomb Kings.
-Added Malakai, his faction is now black/grayish with gold. Covered in sot from all their warmachines and engineering experiments as well as some of the best gold conductors.
-Adjusted a couple of the Bret banners.
My plan is to do all vanilla factions down the line and most likely some custom ones too. 😁👍🏻
really love this mod :D
Chaos Dwarf factions have been added and a small fix of the Kraka Drak dwarf banner as well.
Those of you who wish to play with Cataphs Kraka Drak dwarfs will have to use my new version of this, which you can find here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3147849975
I had to do this due to unique files in the faction, that requires it in order to work. Enjoy!
Seems like Catapth is working on a custom Ravnskrake faction for the mod, let me know if it works or not if decides to release it at some point.
Keep up the good work and have a nice day
And yet, I tried just yours, kraka-drak, mod config tool and mixu"s unlockert. The bug happened again. It didn't happen once yours was disabled. I checked game files and reinstalled mods, and it was still there unfortunately. So yeah, I don't know why too, I also don't see the connection between the bug and your mod.
Can it force a modded faction that yet exist in the game to become vanilla (buildings are fine in their description but recruiting is not) once again ?