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I still can't see it anymore :S i've got the technology and other states buy and sell currency but when i switch country i still can't find it.
Ok cool merci pour ta réponse, j'essaierais ça plus tard
Je présume que tu es français, pas besoin de modifier les fichiers du jeu, augmente ton taux de base (base rate dans l’onglet Financial du budget panel) à 10% constant et tu n’auras aucun slot supplémentaire
One question however: how could i go about modifying my files so that the presence of a financial center doesn't provide such a huge amount of company slots? I've looked into a number of files that seemed like the might include the variable, but couldn't find it.
TIA
Where can I find the "Exchange Currency (FOREX)" window mentioned in the description? I'm currently going through all the windows and trying to understand them.
you did not have a multiplier with France because your base rate is 10% with a number of financial centers too low lower the base rate to 1% and your number of companies will be the number of financial center levels in your country inversely at 10% this is equivalent to a reduction of 100% of the number of financial centers to calculate the company bonus
The issue is that the private_bank_borrowings_year_var_2 script value doesn't handle the initial value of 0.1. It only handles values from 0.01 down to 0.0005. Since France has base_rate_percentage = 0.1 and this doesn't match any of the conditions in private_bank_borrowings_year_var_2, the multiplier becomes 0, making the entire modifier value 0.
The private_bank_borrowings_year_var_2 calculation needs to handle the case where base_rate_percentage = 0.1 or use the first condition var:base_rate_percentage > 0.01 which would use base_rate_percentage_revers.
V4.0.7 Hotpatch and Compatibility
- Added compatibility with the Expanded Topbar Framework mod, which is now required with E&F
You have to start a game for the elements to appear in E&F, otherwise look for version 4.0.6 in the github: https://github.com/EBTX11/Economic-and-Financial-Mod
completely unrealistic...
wait a few months and they will no longer be above capacity
After this update, I found that I couldn't see the buildings that unestablished companies could construct anymore.
Thank you, after seeing your work on More Unique Companies, I thought that compatibility for the 2 to work together would be a much better thing than adding it to E&F. I will try to update the compatibility in parallel, especially for the Private Banks you added. Thank you!
The investment bank company can build private construction above the country parity cap.
I'm currently sitting with only 20 government construction buildings and the AI have built around 400 private construction with another 200 in my subjects or as foreign investments.
the mod is not compatible in mp
for the 99th time, a change will be made in the next patch
Smaller Financial Districts and more - 10%
Update: this helps A LOT - i just freed 700k pops in New York
609lvl HQ now employs 15.2k pops
Only lvl 525 Stock Exchange tries to employ over HALF A MILLION pops.
So ... if you want to tweak a few things I think this is a good and realistic way to go. -90% employment
I say it again: HQ will suck up ALL your population mid to late game because they pay the best wages.
Only quickfix I can think of is setting the amount of workers per HQ level to 10 or maybe 100 people.
your base rate is 10% which reduces your maximum company capacity by 100%, you need to lower it to 6-7% while paying attention to the growth of the pool
The image display address for this issue is:
This is normal: This is normal [dl.aiwanba.net]
This is incorrect: This is incorrect [dl.aiwanba.net]
The annoying thing is having to wait 10 years to build 3 iron mines and a cornfield.
Regarding businesses, their maximum number is equal to the maximum number of levels in your financial center, multiplied by 1-Base Ratio.
1: since update 1.9 of the game, if the production of a good is 0 it disappears from production, it's vanilla.
2: ? that's to say
I repeat but it is a personal desire to have a significant amount of construction thanks to private construction. This is mainly the case for large countries, starting with Argentina you would not get 40K construction even before 1920, without this focus on that. The problem is the absorption of pop in buildings that are too profitable like PCS, for that from the beginning of the game you can increase your base rate which limits the maximum construction of PCS and the number of companies that can be created
2: There are huge bugs in imports and exports, which can lead to negative growth of central bank funds and ultimately bankruptcy.