XCOM 2
[WOTC] Custom Hero Adversaries
22 Comments
Epic Dovahkiin 10 Sep, 2024 @ 12:14am 
even if you don't use custom hero classes i still highly recommend this mod
Dragon32 20 Apr, 2024 @ 1:29pm 
@FearTheBunnies
Heh, no worries. We all suffer from the fat fingers from time to time. I didn't say, did I? Thanks for the mod.
FearTheBunnies  [author] 20 Apr, 2024 @ 10:36am 
Heh, and I even read that word over three times before pushing it up. Will get it fixed. And I have no idea why the original comment got binned.
Dragon32 20 Apr, 2024 @ 8:48am 
@FearTheBunnies
Closer. "Skirmsher" rather than "Skrimsher", still not the "Skirmisher" I expect though. I'd hope deleting my comment was a mistake?
FearTheBunnies  [author] 19 Apr, 2024 @ 6:59pm 
Yup, that is a typo. I will get it fixed, thanks for the catch.
FearTheBunnies  [author] 29 Feb, 2024 @ 5:57pm 
You would need to find the character template names of the units and add them to the list of allowed templates.
PandaFlame 29 Feb, 2024 @ 4:00pm 
thank you for answering my question. I appreciate it. Is there anyway to add that compatibility myself?
FearTheBunnies  [author] 28 Feb, 2024 @ 8:08pm 
@PandaFlame It includes the Incursion sitrep, but does not include any raider factions
PandaFlame 28 Feb, 2024 @ 7:50pm 
Out of Curiosity, does this also include raider factions (i.e cult of jariah) and resistance Heroes Incursion mod? They weren't listed, so I assume not, but I figured it won't hurt to ask.
Kelvae 16 Feb, 2024 @ 1:43pm 
Neat! It was something that I always found odd.
Mask 13 Feb, 2024 @ 6:07am 
Cool extra. You are awesome man.
FearTheBunnies  [author] 13 Feb, 2024 @ 5:30am 
@Mask It turns out that a Claymore (regardless of who threw the Claymore) always counted as a Reaper for damage calculation purposes. This mod actually upgrades that logic significantly to check the person who threw the Claymore and see if they actually ARE a Reaper or not before increasing its damage. It also gets a couple small upgrades such as allowing Remote Start to do bonus damage now as well.
Mask 13 Feb, 2024 @ 4:43am 
That's the stuff! Thank you!

@Zelfana you mean for pistol slot plugin right? I just removed Claymores on config file from other classes that aren't reapers so I don't use em on random people, keeping it specific to Reapers. This is kinda my taste tho.
FearTheBunnies  [author] 12 Feb, 2024 @ 3:02pm 
@Kinsect I just pushed an update that should cover just about all of the known mods on the workshop. If you do find one that is NOT covered, definitely let me know.
FearTheBunnies  [author] 12 Feb, 2024 @ 2:58pm 
@Zelfana It would require a lot of extra jiggery-pokery to make it work, so for the moment I left that interaction "as-is", meaning that Claymores always count as Reaper damage. If you can find a clean way to find the source unit that created the destructible then I will be more than happy to update this mod and fix that issue as well.
Zelfana 12 Feb, 2024 @ 2:54pm 
Do claymores plopped down by anyone still count as Reaper adversary damage? That's problematic as well but possibly impossible to fix without just removing that interaction entirely.
Kinsect 12 Feb, 2024 @ 2:33pm 
Say does this work with Knox's Hero faction classes?
(such as this one?)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845001105&searchtext=knox
Soul 12 Feb, 2024 @ 2:25pm 
"Reaper/Skirmisher/Templar Agent from the Proficiency Class Pack and the Dark Hero Classes from the MOCX Hero Class Pack."
THANK YOU,god man I'm finally finding a reason to use the cohorts
FearTheBunnies  [author] 12 Feb, 2024 @ 1:10pm 
As long as the sitrep units use the character template, yes.

I will not add native support for the factions as I feel that is outside the scope of this mod's intention. If you wanted to support those you should be able to find the Character Template name for the enemy units and add them yourself.
MrMister 12 Feb, 2024 @ 1:06pm 
Nice!

Oh, two more things that pop to mind then, one that you've already got covered, and one that you probably don't but would be cool and fitting if you did:

- The oens in Faction Heroes Sitreps I assume work out of the box, right?

- The three raider factions ( Phantoms , Marauders and Cultists ) that are rogue/extremist versions of the vanilla hero factions.
FearTheBunnies  [author] 12 Feb, 2024 @ 1:00pm 
@MrMister They all use the hero faction soldier type (ReaperSoldier, SkirmisherSoldier, TemplarSoldier) so they are already covered by this mod. I will probably add those six class names in the future as well just for comprehensive coverage.
MrMister 12 Feb, 2024 @ 12:58pm 
If you want, you could also include the config for the six classes listed here, for legacy support:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1373823499