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Never mind, I am baffled at the moment because it's all normal.
I am trying to understand the root of why that happened. I still have all the modded weapons installed and didn't disable any mods besides turning off the rochelle model replacements to retry this mod. SO I have no clue what caused the issues to happen (tested all of the guns and melee weapons too and there seems to be no issues)
im guessing you mean "Koharu's holy hand grenade", i checked it myself and it seems to be using the default valve animations, which are for the most part, the animations i tested the hands on and it seems to be fine enough on my end .
can you be more specific on what weapons are causing the incompatibilities?
They seem to be going back to the saferoom?
port when?...... ¯\_(ツ)_/¯
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3144158618
- Remade the FPS/Viewmodels arms
Honestly, this is the best i can rig it with what i know, karin's arms are just disproportionate to the standard viewmodel animations with how skinny they are.
kore
when i find the motivation, currently working on someone atm
yeah thanks, gonna update desc real quick