Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Super Wireless Power
53 Comments
Kemzy  [author] 6 Mar @ 4:29am 
@264155249 可以开关的
264155249 4 Mar @ 8:09pm 
可以有需要供电 而不是一直供电吗
Kemzy  [author] 15 Feb @ 2:51am 
@无限 可以是可以但是没有必要
无限 15 Feb @ 1:58am 
那可以弄个一字型的出来吗
Kemzy  [author] 13 Feb @ 6:22am 
@无限 十字电极已经很长了
Kemzy  [author] 13 Feb @ 6:21am 
@芙芙 Cosmoteer官方QQ群和两个玩家QQ群,可以在B站和贴吧找到。
无限 13 Feb @ 2:55am 
能不能弄个 距离长的一字型的出来
12 Feb @ 9:53pm 
什么群啊?(主要是不关注这些)
Kemzy  [author] 10 Feb @ 4:19am 
@芙芙 刚测试过并没有这种bug,方便的话可以加cosmoteer群给我看看gif
9 Feb @ 6:47am 
大型护盾似乎也会像推进器一样吞电
依据:在只有5个大型护盾和一个中型反应堆的情况下,一个中型反应堆的发电量是4.5/s,而5个大型护盾的总耗电量为1/s。实际测试过程中哪怕是3个中型反应堆也会闪红,小型反应堆也会有相同的情况
Kemzy  [author] 30 Jan @ 8:37pm 
@starenka 如果觉得太超模可以订阅平衡版
Kemzy  [author] 30 Jan @ 8:36pm 
@starenka 100个500%移速船员就是这个效果
starenka 30 Jan @ 7:58pm 
这个输电量不对数啊,只要有反应堆就很难破盾
Kemzy  [author] 24 Oct, 2024 @ 7:44am 
@Eriri EX 原版的传感器阵列是没有吞电的
Eriri EX 24 Oct, 2024 @ 6:36am 
为啥感觉不止驱动器吞电,用超级无线供电连接后,仅仅一个传感器阵列也能让我4个大反应堆供不上
Bremlo 8 Sep, 2024 @ 7:30pm 
Huh. Weird. I get this error: The given key "wireless_light" was not present in the dictionary.


Tried reinstalling the mod and the game. I guess its some conflcit, but I haven't had any trouble before
Kemzy  [author] 8 Sep, 2024 @ 6:54pm 
New update only changes the texture mapping.
Bremlo 8 Sep, 2024 @ 3:43pm 
Crashes on use with new update.
shephjr15 10 Aug, 2024 @ 5:20pm 
this and the regular wireless power mod both have a critical issue that prevents them from properly distributing power.

Looking at the code, the node is arranged to "draw from source with highest percent of it's capacity" and "distribute to source with lowest percent of its capacity"

The issue is twofold, and largely due to the fact that the electrode includes 0,0 as a potential target, meaning it considers itself a candidate for draw and distribution.

For small, low-capacity items, it basically considers the fact that 1 power would put them at 50% or 100% and its not at 50% itself, so it won't send them power. It also means that it won't draw power from reactors once they reach a percent of storage less than the node itself has.

And due to the ticks during which the "fill" takes place, the node will never be full, as it will constantly be cycling power to itself, causing a power "leak."
HoloShaii 5 Jun, 2024 @ 10:55am 
Damn, this mod runs like ass, using this compared to 4000 crew drops my FPS from 120 down to 19...
Cosette 25 May, 2024 @ 2:41pm 
is it just me or does this not power the cockpit?
Kemzy  [author] 7 May, 2024 @ 6:59pm 
@Slimez Each super wireless electrode capacity is roughly equivalent to 100 500% shift crews...
Slimez 7 May, 2024 @ 5:35pm 
Just to clarify, how does the performance compare between 2 ships of the same design, 1 with crew powering things and 1 with electrodes?
绫音 28 Apr, 2024 @ 12:12am 
CPU100%!!!
Sanity Unknown 21 Apr, 2024 @ 9:44am 
Can't seem to figure out why it won't send power. I have a charger down with reactor and objects that need power in range.
THEKGBTACO 9 Apr, 2024 @ 3:52pm 
the latest update seems to have slowed the speed at which the power is delivered it still works but delivers slower also it does not deliver power to some modules it was working before with vanilla and modded modules however it no longer delivers power to some ( it could also be my 60 other mods but im lost at this point). amazing mod btw this changed the way i can play the game thank you.
Kemzy  [author] 8 Apr, 2024 @ 8:11am 
@Paladin Catgirl Now I'm adding the ability to supply power to the capacitor. You'll see if you try it.
Kemzy  [author] 8 Apr, 2024 @ 8:01am 
@Paladin Catgirl This is because supplying power to the capacitor causes the battery to flash.
Coochie Tickler 28 Mar, 2024 @ 10:37pm 
I seem to have an issue with the Wireless connectors not adding power to the capacitors? theyll take from them just fine, but wont add any cells into them. i was hoping that would be a better way to transfer power rather than chaining wireless connectors together but alas.
HazeyInDaHead 19 Mar, 2024 @ 11:40am 
What hyperdrive patch?
Kemzy  [author] 19 Mar, 2024 @ 4:18am 
Okay, that's a mistake , I would temporarily delete the hyperdrive patch until the correct patch is done.
HazeyInDaHead 18 Mar, 2024 @ 4:39pm 
Im not seeing the AI problem but I can confirm no hyperjump button
wombatz2501 18 Mar, 2024 @ 2:30pm 
Your latest update seems to have messed up something with hyperjump. Hyperjump button disappeared from the UI and relays are non-reacting like an asteroid.
Also npc ships freeze until you attack them.
PetaMyBoy 18 Mar, 2024 @ 9:10am 
game crashes when deconstructing the tile
Kemzy  [author] 18 Mar, 2024 @ 9:03am 
超级无线充电已内置修复驱动器吞电bug补丁
Kemzy  [author] 15 Mar, 2024 @ 10:43pm 
驱动器无限耗电问题属于原版bug,直接关掉驱动器就可以
APC000 15 Mar, 2024 @ 6:41am 
爱莉希雅⭐
你解决这个问题了吗?
伊蕾娜 9 Mar, 2024 @ 9:00am 
弄了半天,是中型超空间驱动器导致的,这个东西无限耗电,放十个巨型反应堆都会被抽干,导致其他东西一点电都没有
伊蕾娜 9 Mar, 2024 @ 7:57am 
这个版本把反应堆的电池全部抽干了,但还是到处缺电,用普通版本不会缺电,是有bug吗?抽取的电池直接消失了
BattleMaster 20 Feb, 2024 @ 2:09pm 
you are a hero, can't believe i just found this mod been needing it a while back, thanks
Bukkit 6 Feb, 2024 @ 4:53pm 
I did. I did some more messing around and found that for some reason both this mod and your 50% efficiency wireless power mod do not work together (atleast for me) and that only one should be active in mod list. I had both of them active and even if I only used one or the other at any given time, they did not seem to function at all.
However, I got it to work by disabling one, so it does work now.
Kemzy  [author] 6 Feb, 2024 @ 4:33pm 
@Bucket I've tested compatibility with Star Wars and there's no inability to power up, did you not put the reactor in range as well?
Bukkit 4 Feb, 2024 @ 11:15am 
Ive been using this mod with Star Wars: A Cosmos Divided and it's not powering surrounding modules/equipment. The crew take priority and begin delivering cells instead because its not powering anything. (Yes, I've been placing the electrodes within the display range of each other)
Kemzy  [author] 30 Jan, 2024 @ 2:41am 
@F3NIX Yes.
F3NIX 29 Jan, 2024 @ 10:43am 
Does this mod work with mods like Star wars: a cosmos divided?
Kemzy  [author] 28 Jan, 2024 @ 5:51pm 
@BentoFox You need to place the electrodes within the display range of each other,press the display button to show the range,refer to the steam image for usage.
BentoFox 28 Jan, 2024 @ 4:12am 
I have a small ship that's working just fine with ~24 crew and 2 small reactors.
However, when I place these Wireless Power supplies (1 in the middle between reactors, 2 on each side to power shields and other appliances) all devices, including thrusters, are unpowered and the reactors and capacitors have no single cell inside them.

How come? Do they need to be free-standing?
Kemzy  [author] 26 Jan, 2024 @ 10:12pm 
@CaoLex The super version is 100 times more efficient than the regular version.
CaoLex 26 Jan, 2024 @ 4:45pm 
What is the difference between versions? Description seems same to me.
Kemzy  [author] 24 Jan, 2024 @ 6:16am 
(ㅇㅅㅇ)