RimWorld

RimWorld

Erin's Corvyia
177 Comments
Erin  [author] 1 hour ago 
@BurgerBaby
- ... interesting. I'll take a look at it.
BurgerBaby 3 hours ago 
I'm posting this for my girlfriend who borrows the game from my account and can't post this herself.

I've tried everything from letting the birds naturally get pregnant to downloading an expanded genes mod to add asexual reproduction and I cannot get the birds to lay eggs. Their health tab says Fertilized and has the special Corvyia text that says they're going to lay an egg and their pregnancy only lasts the 6 days, but then they pop out a little bird baby. The closest I got was with the asexual reproduction, they started to lay an egg, their little action thing said "laying an egg", then they would stop squatting on the nest and go pop out a bird baby in bed. I linked to the hugslib log below.

This one is for the colony with natural pregnancies.
https://gist.github.com/HugsLibRecordKeeper/a0310a477ebb38962830b10b6818a1a0

This one has the expanded genes and added asexual reproduction:
https://gist.github.com/HugsLibRecordKeeper/7d4902e0a663c8c2f48bffabfee5aba1
삼치구이/CeroForGrill 18 Jul @ 8:28pm 
This mod beautifully combines the characteristics of crows with elegant aesthetics. Above all, crows are adorable. I highly recommend playing it.
MercuryRiver 14 Jul @ 9:39pm 
Thanks for the reply! Ill do some trials then and see how it goes
Erin  [author] 14 Jul @ 12:23pm 
@MercuryRiver
- I.. don't know. It would likely only hatch Corvyia, but If it has parents it should take whatever the parents have, like a vanilla pregnancy. That kinda thing is just "fuck around and find out" I guess. That goes for the nest, as well.
MercuryRiver 14 Jul @ 9:43am 
Question for you: if I add the egg laying gene to custom xenotype, will it lay its own eggs or still corvyia eggs? Also will the nest be used as well for anyone or only for corvyia? I really like the idea of being able to make several bird xenos with this, but the way its worded has me a little unsure if that will be possible, thank you for your time!
Erin  [author] 13 Jul @ 11:00am 
@Inglix
- Already fixed. :)
Inglix 13 Jul @ 10:59am 
FYI, for 1.6 the Vanilla Expanded Framework renamed VanillaGenesExpanded.GeneExtension to VEF.Genes.GeneExtension. Because of this your compatibility patch for Anthrosonae is failing. You just need to update the Class attribute on the mod extension in GeneDefs_Ears.xml
Erin  [author] 11 Jul @ 4:18am 
@Mooncake月饼
- I said to myself a few years ago that I wasn't a furry...

Look how that turned out :D

We're all a little bit furry lol
Mooncake月饼 11 Jul @ 4:07am 
hmmm I think i'm turning into a furry. But these mods are way too awsome to give up. Ty for gifting us with these xenotypes!
Erin  [author] 23 Jun @ 8:06am 
@Honeycomb
- tribal
Bimbo Advocate 22 Jun @ 11:35pm 
What is a good style to pair with these cuties???
Head 1 Jun @ 7:58pm 
Great mod! Thanks for making this
Erin  [author] 1 Jun @ 2:42pm 
@Phoenix Star
- odd...
Phoenix Star 1 Jun @ 1:41pm 
Uh, hm. Nothing major for the record but damn was it weird. One of the Corvyia colonists with a baseliner husband had an offspring ... of a completely different Hybrid Xenotype. While being listed as "yep, DNA confirms it, you are absolutely her dad".

Which frankly weirded out the whole colony - kid is an awesome combo, absolute melee juggernaut but still. Think some Archotech might be involved. Not sure this has anything to do with your mod however (I have a lot of mods), but going to see if I can find the logs.
Rex705 29 Apr @ 10:56pm 
Bird voice?
Nattix 14 Apr @ 2:06pm 
Why do my eggs keep getting ruined, I keep them at 80 F :'(
ExplorerRowan 6 Apr @ 3:00pm 
@Erin, One suggestion I have would be to add an ideology ritual that magically "encourages" an egg to favor its corvyia mother's xenotype. The ritual could require a nest and only be available to ideologies that have corvyia as a favored xenotype.
ExplorerRowan 6 Apr @ 2:42pm 
@Comton, one of the ways I make sure there are a variety of xenotypes showing up is making sure a faction that contains them also exists. Base game turns off the generic factions that might have a variety of new xenotypes in favor of generally monolithic factions like the pigskins, neanderthals, impids, and yttakin groups. Best way to make sure more variety shows up in raids and such is adding more factions of generic groups.
Erin  [author] 8 Dec, 2024 @ 7:52am 
@Tiny Spoder
- I mean it's been asked countless times, but the answer remains the same: probably, probably not. I don't use CE nor do I ever plan to. Patches have always been done on their end.
Tiny Spoder 8 Dec, 2024 @ 2:03am 
Hello, im not sure if this was asked before but will this mod work with CE
Erin  [author] 4 Dec, 2024 @ 4:23am 
@Poptard
- No, sorry. That's the point of them unless you have a mod or another gene that forces only theirs to pass on.
Poptard 3 Dec, 2024 @ 4:18pm 
Hello, I’m loving this mod.
I’m wondering though, is there any way for a full-fledged Corviya to be born? Since there are no males after all.
I’m trying to have a multi-generational colony with multiple enclaves, and all of the Corviya babies have hatched as hybrids, which seems like it will get more diluted as time goes on.
Skulgren 26 Oct, 2024 @ 5:26pm 
Yes, we are so back!
Teneksi 19 Sep, 2024 @ 12:28am 
@Comton
Exactly like the FAQ says, use Xenotype Spawn Control. You'll have to manage your boredom.

I know it's daunting looking at so many lists and sliders, but do it once and you're done. Then you'll have modded and custom xenotypes spawning in wherever you wanted them to.


while i'm here, i adore these mods
I got especially excited for anthrosonae since I like the different face shapes ... and then I got bothered by them sticking through visage masks or hiding CE's balaclava. the fool I was
Erin  [author] 5 Aug, 2024 @ 2:12pm 
@Comton
- Oh. I'm not sure :(
Comton 5 Aug, 2024 @ 12:47pm 
@Erin Sorry my phrases were stupids
I always liked having xenotypes mod but 100% of my playtrough, Rimworld is throwing me baseliners.
So I add them at the start with Character Editor
But during the game it's like vanilla... Yes there are mods here to configure xenotypes % per factions but I'm bored before starting configuring

So I wanted to know, how do you play with them ?
Erin  [author] 5 Aug, 2024 @ 11:36am 
@Comton
- I don't quite get what you're saying...
Comton 5 Aug, 2024 @ 11:03am 
How do you play with all these beautiful races Erin ? Seriously, are you using genes, xenotypes mod for distributing them ? Dev mod or PC like mods ?
Or do you just create them because it's what pleasing you ?
Moonwarden64 23 Jul, 2024 @ 10:28am 
Add new mood and a hediff to "Corvid Instincts" that's active when they're surrounded by metallic structures, call it "Distracted by shinies" that makes them work and move a bit slower. The description would be something like " Ohhh... So many shinies :O "
Erin  [author] 2 Jul, 2024 @ 9:23am 
I don't know anymore T_T
Gaijoob 2 Jul, 2024 @ 9:20am 
So my corv couple actually had an egg normally and not through IVF. And the baby, while still born as an abandoned baby and not a colonist, was NOT born with any xenogenes. So IDK what changed, but we're making progress!
Jack Salem 18 Jun, 2024 @ 12:23pm 
I played a little bit with this chaotic scream gene, or whatever it's called. You need to download the game for half an hour with my bunch of mods, and watch the title in the original for a long time. In general, this is an ability, an excellent interrupter of nervous breakdowns. Did the pawn want to kill? Just yell at her and she'll walk around and cool off. The ability caste is a powerful camp, and interrupting it allows you to apply it again. With this ability, I killed a strange corpse that started hunting. I used an ability on him, he stopped during the cast, other pawns beat him. Interrupted the ability, and applied it again, not allowing him to catch up with the target. Just observations about how the ability works.
Erin  [author] 17 Jun, 2024 @ 10:25am 
.. Yeah idk.
Reprogrammed Automaton 17 Jun, 2024 @ 1:28am 
I also got a bunch of random genes myself, although the egg hatched with the correct parents.
Gaijoob 13 Jun, 2024 @ 10:33am 
Sorry it took me so long, but I finally got around to having my colony's Corv have another egg(Way Better Romance flipped the sexual preferences of the couple and I forgot, thank god for IVF) and it's still broken, for me. There was only 1 baby this time thankfully, but it still hatched as an abandoned baby, and has a lot of xenogenes when it shouldn't have any.
Erin  [author] 12 Jun, 2024 @ 12:44pm 
@Kaichiro-san
- They behave like normal eggs, they just need the nest.
Kaichiro-san 12 Jun, 2024 @ 10:49am 
I was planning on having Corvyia's later in my current playthrough and see what the egg layer does, but Randy had a different plan and gave me a cargo pods filled with Corvyia eggs... the thing is it's been 2 months now and 3 off the eggs died, I don't know what the comfortable temperature for these little fellas need and I don't want to lose all 6 remaining eggs... since the egg seem to deteriorate outdoors even with the nest (I assume because of the temperature) and so I panicked and placed the eggs in my freezer and it looked like they're safe for some reason...

I guess where I'm getting at is how do I take care of the eggs? I feel sad when they just die because of my negligence...
Ayruwi 6 Jun, 2024 @ 4:57pm 
Many many thanks! Will add all of 'em now :MHRISE_Felyne:
Erin  [author] 6 Jun, 2024 @ 4:39pm 
yes.
Ayruwi 6 Jun, 2024 @ 3:20pm 
Sorry to ask this dmb question but are Erin's race mods safe to add to an existing save? Can't see it in faq and just wanted to make sure :3
Erin  [author] 5 Jun, 2024 @ 6:40am 
Should be fixed now. Sorry for the wait.
Gaijoob 4 Jun, 2024 @ 10:36am 
Yeah, I'm also having the issue of an egg spawning dozens and dozens of babies. They're all related to their parents, but the game considers them not part of the colony so they all have to be adopted. I just reverted to a previous save and deleted the egg.
fear_tohu 26 May, 2024 @ 12:25am 
Hello, I love your mod.

I also encountered the same bug.
I have installed a large number of mods. I'm also not familiar with Imgur and hugslib. Therefore, I am not very confident that this is sufficient and useful information.

https://gist.github.com/HugsLibRecordKeeper/d43cdb0e2f4777fef62a6090517a3352

https://imgur.com/a/Ql97rwk

We are certain that this egg was not produced by our colonists, but was sent by a pod. Is this information of any use?

(Using translation.)
⸢TEXT⸥ Yolojop 18 May, 2024 @ 10:28am 
Though I must note that I spawned the egg in dev mode, since the mother died and someone decided to eat the egg
⸢TEXT⸥ Yolojop 18 May, 2024 @ 10:15am 
@Sulya Sparrow mine spawned a 152 before i paused it, including an awakened android somehow
PHCGamer 14 May, 2024 @ 4:43pm 
Difference between this mod's human eggs, VRE Saurid eggs, and Alpha Genes eggs?
Sulya Sparrow 14 May, 2024 @ 2:33am 
A problem with the Egg : Found a fert egg. I put it inside the nest and when it hatched 200 babies came out, sending the game to 10 fps and forcing me to load and eat the egg :D

I hope you can fix this bug :er_heart:
amanda.zimms 8 May, 2024 @ 6:33pm 
This is awesome, I've just subscribed to so many of your mods, thank you so much for creating content like this!
rex6564 8 May, 2024 @ 5:37pm 
very cool