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Rapporter et oversættelsesproblem
could even have a custom material for hydrogen only just called "Hydrogen" that takes the shortest time possible to refine in a O2H2 or Refinery whatever you want to use and only gives Hydrogen(or the lowest amount of O2 possible aswell if Hydrogen only isn't a thing)
could also give more reason to fly near a star besides "For solar power"
i have my grid on the side where the yellow lines are and it isn't producing a lot of power when im in between the lines (most im getting is 700kw sometimes only 200kw) but when im above or below the lines i get max output (1.60 MW) unless i go on the direct top / bottom which i only make a few watts of power same when im in (i think) exact equator which i make 0 power
if any of this isn't making sense the only other way i can make it more clear is by showing but i think i made it as clear as i could
I'm using the the real solar systems mod and I wanna make systems around 200+ light seconds apart (making warp drives have light second distances using mods so its actually possible to travel between), but I cant make the stars visible from that far without massively increasing star size, messing with system proportions.
The light-casting invisible sun can only be rotated about a single axis, so if your planets aren't aligned with that, the angles will never match up with the sun in the sky.
@Peace&Death There should be if you get close. The damage range is customizable.
Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at RealSun.SunManager.Update()
Is it possible to get an update that detects if the planet has been closed or removed? Other than that this mod rocks!
I saw on your Disord that you planned to implement it, and it explains why I couldn't apply config.xml modifications anymore ^^ lol
-Real Stars config info will now be cached in Sandbox.sbc so that it will be possible to restore to a previous Config by simply loading a previous save. This will only affect saves made after this update.
-<OverrideFromConfig> must now be set to true when making changes in the Config.xml to tell the system to take changes from the Config rather than from Sandbox.
The planet one could still be kinda cool, but I think that only affects the specular? Not the actual color of the light cast across the planet.
I want to give cool alien vibes to star systems, but all the lighting has been the normal white.
I didn't see any mention of this in the description, besides a reference to global sunlight color in the configuration discussion.
Unfortunately i found a serious bug that makes this mod unplayable for me and make the game freeze to death, I did some testing and it seems to be from this mod and it concerns the solar panels since this mod affects how the sunlight works i presume.
After having built one or more solar panels in a grid everything seems to work correctly but to reproduce the bug you simply have to drop a solar panel on the ground by removing a piece of the grid that supports it, as soon as it touch to the ground the game starts to lag terribly until it freeze completely (but it doesn't crash).
I hope you can understand and solve this problem, if further information is needed feel free to contact me, thank you.
Here it is : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348123556
I followed instructions from Description.
@Echthros
Thanks for the mod, it's excellent :)
To change color of each star, follow this part of instructions :
"Go to the save folder for the world and look for the Config.xml inside of the Storage folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3152436752.sbm_RealSun\Config.xml)."
To go to Roaming directory, open file explorer , type "%appdata%" in the directory line. Then go to SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3152436752.sbm_RealSun\ .
(to be continued on next comment , 1000 char limitation :) )
When editing the config.xml file (open it with text file editor, like notepad), you will find xml code for each of your stars.
Change each star <EffectColor> values to whatever you like . The 3 numeric values are Red Green Blue components, from zero to max 255 (255,255,0 is pure yellow for instance).
You have additional parameters to play with, they are explained through the "Real Stars Config Values" URL from the mod description.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3152436752/4206994473255087421/
Try to set 180 for <DayLengthSeconds> for some small rocky planet for instance , and enjoy the feeling to stand on fast rotating asteroid while in game.
And wondering about defense shield if it protect from the damage or not?