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- ... interesting. I'll take a look at it.
I've tried everything from letting the birds naturally get pregnant to downloading an expanded genes mod to add asexual reproduction and I cannot get the birds to lay eggs. Their health tab says Fertilized and has the special Corvyia text that says they're going to lay an egg and their pregnancy only lasts the 6 days, but then they pop out a little bird baby. The closest I got was with the asexual reproduction, they started to lay an egg, their little action thing said "laying an egg", then they would stop squatting on the nest and go pop out a bird baby in bed. I linked to the hugslib log below.
This one is for the colony with natural pregnancies.
https://gist.github.com/HugsLibRecordKeeper/a0310a477ebb38962830b10b6818a1a0
This one has the expanded genes and added asexual reproduction:
https://gist.github.com/HugsLibRecordKeeper/7d4902e0a663c8c2f48bffabfee5aba1
- I.. don't know. It would likely only hatch Corvyia, but If it has parents it should take whatever the parents have, like a vanilla pregnancy. That kinda thing is just "fuck around and find out" I guess. That goes for the nest, as well.
- Already fixed. :)
- I said to myself a few years ago that I wasn't a furry...
Look how that turned out :D
We're all a little bit furry lol
- tribal
- odd...
Which frankly weirded out the whole colony - kid is an awesome combo, absolute melee juggernaut but still. Think some Archotech might be involved. Not sure this has anything to do with your mod however (I have a lot of mods), but going to see if I can find the logs.
- I mean it's been asked countless times, but the answer remains the same: probably, probably not. I don't use CE nor do I ever plan to. Patches have always been done on their end.
- No, sorry. That's the point of them unless you have a mod or another gene that forces only theirs to pass on.
I’m wondering though, is there any way for a full-fledged Corviya to be born? Since there are no males after all.
I’m trying to have a multi-generational colony with multiple enclaves, and all of the Corviya babies have hatched as hybrids, which seems like it will get more diluted as time goes on.
Exactly like the FAQ says, use Xenotype Spawn Control. You'll have to manage your boredom.
I know it's daunting looking at so many lists and sliders, but do it once and you're done. Then you'll have modded and custom xenotypes spawning in wherever you wanted them to.
while i'm here, i adore these mods
I got especially excited for anthrosonae since I like the different face shapes ... and then I got bothered by them sticking through visage masks or hiding CE's balaclava. the fool I was
- Oh. I'm not sure :(
I always liked having xenotypes mod but 100% of my playtrough, Rimworld is throwing me baseliners.
So I add them at the start with Character Editor
But during the game it's like vanilla... Yes there are mods here to configure xenotypes % per factions but I'm bored before starting configuring
So I wanted to know, how do you play with them ?
- I don't quite get what you're saying...
Or do you just create them because it's what pleasing you ?
- They behave like normal eggs, they just need the nest.
I guess where I'm getting at is how do I take care of the eggs? I feel sad when they just die because of my negligence...
I also encountered the same bug.
I have installed a large number of mods. I'm also not familiar with Imgur and hugslib. Therefore, I am not very confident that this is sufficient and useful information.
https://gist.github.com/HugsLibRecordKeeper/d43cdb0e2f4777fef62a6090517a3352
https://imgur.com/a/Ql97rwk
We are certain that this egg was not produced by our colonists, but was sent by a pod. Is this information of any use?
(Using translation.)
I hope you can fix this bug