Left 4 Dead 2

Left 4 Dead 2

Ellis Stormcrow (Script)
10 Comments
Ajiliffe 6 Dec, 2024 @ 12:20pm 
or i might be wrong, but i remember him playing loner lines like, every 2 minutes, regardless of if being alone or not
Ajiliffe 6 Dec, 2024 @ 12:16pm 
interestingly enough, now if there's less than 4 survivors (not dead ones, connected in general), he time to time calls out for people as if he's been left for dead (omgogmogmgomog i said the thing), no matter if he's sticking close to other survivors or not.
senzawa  [author] 4 Feb, 2024 @ 9:15am 
idk, Xanaguy said he removed it on purpose, he told us to wait when I asked him for the reason though and never got back to us since
Dune Jumper 29 Jan, 2024 @ 1:54pm 
I'm guessing it was an accident?
Hot Wet Nobel Laureates 28 Jan, 2024 @ 11:46am 
I'm surprised this was removed
senzawa  [author] 26 Jan, 2024 @ 10:26pm 
When separated with other survivors. Most noticeable when you're the only survivor left since you usually won't go that far otherwise. I think the crow calls might come from boy scout or something.
Killa Klappa 26 Jan, 2024 @ 9:01pm 
in what situation was this line even gonna be used for????
senzawa  [author] 26 Jan, 2024 @ 2:43am 
I uploaded the test version with the vanilla lines commented out lmaoooo
Thanks to ChimiChamo for pointing this out, fixed and tested: both appear in auto mode.

Also tested worldSaidPlayerLostCall, doesn't apply the flag and breaks the 50 second space between voicelines. Odd considering the name in the table is "worldsaidplayerlostcall" (all lower)
senzawa  [author] 25 Jan, 2024 @ 11:36pm 
They are? Odd, I'm sure I tested auto lines. I'll check them later.
Also the talker files used `SaidPlayerLostCall` then `applyworldcontext` so I assumed that's what it is. I'll try the world version tonight and see if it works.
Queen Blush 25 Jan, 2024 @ 7:33am 
"adding the lines back *alongside* the default ones."

don't believe their lies, they're only alongside when using the vocaliser version of the lines, the automatic ones only have the crow ones. also btw you should apply worldSaidPlayerLostCall in the context instead of just SaidPlayerLostCall