Space Engineers

Space Engineers

Real Stars
279 kommentarer
GigaCars 12. juni kl. 14:39 
tbh it would be cool if you could collect materials from a collector by flying near a star, like in elite dangerous where you can fuel scoop near stars

could even have a custom material for hydrogen only just called "Hydrogen" that takes the shortest time possible to refine in a O2H2 or Refinery whatever you want to use and only gives Hydrogen(or the lowest amount of O2 possible aswell if Hydrogen only isn't a thing)

could also give more reason to fly near a star besides "For solar power"
Justducky2407 5. juni kl. 14:24 
im having an issue with solar power and also confused which direction is "up" with the star..
i have my grid on the side where the yellow lines are and it isn't producing a lot of power when im in between the lines (most im getting is 700kw sometimes only 200kw) but when im above or below the lines i get max output (1.60 MW) unless i go on the direct top / bottom which i only make a few watts of power same when im in (i think) exact equator which i make 0 power

if any of this isn't making sense the only other way i can make it more clear is by showing but i think i made it as clear as i could
Rumina Nero 20. maj kl. 1:18 
This is probably a very stupid question so apologies in advance, but is there a way to make stars visible from further without changing the light reach?

I'm using the the real solar systems mod and I wanna make systems around 200+ light seconds apart (making warp drives have light second distances using mods so its actually possible to travel between), but I cant make the stars visible from that far without massively increasing star size, messing with system proportions.
Dragnoxz 3. mar. kl. 8:12 
Ok, I noticed that when I crossed the star. So, basically just put the planets to one side to create the illusion they are illuminated by it ? I have made it work like this so far, all the planets chilling to one side, using multiple stars at different latitudes (up/down) and off to the side. Creativity is best for this. Thanks for explaining.
Echthros  [ophavsmand] 2. mar. kl. 10:33 
The stars do not actually produce light. The global directional light is just rotated around based on how close different stars are to the camera. You will see the light swing around if you fly the camera over to the other side of the star. There is no fix for this, unfortunately, since the sunlight is just a single directional light.
Dragnoxz 2. mar. kl. 4:24 
Ok, so I am having an issue with the stars light facing one side of planets, so all the planets I set are on one side, if I put them on the other side they will be night time on the star side. If I put another star in the same spot facing the other way it may work but then the game could get glitchy, is there a way to make it shine from the star out in all directions or is this just a thing we have to deal with ?
Darian Stephens 5. feb. kl. 17:22 
Are you sure you're doing it on the right plane?
The light-casting invisible sun can only be rotated about a single axis, so if your planets aren't aligned with that, the angles will never match up with the sun in the sky.
P H É L 5. feb. kl. 13:00 
Unfortunately I ended up giving up on the mod (incredible mod) because I can't synchronize the rotation with day and night, and even if I do it through settings in the folders it would be horrible because I need 30 planets configureds
Green_Lightning 27. jan. kl. 7:52 
The red one looks too pink and not red enough.
Echthros  [ophavsmand] 12. jan. kl. 11:41 
@Galax Only if you use the "Real Solar Systems" mod.

@Peace&Death There should be if you get close. The damage range is customizable.
🕊 Peace&Death ⚰ 12. jan. kl. 10:20 
Bro Why no damage from stars?
Galax 11. jan. kl. 3:58 
Is it possible to rotate virtually all the other planets with the stars too?
aidanb1201 19. dec. 2024 kl. 19:23 
how to stop regular sun in atmosphere
aidanb1201 19. dec. 2024 kl. 19:22 
nice mod looks sick with a black hole
Alpha_Stalker9 15. dec. 2024 kl. 3:48 
When using mod systems, suns do not spawn, what am I doing wrong?
Darkmethods 15. nov. 2024 kl. 11:41 
It does indeed appear fixed now. Thanks for the super fast turn-around!
Echthros  [ophavsmand] 15. nov. 2024 kl. 11:22 
Should be fixed now (hopefully).
Darkmethods 15. nov. 2024 kl. 10:57 
Hey, I am working on a mod that can remove planets (among other things). The issue is that when RealStars is in the game world and a planet is removed the game crashes with the following message from the logs:

Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at RealSun.SunManager.Update()

Is it possible to get an update that detects if the planet has been closed or removed? Other than that this mod rocks!
_jo.nat_ 6. nov. 2024 kl. 17:40 
Hey is it possible to set one star to be tidally locked with the planet and have another star governing day/night cycle?
Yorghalum_se 4. nov. 2024 kl. 6:46 
Thanks for the information sharing ^^
I saw on your Disord that you planned to implement it, and it explains why I couldn't apply config.xml modifications anymore ^^ lol
Echthros  [ophavsmand] 2. nov. 2024 kl. 14:26 
UPDATE:
-Real Stars config info will now be cached in Sandbox.sbc so that it will be possible to restore to a previous Config by simply loading a previous save. This will only affect saves made after this update.
-<OverrideFromConfig> must now be set to true when making changes in the Config.xml to tell the system to take changes from the Config rather than from Sandbox.
Venomspawn 20. okt. 2024 kl. 11:51 
Is there any way to replicate the sun location from the default skybox? Using AI Turret Controller to trackt the sun for solar panels, and it looks like it's looking at the skybox location rather than the suns added from the mod.
Echthros  [ophavsmand] 17. okt. 2024 kl. 19:48 
There is also a Specular control, but <SunColor> is the one you want in the planet definition for the sun light color.
Darian Stephens 17. okt. 2024 kl. 18:28 
Ah, that explains it then, darn.
The planet one could still be kinda cool, but I think that only affects the specular? Not the actual color of the light cast across the planet.
Echthros  [ophavsmand] 17. okt. 2024 kl. 18:18 
There is currently no way to change the global sunlight color dynamically at runtime. The color can be affected by being on a planet (there is a setting for it in the planet definition) or can be set to change the color everywhere by default by changing the option in the EnvironmentDefinition. You could make a mod that does nothing but redefine the global light color if you want, but it won't change depending on which star you're near.
Darian Stephens 17. okt. 2024 kl. 18:12 
Does this change the light color based on the star's color, or is there a way to do that?
I want to give cool alien vibes to star systems, but all the lighting has been the normal white.

I didn't see any mention of this in the description, besides a reference to global sunlight color in the configuration discussion.
Echthros  [ophavsmand] 15. okt. 2024 kl. 1:51 
I was able to reproduce the issue. I'll look into fixing it soon.
StationMax 15. okt. 2024 kl. 0:04 
@Echthros Hello, i wanted to thank you for the mod i really enjoy it.

Unfortunately i found a serious bug that makes this mod unplayable for me and make the game freeze to death, I did some testing and it seems to be from this mod and it concerns the solar panels since this mod affects how the sunlight works i presume.

After having built one or more solar panels in a grid everything seems to work correctly but to reproduce the bug you simply have to drop a solar panel on the ground by removing a piece of the grid that supports it, as soon as it touch to the ground the game starts to lag terribly until it freeze completely (but it doesn't crash).

I hope you can understand and solve this problem, if further information is needed feel free to contact me, thank you.
Tree Muncher 14. okt. 2024 kl. 9:59 
If anyone else has this issue turns out you just need to generate a new seed before spawning the planet / star oops.
Tree Muncher 14. okt. 2024 kl. 9:07 
Only the first placed sun is actually emitting light and showing up in config.xml for me?
Yorghalum_se 13. okt. 2024 kl. 7:40 
@DarianStephens
Here it is : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348123556
I followed instructions from Description.

@Echthros
Thanks for the mod, it's excellent :)
Darian Stephens 11. okt. 2024 kl. 4:57 
Since it's a problem to use the vanilla empty world, would you be willing to provide an empty world with the sun axis fixed, for ease of use?
Yorghalum_se 6. okt. 2024 kl. 5:55 
@StarShipCaptain and @LadyElviraNoir

To change color of each star, follow this part of instructions :

"Go to the save folder for the world and look for the Config.xml inside of the Storage folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3152436752.sbm_RealSun\Config.xml)."

To go to Roaming directory, open file explorer , type "%appdata%" in the directory line. Then go to SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3152436752.sbm_RealSun\ .

(to be continued on next comment , 1000 char limitation :) )
Yorghalum_se 6. okt. 2024 kl. 5:54 
(comment continuation)

When editing the config.xml file (open it with text file editor, like notepad), you will find xml code for each of your stars.
Change each star <EffectColor> values to whatever you like . The 3 numeric values are Red Green Blue components, from zero to max 255 (255,255,0 is pure yellow for instance).
You have additional parameters to play with, they are explained through the "Real Stars Config Values" URL from the mod description.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3152436752/4206994473255087421/

Try to set 180 for <DayLengthSeconds> for some small rocky planet for instance , and enjoy the feeling to stand on fast rotating asteroid while in game.
LadyElviraNoir 19. sep. 2024 kl. 10:59 
Im not a good coder and really not tech savvy. could somebody provide a simple instruction to how i can change the colour of a star?
Wish Dragon 16. sep. 2024 kl. 20:57 
The planet skybox doesn't seem to be properly synced with actual daytime, is this a known issue or mistake I've made or is it uncommon?
RavenPearce 14. sep. 2024 kl. 9:33 
Anyone have an idea how to get this to work with rotating planets?
StarShip Captain 11. sep. 2024 kl. 19:26 
how do I custom the star colour? I tried to find it everywhere but i cant
Titan Nya 5. sep. 2024 kl. 4:38 
Gonna give the preset a try for next playthrough (still finishing the design of the ship I'm gonna go with) just wondering if MES mods will spawn near the star? aka what if a station spawn inside the damage area but is protected by a safe zone making it impossible for you to get to it without damage.
And wondering about defense shield if it protect from the damage or not?
Echthros  [ophavsmand] 11. aug. 2024 kl. 22:37 
Those are guide-lines for placing planets on the sunlight rotational axis (relative to each star). They show up when you open/close the debug spawn menu. You can disable them completely in the Config.xml. Set <DrawPlanetSpawnGuideLines> to false.
Fat Engineer Gaming 11. aug. 2024 kl. 14:49 
What are the weird yellow lines and why do they randomly show up and vanish?
Mad Alchemist 25. juli 2024 kl. 8:21 
For some weird reason, when I tried to make 1:10 solar system (both sizes and distances), Sun looked 10x smaller than it should. I had to make it 1:10 while everything else was 1:100 to make it look correctly. And I checked settings again and again - they were correct!
B.R. NortherlyRose 16. juli 2024 kl. 20:10 
I can confirm the thing I typed was a user induced error, note: make sure you don't have overlapping mods if you add a modpack, no duh
B.R. NortherlyRose 15. juli 2024 kl. 22:02 
Uhhhhhhhhhhh to follow up I know at least one planet has an atmosphere now, I forgot when I added my modpack, which has this and it’s requirements, to remove the standalone of this, that much I know now
B.R. NortherlyRose 15. juli 2024 kl. 21:03 
Uhhhhhhhhh, I’m assuming this is a conflict of some sort but my planets don’t have atmospheres? And I’m using one of the preset worlds, this happens no matter what world I’m in nor what I do
Lells 1. juli 2024 kl. 20:06 
I understand this mod removes the skybox sun, but I'm curious if the skybox sun is separate from alternate skyboxes; or to put it less confusingly... Can I use an alternate skybox with Real Stars and expect the same functionality of skybox sun removal? Thanks in advance, your mods are great!
Kirito 1. juli 2024 kl. 2:50 
Could there be a problem with the real star and the custom turret controller used to follow the sun when making solar towers? It's as if the elevation rotor cannot lock onto it and it spins infinitely, destroying solar panels on some cases such as building them on slopes, or looking like giant deadly fan?
Tacocatlol 30. juni 2024 kl. 21:45 
Ah thank you.
Echthros  [ophavsmand] 30. juni 2024 kl. 18:53 
You change star color (and other settings) in the Config.xml (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3152436752.sbm_RealSun\Config.xml).
Tacocatlol 30. juni 2024 kl. 18:13 
How do you change the stars colour, can you do in in game using admin tools or due you have to edit the files somehow?