Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cutha's Bridges More Better (CliffsNoProb)
11 Comments
Ascythian 11 Jan @ 9:34am 
You should mention that this need Gathering Storm.
Nandybear 3 Sep, 2024 @ 3:49pm 
Ah poop, I shoulda put REPLACE instead of IGNORE in buildingmodifiers. Don't copy and paste while drunk kids!
Nandybear 3 Sep, 2024 @ 3:40pm 
-- bridges have RAILROADS roads

INSERT OR REPLACE INTO Modifiers
(ModifierId, ModifierType)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'MODIFIER_GRANT_ROUTE_IN_RADIUS');

INSERT OR REPLACE INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'Radius', 3),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'RouteType', 'ROUTE_RAILROAD');

INSERT OR IGNORE INTO BuildingModifiers
(ModifierId, BuildingType)
VALUES ('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_OLD_LONDON_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_LIME_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_TOWER_BRIDGE' ),
('MODIFIER_BRIDGES_ADD_RAILROAD_TO_ALL_ANDY', 'BUILDING_GOLDEN_GATE_BRIDGE' );

https://pastebin.com/vTRBtgUf

Change radius to 1 if you prefer it just to be on the bridge itself
Nandybear 3 Sep, 2024 @ 3:36pm 
ello mate i've added railroads to the bridges, not sure on your thoughts, if they're too OP or not but I found it a valuable addition (I found a lot of time even with the AOE, if you had railroads, they'd go really far around to avoid especially lime bridge which has no road whatsoever)

Wondering if you thought worth adding (or anyone reading this), you can change it to modern or industrial roads if you think too OP, also drop the radius. I made this quick and dirty because I'm late game and already deep into railroads anyway. Golden gate comes with modern, london bridge comes with industrial, so ya, if anyone wants railroads instead, it's just a bit of a nuisance-remover for late game, and the benefits from getting a few pieces of railroad early aren't game breaking, imo 1/2
Nandybear 12 Aug, 2024 @ 6:33pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3158120712 is another bridge wonder, I've only just found it so dunno if it needs your treatment or not but thought I'd let you know. Your mod has been immensely helpful!
Nandybear 11 Jun, 2024 @ 3:48pm 
This is a great idea for a fix, well done. I tried to include the GOLDENGATE_REMOVE_CLIFFS modid but it doesn't even work so that was a bust.
Fummy 19 May, 2024 @ 4:56am 
I just noticed this today playing with the Port Lime Bridge mod that most of my bridges didnt work because of cliffs. Thanks for fixing it!
Cutha  [author] 2 May, 2024 @ 2:16pm 
I never noticed that there was an extra movement cost to use a bridge, I thought it was just the same as a regular road, no?
Johnnie Worker 27 Apr, 2024 @ 10:56am 
Would it be possible to lower the movement cost??

I'd be more than grateful if you'd tell me which line to change. Thanks in Advance.
Johnnie Worker 15 Apr, 2024 @ 7:38am 
I cannot thank you enough for your work!!
You are my savior!
Puddings 24 Feb, 2024 @ 6:13am 
Thank you for the great pics & mod <3