Stellaris

Stellaris

Additional Vanilla Buildings (3.11 Patch)
63 Comments
Kal Skirata 15 Feb @ 11:00am 
I seem to be having some troubles with the sentry nexus self destructing after upgrading from the vanilla security building.

mod updates are required
BlackJäger74 14 Oct, 2024 @ 3:57pm 
Since I just noticed these differences, I would advise any player having issues to just switch to vanilla for the early game and using the decision from time to time to see if anyhting can be upgraded (will not destroy/downgrade buildings but will shuffle jobs)

Also coming back to the alloy buildings (and equivalent effects) I have seen that the description for "tier 4" (AVB only) does not mention any +X alloy per alloy job, but rather adding like 15 new open jobs for the building which changes its purposes so be carefull.
BlackJäger74 14 Oct, 2024 @ 3:57pm 
Also I noticed that my alloy factories would not have the stated effect on the number of ressources produced by alloy jobs, uppon using the decision to switch off AVB, my now vanilla alloy nano plant's description changes a bit, however my allo production per job goes from like 10 to 17 on my ecumeopolis, wich is a massive difference of +1000 a month.
(After further tests, this issue is present with all buildings that add +X ressources production to a single job)

I also noticed that some ruler jobs are created when the capital building is vanilla and not AVB, I suspect that this is due to some updates from the devs since the mod has not been updated for a few months at this point.
BlackJäger74 14 Oct, 2024 @ 3:56pm 
Hello, I noticed a few issues while using the mod. (I have to make several posts cause of 1k character limitation)

Starting with the basics but the below comments for refineries and such are still relevant.

Also and maybe it was mentionned elswhere but you can build multiples of the same building that should normally be limited to one per planet in vanilla (alloy, consumer godds, unity...)
Mishal Killecs 23 Sep, 2024 @ 2:27am 
@[ https://steamhost.cn/steamcommunity_com/profiles/76561198989989135 ] Papa_Stalin101 [/url]
Turn off vanilla buildings upgrades, it's related to the planetary administration.
Papa_Stalin101 10 Aug, 2024 @ 11:37am 
Currently I cannot upgrade any exotic gas refineries, chemical planets or synthetic crystal plants even tho I have researched the tech to do so. I tested the mod by itself and even uninstalled and reinstalled it. Not sure if anyone else has the same problem.
ArchTerran 7 Jun, 2024 @ 2:57am 
Steam really need to rework their safety protocol. Click on steams own link & it's acting like it's encountered the greatest threat, itself, & refusing to let me see that link. lol
Zethar 3 Jun, 2024 @ 9:37am 
This doesn't currently work with [The Zenith of Fallen Empires] (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958421797) since the custom capital buildings e.g. `Enigmatic Palace` don't allow building the upgrade structures.
Brulikrax 18 May, 2024 @ 12:38am 
Dragon, I'll take your word and will hold you accountable... Super Earth like...
Dragon352 17 May, 2024 @ 9:29pm 
it doesn't crash for me...
Brulikrax 16 May, 2024 @ 12:37pm 
Hello, do you have any plans to update it to 3.12?
It crashes the game in 3.12. I only say this to those that would say try it before asking for an update.
Jakesnape 25 Apr, 2024 @ 8:05am 
Hello this mod seems to break my ability to auto unpause after events forcing me to manually unpause after every pop up
Darrow O' Lykos 10 Apr, 2024 @ 7:17am 
Regarding the psi corps building bug, I found this comment on a reddit thread that fixed it for me:

https://www.reddit.com/r/Stellaris/comments/xwwa15/comment/iry11vm/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Basically: remove "buildings_simple_allow = yes" from zavb_vanilla_government_buildings.txt
Mawootad 9 Apr, 2024 @ 9:39pm 
All good man, just wanted to report a bug I had, I know enough about how mods work that I will clean up stuff myself if it's causing issues, I'm just reporting something I encountered in case it helps you out. I've done modding stuff myself, so if it's causing me issues I can probably fix things locally, no need to push yourself for me.
Commander Ashfield 2 Apr, 2024 @ 5:25am 
@Anarchy
No worries bro, while we appreciate all the work you put into this,
We ultimately care about your personal health and life first,
Take care of yourself before doing work on this for us.
Anarchy  [author] 2 Apr, 2024 @ 3:53am 
I'm sorry, will be looking into patching this and making sure its fully compatible. Been dealing with major burnout and other life stuff popping up, so will get back to looking at this when I'm able
Mawootad 1 Apr, 2024 @ 8:01am 
Seems to maybe break Psi Corps? Unsure if there's a weird compatibility issue, but after playing a save with some mods on I was unable to build psi corps after psionically ascending. After disabling AVB I was able to, but even disabling every other mod they wouldn't work, although perhaps there were some lingering side effects of incompatibility.
Commander Ashfield 25 Mar, 2024 @ 5:02am 
Then again I'm using Additional Vanilla Buildings - Unofficial by half god
and its been updated at march 24th.
So that could be why I'm not having issues.
Commander Ashfield 25 Mar, 2024 @ 4:57am 
I'm not having these issues,
Not to my knowledge anyway.
CryseTech 25 Mar, 2024 @ 4:38am 
Yeah i have the same Problem with my Commerce Buildings, can not Upgrade them.
If i can help you somehow just say it and i try my best :)
Otherwise thank you very much for keeping this amazing Mod alive <3
Anarchy  [author] 21 Mar, 2024 @ 4:16pm 
Will take a look into the upgrade issues, apologies to everyone
MR ZOMB3R 21 Mar, 2024 @ 4:10pm 
some building are not able to be upgraded for me, such as alloy forges, commerce centers, and civilian replicators. Says "AVB Override" in description. Dont know if this is a confiliction with other mods or if it is an issue i can fix on my end but Just so you know
renren 18 Mar, 2024 @ 12:58pm 
Adding to some other comments, I'm also unable to continue upgrading things like forges and trade buildings past the vanilla max upgrade points.
Yarthen 15 Mar, 2024 @ 9:23am 
Some building cannot be upgraded like gas, crystal, mote and some capital building
Desdichado 11 Mar, 2024 @ 9:09am 
I'm unable to build any upgrades to gas, crystal, mote buildings.
Anarchy  [author] 7 Mar, 2024 @ 3:41pm 
Ruler class jobs are fixed, looking into other known issues as well, expect a patch for those soon!
mcmodderHD 4 Mar, 2024 @ 1:18pm 
[Bug] Heritage Site upgrades to Sacred Nexus instead of Hypercomms Forum. Screwed up my whole Edicts upkeep but i got an older save file :winter2019happyyul:
Anarchy  [author] 1 Mar, 2024 @ 1:25am 
The mod should still work for 3.11. For my full 3.11 update, I'll be fixing tha balancing issues as well.
DankMasterYo 29 Feb, 2024 @ 4:36pm 
i know 3.11 came out like yesterday. but does this work?
18889103189 12 Feb, 2024 @ 2:32am 
为什么我的复合型恒星系首府的政客岗位没了
Commander Ashfield 11 Feb, 2024 @ 6:34pm 
@IslandCastle
Thanks IslandCastle.
Flying_Squid_999 11 Feb, 2024 @ 2:44pm 
The fully functional and updated version is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916082557
nnmangen 6 Feb, 2024 @ 4:03am 
capital building need update as when it reach the mods first stage it losses its ruler class like because administrators where replaced with politicians.
Flying_Squid_999 3 Feb, 2024 @ 11:19am 
@Commander Ashfield
Thank you very much, I will give it a test run then. Fingers crossed.
Commander Ashfield 3 Feb, 2024 @ 10:28am 
@IslandCastle Yes sir, Got the upgrades in that order, didn't cheat in population to get it quickly.
I waited for the population to normally generate and was able to fully upgrade them.
Rubber Ducky 3 Feb, 2024 @ 8:24am 
save game compatible?
Dr. Democracy 3 Feb, 2024 @ 6:43am 
You say it's a patch. Does that mean I need the mod you linked and that I should load it after the original version by sam?
Cegorach 3 Feb, 2024 @ 4:15am 
The Organic Sanctuary higher tiers remove the artisan jobs for machines which prevents the from building the consumer goods the bio-trophies need.
Flying_Squid_999 3 Feb, 2024 @ 2:52am 
@Commander Ashfield
Huh. Just to be sure, that's Alloy Synth-Battery, Alloy Femto-Plants, and Alloy Extruders, in that order?
Commander Ashfield 2 Feb, 2024 @ 7:06pm 
Yeah, I've been able to upgrade all the way once I had the population to support it.
Flying_Squid_999 2 Feb, 2024 @ 5:39pm 
@Commander Ashfield
Now I'm curious. Have you been able to upgrade the Alloy Foundries all the way to the higher tiers given by the mod? I wasn't in my testing, with just this mod running.
Flying_Squid_999 1 Feb, 2024 @ 10:16am 
The planet-unique buildings, like the Alloy Foundries etc., have always been a source of trouble in the old version as well, since they require full-on overwrites rather than the 'dummy' building workaround. A lot of things can break them. I don't envy your task, Anarchy.
Commander Ashfield 31 Jan, 2024 @ 4:57pm 
I haven't had any problems with this mod and I have it installed with over 90 other mods mind you.
Jdnsheix 31 Jan, 2024 @ 3:30pm 
does this work with NSC?
Anarchy  [author] 30 Jan, 2024 @ 8:44am 
@Марсель Тихонов

Нет, хотя, если будет достаточный интерес, возможно, поищу переводчика.
Я не говорю по-русски
Anarchy  [author] 30 Jan, 2024 @ 8:43am 
@literatzi thats good to know, thank you. I'll take a look!
literatzi 30 Jan, 2024 @ 7:46am 
I've also had some erratic stuff around building upgrades but chalked it up to mods. One thing I did notice while doing research is that the tech for upgraded Bureaucratic Centers are listed as providing administrative cap.
Марсель Тихонов 30 Jan, 2024 @ 7:23am 
русский язык есть?
Anarchy  [author] 29 Jan, 2024 @ 11:43am 
I will have to take a look, the mod has worked fine during my testing but I'll have to check everything
♥♥♥♥♥♥♥ Requis 29 Jan, 2024 @ 10:21am 
@Spy Yeah, I couldn't upgrade them either, I thought Stellaris Evolved: Alpha was messing with my mods