Plague Inc: Evolved

Plague Inc: Evolved

Lycanthropy
229 Comments
Damballa.d 30 May @ 3:30am 
great job!
WeNi 25 Jan @ 4:30am 
Good mod, add russain localisation
Doom 1 Jul, 2024 @ 11:23pm 
entitled chinese thinks anyone gives a shit :Rivals:
鹿池居士 21 Jan, 2024 @ 3:34am 
Nice job,but we want chinese
Ghost Kat 21 Jan, 2022 @ 11:51am 
YAAAAAAAAAAS
Esoteric Avakovist 10 Mar, 2020 @ 11:37am 
I expected something to closer to Vampire Plague or Zombie Virus, not just prion with unusual symptomes. But still cool, injoyed playing it
群大 22 Jan, 2020 @ 6:14am 
来自数百种不同文化的神话和传说讲述了人们变成贪婪的夜行动物的故事。这些信仰大多被归因于诅咒或精神力量……但现在不是了。
ArcticRazor  [author] 3 Dec, 2019 @ 7:45am 
Hey everyone, I've made some graphical and grammatical updates. Enjoy!
AA希露菲小姐的狗AA 24 Nov, 2018 @ 6:53pm 
是个狼银
中文!!!!!!!!!!!!!!!
奥卡姆的剃须刀 21 Apr, 2018 @ 9:13pm 
thank you
Hallow 15 Dec, 2017 @ 1:23pm 
Uh. Seven.
Darkhorrow 29 Oct, 2017 @ 4:55pm 
Looks good. Gonna try it right now.
Joreiba 10 Aug, 2017 @ 12:41am 
Thanks for your reply!
ArcticRazor  [author] 10 Aug, 2017 @ 12:38am 
Hello fellow Plague Inc. players/devs/fans/James! I want to make Lycanthropy even better (I figure it's time, seeing how it was about 3 years ago when I created it!), so I'll be taking a look at it (and other newer features) over the next few weeks and see if we can make it even more fun!
Joreiba 10 Aug, 2017 @ 12:34am 
Nice!!!
💙Kisyana💙 16 May, 2017 @ 10:20am 
Evolution)
chris05478 22 Nov, 2016 @ 10:34pm 
This disease could be fun with the vampire disease mechanics
Xenon Dragon 6 Aug, 2016 @ 5:23pm 
Triggered
Stewartsaurus 22 Jul, 2016 @ 10:54pm 
How to survive being a werewolf.
Step 1 : keep track of the time
Step 2 : when it turns night, lock yourself away
Step 3 : never tell anyone
MizzBellaKitty 10 Jul, 2016 @ 8:43am 
I really want this in the game!
Satanarchiste 3 Jun, 2016 @ 8:31am 
Very Good and Fun !:steamhappy:
Pincettes 17 Jan, 2016 @ 5:18pm 
Great :)
LoggaNOOB 17 Jan, 2015 @ 11:50pm 
Скажите пожалуйста , почему у меня не получается опубликовать сценарий? Все время выдает ошибку.
louisg1292 24 Dec, 2014 @ 5:11pm 
Amaze!
Etheruryu 20 Nov, 2014 @ 2:39pm 
very nice job! I'd love it! :D
ArcticRazor  [author] 12 Nov, 2014 @ 9:31pm 
@ supershadow30 - I'm glad you like it. You can absolutely translate it to French if you'd like.
CoffeeChippy 3 Nov, 2014 @ 11:39am 
Good, but when I get "More than human" I cannot refund it, and I cannot win, which kinda makes it impossible to win, as no can die, and I have veryone infected.
Supershadow30 31 Oct, 2014 @ 3:52pm 
Oh... Ok... And... Can I try to make a french translation for your disease scenario? Because it's amazing and is the only were-wolf related plague I found.
ArcticRazor  [author] 31 Oct, 2014 @ 1:14pm 
@ supershadow30 : Yes, though some players have told me that it didn't trigger when they did so. I can get it to work every time, however.
Supershadow30 31 Oct, 2014 @ 10:17am 
I got a question: If I buy the capacity called "More than human" when everyone is infected, does I win "soft" way?
ArcticRazor  [author] 30 Oct, 2014 @ 11:19pm 
@ Everyone: I got some complaints that the ticker was spamming the Insomnia message, despite the fact that I lowered it. I think the issue is that it's a very early symptom and the AI wants to make sure that players know it's one of the first things to hit a country as soon as it gets infected (if it's evolved, at least). Because of this, I've removed the ticker for it. You shouldn't be spammed anymore with the Insomnia messages.
Gio 30 Oct, 2014 @ 9:34am 
@ArcticRazor: That was damn fast. :O

I'll run this version through the grinder today.
ArcticRazor  [author] 29 Oct, 2014 @ 12:47pm 
@ Everyone : Hypertension's lethality increased so you can see a change in the lethality bar. News tickers adjusted - should not be as erratic, and more specific. Nocturnalism infectivity decreased, not increased, though the harder to cure aspect is unchanged.
Gio 28 Oct, 2014 @ 5:15pm 
Ah, excellent! Glad to see the update. =)
Ndemic James  [developer] 23 Oct, 2014 @ 1:24pm 
np - keep making awesome scenarios! I can't wait to see what you do with the events editor
Notthebeegees 23 Oct, 2014 @ 11:09am 
I unsubscribed and its working now. Cool mod though
ArcticRazor  [author] 23 Oct, 2014 @ 11:08am 
@ The Space Core : I am not sure why your game is not working. Unsubscribing will get rid of the mod, but I don't know if it will fix your game. Sorry to hear that.
ArcticRazor  [author] 23 Oct, 2014 @ 11:07am 
@ Everyone : Updated the news tickers with various tidbits of information when you evolve certain traits. This should lend to immersion a little more. Also fixed "More Than Human" not requiring Neuropathic Integration III, which it did initially but I somehow changed it during an edit. Anyway, have fun and enjoy!
Notthebeegees 23 Oct, 2014 @ 11:06am 
My game dosen'y work after dowloading this mod. Does unsubscribing get rid of the mod?
ArcticRazor  [author] 23 Oct, 2014 @ 10:47am 
@Ndemic James : Whoa, that's great news! Thanks for making such an awesome game for all of us! :)
Ndemic James  [developer] 23 Oct, 2014 @ 10:22am 
ArcticRazor - in case you didn't notice - this scenario is currently being shown as an 'Ndemic Featured' scenario - congratulations :)
Kaupmir 7 Oct, 2014 @ 7:30am 
nvm. its in scenarios.
ArcticRazor  [author] 6 Oct, 2014 @ 11:47am 
@ Madjara : The only way to get this that I know of is through the Steam application itself. All you have to click is "Subscribe". I do not think you can get it via the web.
Hugnar Bloodgram 4 Oct, 2014 @ 5:43am 
can can we download it????
Kaupmir 4 Oct, 2014 @ 1:49am 
cant seem to get any workshop mods working on this game :/
help pls
brothercake 1 Oct, 2014 @ 10:33am 
Yeah, made sense to me.
ArcticRazor  [author] 1 Oct, 2014 @ 8:54am 
@brothercake : I tried to stay true to the theme! :D Though I realize that mange could be more of a symptom, it made a little more sense (I think) to link it to parasites in transmission.
brothercake 1 Oct, 2014 @ 8:35am 
Nice mange :-)
ArcticRazor  [author] 1 Oct, 2014 @ 2:07am 
@Everyone : Alrighty, I got some really good feedback from brothercake about additional transmission vectors, so now there are two additional paths for all of your infectious needs. Both of them require at least two of the three starting transmission pathways.

I've also shifted the symptoms section to be slightly more spread out, but the actual symptoms, costs, and requirements there haven't changed.

Have fun!