RimWorld

RimWorld

Trading House
70 Comments
FarmerJoe  [author] 13 Jul @ 3:53pm 
try force update? steam might not download correctly?
Greisyn 13 Jul @ 2:09pm 
just in the standard window it says 1.5 as highest supported think it just needs the tag or something. was confused when i subscribed and it was a 1.6 on steam but 1.5 in game
FarmerJoe  [author] 13 Jul @ 2:06pm 
what error are you getting
Greisyn 13 Jul @ 1:56pm 
says 1.6 but has version error
ebruli 3 Sep, 2024 @ 1:42pm 
Is it any way possible to add a spot for deliveries? They always happen in roofed areas. A bit tired of my priceless items being damaged by roof collapses due to drop pod. Otherwise nice.
Trapus 18 Aug, 2024 @ 9:39am 
Please reinstate 1.4 support for this mod.
GodHatesYou! (EOA) 11 May, 2024 @ 8:25am 
@jamos Just build multiple consoles and you can have multiple auctions a week after the first delay
xkp92110(orick) 21 Apr, 2024 @ 1:52am 
i still play 1.4.
Trading house doesn't work after update.
Alexisrex 16 Apr, 2024 @ 5:03pm 
Great mod only one problem, it's completely broken, nice attempt though but just remove it
Jamos 20 Mar, 2024 @ 10:25am 
I wanted to ask again since im unsure if you saw my last comment. Is it possible for us to get a mod setting for the auction days? I would like to make it happen more than only once every 5 - 15 days.
no profile 16 Mar, 2024 @ 3:19am 
Thank you for the update. I'll try adjusting it to suit myself.
FarmerJoe  [author] 15 Mar, 2024 @ 9:56am 
@Arky I've expose some value to xml. you can now customize the starting price. and the chance at which npc bid.
no profile 15 Mar, 2024 @ 5:22am 
For items worth 10,000 silver or more, enemy bids will occur consecutively within 4 seconds.
In the current version, I can't buy any of the items I want to buy, and the items I don't need can be sold at extremely high prices.
Arky 11 Mar, 2024 @ 2:50pm 
Can we get an xml value we can tweak to locally nerf it a bit? Or a settings toggle? Setting it to neurotrainers or special feels just like buying from traders some highly specialized stuff on demand at market value. I wanted to make it at least twice as expensive as normal since there is no actual auction. I just wait for the last 10s and increase the bid by 10.
KΞNTΛR 26 Feb, 2024 @ 4:29am 
@Arky try sellecting the no category option and then try to sell something.
I had this same issue while trying to sell modded items.
Arky 25 Feb, 2024 @ 11:43am 
What are valid items? I cannot sell art there.
KΞNTΛR 24 Feb, 2024 @ 9:44am 
Since I am always micro managing my colony, sometimes I forget that there is an auction and I miss all opportunities to buy an item. My suggestion is to add a sound or alert that will remind the player that there are still items available. And also add a option toggle on/off the alert.
KΞNTΛR 23 Feb, 2024 @ 6:33am 
And thanks for fixing the bug so fast.
I'm really enjoying the mod.
KΞNTΛR 23 Feb, 2024 @ 6:23am 
Yep
It was Steam not downloading the updated version. The mod is working just fine now. Sorry about that.
KΞNTΛR 23 Feb, 2024 @ 6:11am 
I going to try again to see if it was something to with Steam not downloading the updated version.
KΞNTΛR 23 Feb, 2024 @ 3:53am 
Items continue to be delivered placed.
This time the statue didn't destroy any Silo so I think it was just bad luck on my part.
FarmerJoe  [author] 22 Feb, 2024 @ 8:46pm 
@Kentar I've updated, try force update the mod, see if it fix
KΞNTΛR 22 Feb, 2024 @ 6:33pm 
I have a strange new bug.
The items I'm getting, if it's something that can be placed, will automatically appear placed .
For example, a statue from the Kratech Industries mod destroyed my Silo the moment I purchased it.
KΞNTΛR 21 Feb, 2024 @ 1:17pm 
For some reason every time I buy something, the transport pod drops my items on the very edge of the map and sometimes these items disappear. So when that happens I'm forced to spawn the same item with dev mode.
Hazzikaze 21 Feb, 2024 @ 6:06am 
@Ethan you need to be banned from this workshop's comments. You are constantly trying to spout bs while people make mods that are good. You, a little jimmy, who hasn't made a single rw mod yet.
Jim Morningwood 20 Feb, 2024 @ 6:49am 
I love the mod. Well done.
I got some things that would be cool.
1. A button to activate notifications for when an item is about to be sold, so if you were not paying attention, you could check.
2. A way to inspect the item, when you have multiple mods, sometimes you forget what certain items do.
3. Make it so the items drop to the nearest trade beacon. When you have a cave base, I did not receive my silver when I sold stuff.
4. Anit-snipe - add 10 seconds when somebody bids in the last 10 seconds, to make it harder to get items. If you just wait out the timer and bid in the last 10 sec, you never lose.
Red-system 17 Feb, 2024 @ 12:57pm 
Hello Joe. Thanks for your work. I seem to have a problem interacting with the console. No interactions are available when Itry to use it. Am I missing something?
VonArens 13 Feb, 2024 @ 1:58am 
How does the mod handle the quality of items ? So far I've only seen normal quality items, is there a chance for better than that ?
𐂃 12 Feb, 2024 @ 9:32pm 
This is a pretty cool mod and I am surprised that I haven't seen one like this so far, is there anything that you plan for the future? Either for this mod or any other mod ideas for Rimworld? :steamhappy:
big man jimmy alele okoth 12 Feb, 2024 @ 6:44pm 
@Ethan stfu and make your own mod then you crybaby, you're downloading things for free and complaining
KΞNTΛR 12 Feb, 2024 @ 2:25pm 
Is there any plans to add compatibility with Vanilla Trading Expanded?
Related to the bank mechanic from that mod.
Barry 12 Feb, 2024 @ 7:48am 
Bro you downloaded the mod after not reading what it does lol, Im not downloading this awesome Idea because I read that while it does something new and cool, its not much. Good job on the mod Author
Ethan 12 Feb, 2024 @ 7:08am 
Not enjoying the new mod, create some more content for it, you're wasting my time with your c tier mod
FarmerJoe  [author] 12 Feb, 2024 @ 4:40am 
added "Eject Content" button as requested
japa4551 12 Feb, 2024 @ 4:04am 
Any possibility of adding a "Remove from Auction" function?
Gryn 11 Feb, 2024 @ 8:56am 
thanks, i will say if that problem will still here
FarmerJoe  [author] 11 Feb, 2024 @ 8:20am 
@Gryn I've push a fix. try force update the mod(unsub/wait a few second/resub) and see if that fix
Gryn 11 Feb, 2024 @ 8:03am 
is happened with any item but randomly, and logs also say nothing, like drop pod land and is like was nothing inside, but i was buy modded items, weapon and furniture
Mulgg_ 11 Feb, 2024 @ 7:54am 
is this for a multiplayer mod. if so what mod is it
FarmerJoe  [author] 11 Feb, 2024 @ 3:53am 
@Gryn what category of the item you bought? or it happen to just any item? does the log say anything?
Gryn 11 Feb, 2024 @ 2:56am 
have a problem, already few times buy stuff, drop pod landed, but was empty :\
Hank 10 Feb, 2024 @ 2:25pm 
chad
FarmerJoe  [author] 10 Feb, 2024 @ 11:41am 
push an update. now drop pod should now only spawn in reachable unfogged area.
FarmerJoe  [author] 10 Feb, 2024 @ 8:47am 
@Supergob so it land in a fogged area? or area unreachable by pawn? I'll have to fix that if that the case
Rob The Robot Guard 10 Feb, 2024 @ 5:41am 
Update: I needed to update the mod
Rob The Robot Guard 10 Feb, 2024 @ 5:33am 
But when i went into vanilla it worked fine so it maybe something to do with my mod-list
Rob The Robot Guard 10 Feb, 2024 @ 5:30am 
@Farmer Joe
tried that but same error popped up
Supergob 10 Feb, 2024 @ 5:10am 
Nevermind. Find it by defogging the map. It was in a lonely clear cell in the middle of the mountain...
Supergob 10 Feb, 2024 @ 4:56am 
Great mod. Just one question : I can't seem to find the silver I got from a sale. There is the sound of a drop pod, but no silver (and I have built a drop pod marker.)
Jamos 10 Feb, 2024 @ 4:11am 
Thank you for this mod! i really think its great. Is there a chance we could get some mods settings so we could maybe change the days it takes for an auction to start and to enable disable notifications for it?