Slay the Spire

Slay the Spire

The Dalek [1.2 update!]
43 Comments
pgames-food 5 Jul @ 10:12am 
hi maybe a babylon 5 mod could fit nicely? :)
mutantdevle  [author] 5 Jul @ 5:49am 
I'm very happy with how the balance of The Dalek turned out- especially as you climb through the ascension levels. I think my first STS2 mod will probably be recreating The Dalek (with some new content, but true to the original). Though what I do for STS2 will very much depend on my free time since I work full time now. I created The Dalek over the Christimas holiday period when I was visiting family.

I have also considered a Cyberman or Sontaran character but I don't really have any ideas for mechanics they could have. The Daleks have had lots and lots of different abilities throughout Doctor Who that were a great inspiration for this mod. Whereas, I don't think there's any other Doctor Who villain who has the same level of variation.
mutantdevle  [author] 5 Jul @ 5:49am 
Thank you!

I've got a whole document full of mod ideas I've brainstormed, but I'm very much saving it for Slay The Spire 2. Idk if most of them will ever be created though since their mechanics/balance doesn't feel good enough beyond just a concept.

The mechanics I have experimented with are:
- A character focused on thorns and plated armour (felt too unfun to play, you just stall a lot of fights).
- A character focused on X cost cards and cards than can only be played under certain energy requirements like only costing 1 energy but can only be played when you have 2 energy (resulted in less choices being made per turn, could probably be redeemed with more deck manipulation)
- A character which has lots of card/deck manipulation but every card in your deck auto plays (is a fun gimmick but was super buggy- so I'm hoping this can be something I can experiment with more in STS2).
Jabo 21 Jun @ 8:38pm 
this mod is great, surprisingly balanced. Do u have any other plans of making more playable characters? maybe cybermen if u wanna keep to the doctor who theme
mutantdevle  [author] 27 May @ 6:18am 
I'm glad you had fun!
pgames-food 23 May @ 11:21am 
hi i played the dalek recently, and had a really cool run with something like this:

- i got a relic (cerebro) which duplicates the 1st Power played each turn. using the 6 Negation x2
- i got a card that let me duplicate a card in deck, using that same negation power card
- i upgraded them to 10 negation each (making about 20 per card) :)

and did a few more cool things leading up to a modded big boss fight just before the heart (with it having 500hp)
and i beat it, only to realise that i had forgotten to enable Endless mode, and the run ended at the heart :o)

(i also got a relic from an event without knowing that it would swap my starting Dalek relic into something else, but it still turned out ok)
it was such a cool run with very good cards and relics, i think it would have done really well in endless :lunar2019piginablanket:
Zkiller691 18 May @ 7:55pm 
You know fair enough.
mutantdevle  [author] 18 May @ 11:05am 
Everything :)
Zkiller691 17 May @ 1:25am 
For the identify! card what counts as an "enemy of the Daleks"?
mutantdevle  [author] 31 Dec, 2024 @ 4:47am 
Sorry about that! I don't speak Chinese at all or even recognise any of the symbols, so I just used Google translate to copy across all the descriptions- so I imagine the grammar of the Chinese translations will be all over the place.
Carolsey 29 Dec, 2024 @ 9:15pm 
good mod,i really like doctor who,but the translations is not accurate:steamhappy:
睿智的高维生物 25 Sep, 2024 @ 5:22am 
very thank you!
mutantdevle  [author] 21 Sep, 2024 @ 1:17pm 
I've now added a Google translated version of simplified Chinese to The Dalek. I'm sure there are lots of grammar mistakes and inaccuracies, but I hope it's functional!

我现在已向 达莱克 添加了简体中文的 谷歌 翻译版本。我确信其中有很多语法错误和不准确之处,但我希望它有用!
bakawoomemy 2 Sep, 2024 @ 3:34pm 
Extermination my good sir!
睿智的高维生物 25 Aug, 2024 @ 9:01am 
Pleas!DO IT!I use Translation software to kill the heart,Real time photo translation,I can play this,also I watch TV,I can understand mostly。
mutantdevle  [author] 24 Aug, 2024 @ 10:14am 
I don't know anyone who speaks Chinese so the best I'd be able to do is copy and paste everything from Google translate if that is useful?
睿智的高维生物 18 Aug, 2024 @ 11:45pm 
please I realy want play Dalek with the Chinese
睿智的高维生物 18 Aug, 2024 @ 11:43pm 
Could you make a Chinese edition?
SSS1mba 26 Jul, 2024 @ 11:44pm 
exterminate!!!
Necropanther 17 May, 2024 @ 10:41pm 
OP, so don't play it if you want balance but its a blast so thumbs up from me
mutantdevle  [author] 11 Apr, 2024 @ 11:08pm 
There's definitely a few cards in the unlocks that will help you out, but Negate isn't the only way to get through high damage fights! There's cards that apply weakness, strength down, can stun the enemy, and there are many strong recovery options: Escape Casing is a very powerful card in the right circumstances, but not something to be relied on. Just as a Dalek would only leave it's casing in extreme circumstances, you should also only play that card if you have no other choice because it WILL leave you desperate for survival!

I do agree that Escape Casing should be cheaper though. It was originally quite a bit stronger but I nerfed it shortly after release but I didn't account for the nerf also needing a reduce card cost. I'll be sure to make that change when I next update the mod.
キャンディーアップル 7 Apr, 2024 @ 11:49am 
Escape casing is terrible, failed a run because of this since the new cards arent explained, was expecting something better for the price.
キャンディーアップル 7 Apr, 2024 @ 11:30am 
Been playing a few runs, my opinion hasnt changed. Still too strong in act1 and 2, has too many issues in act3.
The cards you're talking about are the ones that have to be unlocked?
Looking at the starting pool, I dont see enough scaling cards for negate.
mutantdevle  [author] 7 Apr, 2024 @ 9:42am 
If you do think you're getting some bad luck with the cards that are being offered to you then my advice would be to go for as many combats as possible early on to build up your deck and prioritise shops as well so that you have more options to choose from!
mutantdevle  [author] 7 Apr, 2024 @ 9:42am 
I don't plan to have this mod remove any other relics even if they are useless to The Dalek. Getting some useless relics is a small price to pay for The Dalek's overall power.

Maximum Extermination instantly kills minion enemies - those are the ones that can get spawned in by other enemies and disappear when the enemy spawning them in dies. To all other enemies it will just do it's specified amount of damage.

If you're having some difficulty with some of the higher damage enemies, you need to be planning ahead to those fights when you're dealing with the easier 'insignificant' enemies. There are quite a few cards and relics that allow you to prepare for the bigger hits! The most successful Daleks are the ones that know when to follow through with all out exterminating and when they need to be a little bit more cunning! :P
キャンディーアップル 5 Apr, 2024 @ 2:28pm 
Your character is too strong early game and its power falls off in act 3.
Enemies dealing high damage will bypass the negate and deal a lot of damage.
キャンディーアップル 5 Apr, 2024 @ 2:15pm 
What does "maximum extermination" do? I used it on different enemies and it does nothing special.
キャンディーアップル 5 Apr, 2024 @ 1:25pm 
Can you remove the relic strike dummy?
Omni 2 Mar, 2024 @ 6:17pm 
Character's a bit busted. Fun for anyone that's going to enjoy breezing through the game, but it's just too easy for my tastes.

Also, because it seems to eschew block for damage negation, you have no use for a bunch of relics that interact with block, which is really a loss.
mutantdevle  [author] 21 Feb, 2024 @ 11:37am 
I've just released a content update to The Dalek that includes 1 new relic and 10 new cards! Most of these can be found in the new unlock system. This includes the new relic that can be unlocked at tier 3 which allows the player to heal in most instances where they would have gained block from relics and some potion effects. Please let me know what you think and if you find any bugs/problems with the new content!
Mangles 7 Feb, 2024 @ 3:53am 
Loved the beating the heart ending. Really enjoyed the character
mutantdevle  [author] 6 Feb, 2024 @ 1:28pm 
From my plays of The Dalek I think getting damage negation cards is fairly reliable, so it's possible you may have got a bit of an unlucky run if you weren't finding any. There are some strong cards that inflict weakness or strength reduction though.

But the head in particular is an enemy you're going to have a hard time trying to out scale with the damage negation (I've only had 2 non-modded runs where I was able to approach 50-60 negation). Ideally you want a very strong offensive deck for enemies like that to kill it before it starts doing high amounts of damage.


For the wasted block debate, I've had the idea of something like "every 20 block you would have gained, apply 1 weak to a random enemy", which shouldn't be too powerful whilst also making block relics not a complete waste- but I'm not really too sure how I'd implement that without it being a bit cluttered with a second starter relic. I'll have a think about it though.
MoistSpookyWater 4 Feb, 2024 @ 6:44am 
I played the mod a bit ago and didn't see a lot of damage negation cards. My issue is how do you block attacks like the head, automatons big attack, and other big attacks cause I died on the 3rd act due to the head scaling. Also I feel like if you do happen to get block it could turn into vigor or something like that?
KettouRyuujin 3 Feb, 2024 @ 8:37pm 
Well, definitelly running Shop Mod with this.

Haven't played it myself, only watched a playthrough, but if I could pitch in my own two cents on the Block issue?
What if you could convert Relics into something the Dalek can use? Nothing too major, since it'd probably apply to all relics, but it could turn them into, I dunno, healing or another form of negation, or something like that.

No clue if it'd buff the character, just wanted my idea in the ring.
pgames-food 1 Feb, 2024 @ 5:33pm 
ah yeah thats fair enough :)
mutantdevle  [author] 31 Jan, 2024 @ 10:55am 
The Dalek should be fully incapable of gaining any block at all, but I could theoretically make it store a value of how much incoming block is prevented and do something with that value to make up for the any useless relics/cards. But like I say, for now I prefer to leave the burden on the player to avoid gaining those relics/cards where possible.
pgames-food 30 Jan, 2024 @ 1:55am 
hi maybe one idea could be a relic and/or potion, which says "if you still have x or more unlost block, after all enemy attacks, gain 1 gold" :)

there are a lot of modded cards which can also give (and utilise block), such as do damage this turn equal to your block, so if the dalek can still get block from modded cards to use, it will still be compatible in that way too
mutantdevle  [author] 28 Jan, 2024 @ 2:03pm 
Thank you to everyone who has expressed enjoyment for the mod too, it's very rewarding to hear about people having fun as a result of something I have created!
mutantdevle  [author] 28 Jan, 2024 @ 2:03pm 
DALEKS HAVE NO NEED OF BLOCK!


I decided to just prevent block rather than give The Dalek anything in exchange because I think The Dalek is already powerful enough as is. It is therefore up to the player to avoid taking anything that gives them block from things like shops or events.

Obviously though, that does create the problem of it being a little bit unfun when you get one of the many relics that are completely useless as a result of not having block- but there are a few relics in the base game that people consider a bit useless anyway. I think having more things that are a bit useless is in keeping with the flavour of the character and just part of the nature of roguelikes. But if anyone has any ideas of how The Dalek could interact with block-giving cards/relics that don't buff the character too much then I'm open to suggestions!
Sagil 26 Jan, 2024 @ 6:44pm 
Great fun! However, there's still sources of block (relics, cards from other colors, modded content, ...) that become entirely useless here. Perhaps instead of just ignoring all block gain, it could convert block into vigor? Which is then of course used to EX-TER-MI-NATE! :spazterror:
Jonah Baal 21 Jan, 2024 @ 2:41am 
I sure did have a freak out when half way through act 3 that I would have to figure out a way to survive The Heart's single hit attack. Loved how I was more scared of that than the multi-hit attacks. This is a real interesting mod.
Joedb101 20 Jan, 2024 @ 2:09pm 
Very Fun when it gets rolling :)
pgames-food 19 Jan, 2024 @ 8:23pm 
"exxxx-terrr-minnn-aaaaate" :lunar2019grinningpig: