Victoria 3
[1.9] Economic and Financial Mod (E&F) - V4
874 comentarios
LivedOnce hace 7 horas 
@Sarpedon You have to go to the "market" tab, there choose "Global", then choose country you want exchange currency with. You'll find FOREX options there
Sarpedon hace 15 horas 
@icaden2777
I still can't see it anymore :S i've got the technology and other states buy and sell currency but when i switch country i still can't find it.
icaden2777 hace 16 horas 
@sarpedon I am not the mod creator, but check at the bottom of your country info screen, sometimes you have the FOREX controls modifier active, which can happen for a number of reasons. Most of the time its active because you changed your parity or switched to a new monetary system (bimetal, gold, etc). I think it can also happen when you go through certain crises. You also need the technology and a central bank if I remember correctly. There's also a bit of weirdness that happens when you release a country and play as them that locks it for a while. Some of these things could be wrong but that's most of the stuff I check for when I have the same issue. Also your GDP has to be above 5mil I think but that's probably related to the central bank being created
Sarpedon 7 JUL a las 10:57 
Hi. I don't see a FOREX option for some reason. Where is it exactly? What should I do?
cá chà pặc 6 JUL a las 11:17 
@EBTX Hello, I have a question: I want to prevent another country from buying my government bonds — how can I do that? I'm currently at war with another nation, but that country is still buying my government bonds and earning over 200 million per week from them. This is making it difficult for me to cripple their economy. I’ve already embargoed them, but it doesn’t seem to have any effect.
Azure Moonlight 5 JUL a las 18:02 
Ran into an issue with the financial center as Central America. It seems to trigger randomly after a few decades of gameplay, but after working fine, the financial centers collapse and stop paying employees normal wages (actual numbers right now are half a peso a week, vs regular industries playing 450 pesos a week), resulting in it firing everyone. And then my GDP starts to collapse with it, but there's no crisis notification triggered? My trade account balance is fairly negative, but I can't find anything else wrong with my economy or currency. Just a bit of a weak currency struggling against import prices on the few things I am importing.
LivedOnce 3 JUL a las 9:49 
@WestBlocc You have to go to the "market" tab, there choose "Global"
Quelle Indignité 3 JUL a las 6:24 
@EBTX_ mon pseudo m'a encore trahi !

Ok cool merci pour ta réponse, j'essaierais ça plus tard
EBTX_  [autor] 2 JUL a las 15:10 
@Quelle Indignité, on est sur le service publique monsieur:

Je présume que tu es français, pas besoin de modifier les fichiers du jeu, augmente ton taux de base (base rate dans l’onglet Financial du budget panel) à 10% constant et tu n’auras aucun slot supplémentaire
Quelle Indignité 2 JUL a las 14:30 
Hello and thanks for the work, I've been enjoying the complexity it brings

One question however: how could i go about modifying my files so that the presence of a financial center doesn't provide such a huge amount of company slots? I've looked into a number of files that seemed like the might include the variable, but couldn't find it.

TIA
WestBlocc 2 JUL a las 8:58 
Hello, I'm new to this mod and have a question:

Where can I find the "Exchange Currency (FOREX)" window mentioned in the description? I'm currently going through all the windows and trying to understand them.
Hehodas 1 JUL a las 9:44 
Got it
EBTX_  [autor] 1 JUL a las 4:29 
Take care of your own country, and leave the AI alone. If it doesn’t raise its interest rate, it’s because the proportion of currency coming from the investment pool for less than 40% of the money supply. As long as the country hasn’t reached that threshold, it keeps a low rate to increase its pool. Moreover, during the first year, all countries have a 10% rate before any adjustments are made
Hehodas 1 JUL a las 0:39 
Yeah ultimately just doing that fixed it for me. But the AI Great Britain doesn't, and can't profit from that mechanic consequently
EBTX_  [autor] 30 JUN a las 21:55 
Hehodas

you did not have a multiplier with France because your base rate is 10% with a number of financial centers too low lower the base rate to 1% and your number of companies will be the number of financial center levels in your country inversely at 10% this is equivalent to a reduction of 100% of the number of financial centers to calculate the company bonus
Hehodas 30 JUN a las 16:10 
Found the issue, it's linked to your base rate being set at 10%

The issue is that the private_bank_borrowings_year_var_2 script value doesn't handle the initial value of 0.1. It only handles values from 0.01 down to 0.0005. Since France has base_rate_percentage = 0.1 and this doesn't match any of the conditions in private_bank_borrowings_year_var_2, the multiplier becomes 0, making the entire modifier value 0.

The private_bank_borrowings_year_var_2 calculation needs to handle the case where base_rate_percentage = 0.1 or use the first condition var:base_rate_percentage > 0.01 which would use base_rate_percentage_revers.
Hehodas 30 JUN a las 14:46 
Playing as France, my "Has Financial Center" doesn't give me any buff, namely toward Company limit, contrary to the USA
EBTX_  [autor] 30 JUN a las 1:54 
BED_TRIP & 以核为贵 & awomen & Zack & all

V4.0.7 Hotpatch and Compatibility
- Added compatibility with the Expanded Topbar Framework mod, which is now required with E&F

You have to start a game for the elements to appear in E&F, otherwise look for version 4.0.6 in the github: https://github.com/EBTX11/Economic-and-Financial-Mod
BED_TRIP 30 JUN a las 1:45 
topbar interface elements dissapeared
以核为贵 29 JUN a las 18:40 
I can't find the element sourse of E&F when I use expanded topbar framework , why?
awomen 29 JUN a las 16:10 
Top bar ??
Zack 29 JUN a las 15:46 
Seems broken even with Extra Topbar Framework
TimoX7 29 JUN a las 13:28 
after update topbar interface elements dissapeared
EBTX_  [autor] 29 JUN a las 12:21 
大阳县县长

completely unrealistic...
大阳县县长 29 JUN a las 12:14 
The CEO of each company had a 35% bonus to the political strength of either capitalists or petty bourgeoisie, which caused an imbalance of the clout in the late game.
EBTX_  [autor] 29 JUN a las 10:30 
_Ex0dus_
wait a few months and they will no longer be above capacity
_Ex0dus_ 29 JUN a las 10:11 
Companies are still over the limit even right in the beginning
以核为贵 29 JUN a las 6:34 
这次更新之后,我发现我看不到未成立的公司能建造的建筑了。
After this update, I found that I couldn't see the buildings that unestablished companies could construct anymore.
malcares12 29 JUN a las 6:00 
Oh man, i saw the news about the update, i want to try it so bad
Yes. 29 JUN a las 5:40 
Could you consider making a LITE version? No one with a normal computer can play this mod in multiplayer with friends. Perhaps the LITE could just have a banknote system as a producable good with Gold or something of the sort.
Nimrod 28 JUN a las 22:24 
Fantastic update! Thank you.
Gatornogames 28 JUN a las 19:17 
Hi, so I don't know if this is a me problem but when I play the British get a currency modifier a few years into the game that gives them like an 800 bonus to imports and exports and it completely destroys my trade balance when im playing the US and I was wonders if this is me doing something wrong or the mod?
EBTX_  [autor] 28 JUN a las 16:00 
W4RPER,

Thank you, after seeing your work on More Unique Companies, I thought that compatibility for the 2 to work together would be a much better thing than adding it to E&F. I will try to update the compatibility in parallel, especially for the Private Banks you added. Thank you!
W4RPER 28 JUN a las 15:52 
I expected a lot of the E&F update, but Jesus Christ. Every time this mod updates, the changes are massive! You even added compatibility between yours and our (More Unique Companies) mod. This is the kinda stuff that I never expected. Ty for your dedication to this community. Very excited to try another run with E&F tomorrow!
Anhility 28 JUN a las 11:43 
Hello, I found a possible bug but don't know if it's E&F itself or the comp patch for T&R & Morgenröte. So if it's the comp patch, please ignore.

The investment bank company can build private construction above the country parity cap.

I'm currently sitting with only 20 government construction buildings and the AI have built around 400 private construction with another 200 in my subjects or as foreign investments.
EBTX_  [autor] 28 JUN a las 7:31 
Littlemean60 :

the mod is not compatible in mp
Littlemean60 28 JUN a las 5:57 
Currently not sure if this is a hing with my mod setup (using the tech & res compatch with mogenrote and this mod), but whenever i purchase a foreign nations debt in mp it seems to be fostered off to other players instead of me purchasing and receiving the interest. whilst funny to bankrupt another nation like this it does hinder my interactions with other people economic wise XD
EBTX_  [autor] 28 JUN a las 3:05 
Rogue

for the 99th time, a change will be made in the next patch
Rogue 27 JUN a las 18:01 
Hi not sure if this is by design or something that might need to get patched, but Treaty Ports are becoming useless with E&F. I’m currently playing as US with a Treaty Port in Shanghai, and the Trade Center aren’t producing any Trade Capacity because it requires USD. I used console to get another one in Tokyo and same thing
Nimrod 27 JUN a las 8:24 
Oh there is a mod that might help:
Smaller Financial Districts and more - 10%
Update: this helps A LOT - i just freed 700k pops in New York
609lvl HQ now employs 15.2k pops
Only lvl 525 Stock Exchange tries to employ over HALF A MILLION pops.
So ... if you want to tweak a few things I think this is a good and realistic way to go. -90% employment
Nimrod 27 JUN a las 8:12 
The whole comapny HQ system is broken or better said not made for more than 1-3 companies per country. This is of course not the fault of this mod, its base game. It just gets quantified here to a breaking point.
I say it again: HQ will suck up ALL your population mid to late game because they pay the best wages.
Only quickfix I can think of is setting the amount of workers per HQ level to 10 or maybe 100 people.
IcE 27 JUN a las 2:43 
Thank you very much for the quick reply! I really appreciate the advice, it instantly fixed it!
EBTX_  [autor] 27 JUN a las 2:19 
IcE
your base rate is 10% which reduces your maximum company capacity by 100%, you need to lower it to 6-7% while paying attention to the growth of the pool
IcE 27 JUN a las 2:06 
Hi. I love this mod but am having trouble. My financial center was giving me a +3 company modifier plus investment pool contributions but now it is giving 0, and has been in game for years. This is causing many issues as I am now negative in companies. My financial center is level 8 but my gdp is 90m. It has 900 productivity. Is something broken?
咖啡不加糖 27 JUN a las 1:51 
1: In the game, if a building is short of raw materials for a period of time, the output of raw materials and goods will not be displayed after a period of time. Deleting the building will still not be displayed. Is this a bug?
The image display address for this issue is:
This is normal: This is normal [dl.aiwanba.net]
This is incorrect: This is incorrect [dl.aiwanba.net]
EBTX_  [autor] 27 JUN a las 1:08 
咖啡不加糖
The annoying thing is having to wait 10 years to build 3 iron mines and a cornfield.

Regarding businesses, their maximum number is equal to the maximum number of levels in your financial center, multiplied by 1-Base Ratio.
EBTX_  [autor] 27 JUN a las 1:05 
咖啡不加糖
1: since update 1.9 of the game, if the production of a good is 0 it disappears from production, it's vanilla.
2: ? that's to say
EBTX_  [autor] 27 JUN a las 1:03 
I repeat myself too but I know about the treaty ports and this will be patched in the next update
EBTX_  [autor] 27 JUN a las 1:02 
星月传说 & Nimrod :

I repeat but it is a personal desire to have a significant amount of construction thanks to private construction. This is mainly the case for large countries, starting with Argentina you would not get 40K construction even before 1920, without this focus on that. The problem is the absorption of pop in buildings that are too profitable like PCS, for that from the beginning of the game you can increase your base rate which limits the maximum construction of PCS and the number of companies that can be created
咖啡不加糖 26 JUN a las 21:22 
1: In the game, if a building is short of raw materials for a period of time, after a period of time, the building will not display the output of raw materials and goods, and deleting the building will still not display it. Is this a bug?
2: There are huge bugs in imports and exports, which can lead to negative growth of central bank funds and ultimately bankruptcy.