RimWorld

RimWorld

Vanilla Races Expanded - Pigskin
282 kommentarer
Seigneur Gorbin 13. juli kl. 8:38 
Absolutely ove this mod but the ever-growing gene makes pawns look goofy imo. Wish it were capped at 1.5x
LifeIsAbxtch 18. juni kl. 22:12 
Hey Oskar? Are you updating your race mods these are amazing! Your the best rimworld modder on steam!
Gerewoatle 17. juni kl. 14:48 
@Enregór - Because humans in RimWorld are scattered across the galaxy without FTL travel to connect them.

There is no central authority or universal set of laws or ethical standards. It's thousands of wildly divergent sovereign star systems or even individual planets, most of which have no up-to-date information about the others - in fact, most of them probably know nothing whatsoever about the majority of other civilizations in the galaxy, just the nearest few. If even that.

In short, they got away with it because there was no one who could or who cared to stop them and there was demand for the product.
Enregór 17. juni kl. 13:21 
How did they get away with turning pigskins, presumably a sapient species, into a designated subservient slave-livestock race that can be rapidly bred for food?
Kamisato Ayato 16. juni kl. 23:22 
Can you guys make a cow version of this?
STEALTHY¥ 4. maj kl. 1:34 
Are you guys going to be working on race expansions for other vanilla races soon aswell? like neanderthals?
PatoCarlo 28. apr. kl. 19:06 
Is there a way to eliminate the rapid and fast aging gene?
blakebab 16. apr. kl. 7:42 
does organ regeneration heal brain damage?
BuggyFromOnePiece 21. mar. kl. 12:43 
get this mod and your hunger rate will go from 125X to 175X really just a huge debuff this mod is good but also unuseable also coward is a terrible perk also
Sverd 17. mar. kl. 21:05 
Could you give them a greenish skin color gene like in the cover art? Always found it strange these guys are human-colored.
Jeffigy 15. mar. kl. 19:43 
My pigs seem to die upon regenerating an organ yet I'm not getting a devmode error when that happens. Seems they get a lethal cut upon when they should regenerate their organ.
Diesel Power 4. mar. kl. 1:12 
One thing I've noticed, if a baseliner without any cannibalism traits or ideology eats pork from a pigskin, they don't get the "ate human meat" moodlet. However they do get "ate human meat" negative in thier social tab on other pawns opinion of them. Is this intended?
Alerios 19. jan. kl. 7:37 
Shouldn't the boarskin be added to the pirate gangs, waster pirates and cannibal pirate gangs?
Ryanisunique107 1. jan. kl. 9:48 
does the growing one grow with age will my pawn still grow if they have the ageless gene?
Major Major Major Major 1. jan. kl. 8:38 
There is a problem with the gluttonous gene. If you use nutrient paste dispensers or nutrient paste taps from VNPE to feed your colony, colonists always take just 1 meal. The gluttonous trait would allow them to handily eat 2, but since they can only take 1 their food bar gets filled to ~60%. This is compounded by the ever-growing gene, which if used in conjunction with gluttonous gene allows your colonist to store 8 nutrition when at 60 years of age. Any mod to fix the nutrient paste dispenser behavior?
Eclair 30. dec. 2024 kl. 13:24 
The gene "Brave" is definitely broken...Idk why your guys added the brave trait and separated - 10% mental break threshold to it, I think it's too much because of its -1 metabolism.
No Mic Tweetus 15. dec. 2024 kl. 11:36 
Well I know, but they're not humans infused with pig DNA but pigs infused with human DNA, they're about as close as we get to aliens in the setting as their origin isn't human, eating a pig would be actual cannibalism since they are pigs. After all, if humans can have no problem eating pigskin flesh, pigskins would most likely have no problem eating human flesh.
Oskar Potocki  [ophavsmand] 15. dec. 2024 kl. 4:41 
No, they're half-humans, half-pigs.
No Mic Tweetus 14. dec. 2024 kl. 22:06 
If I may ask what is the rationale for human meat being unacceptable without specifically allow it in your ideological? They're genuinely not humans but pigs that were made more human to harvest organs from them, with that in mind, why would they care, after all, humans won't care if they eat pigskin porkflesh.
TheNLK 11. dec. 2024 kl. 13:36 
I found an issue. Very minor, but very irritating. Rapid ageing + growth vat seems to slow down the ageing process to *1*...
wild bard 10. dec. 2024 kl. 8:40 
Organ-donor war pigs
No Mic Tweetus 4. dec. 2024 kl. 16:47 
Is it possible to include a geno/xenotype option for things like butchery?
Rachty 29. nov. 2024 kl. 10:39 
Why my colonist recieve the mood debuff of butcher human but they do not care about eating a pig? Also when I tried to butcher the pig I need to have activate the "butcher humanlike" and they do not difference between butchering a pig or a Ythakin for example, any solution?
Pengoot 28. nov. 2024 kl. 21:27 
At long last: Rimworld: A Machine for Pigs
Meakin 19. nov. 2024 kl. 11:33 
I'm using facial animation mods (your own Vanilla Expanded retexture mod amongst them), and I'm seeing that the face scaling is pretty wack with the bigger Pigskins from this mod. I think this is just a problem with mods that alter scales sometimes? Can someone tell me how to work around that while still using facial animation mods?
ItsKairoKay 13. okt. 2024 kl. 12:11 
hey for the growth point multiplier on the aging genes how much would i need to adjust it for 600% child aging rate in the story teller settings, like just editing the xml file.
sammy2020 11. okt. 2024 kl. 11:00 
@oddbase i did
哦夜色 7. okt. 2024 kl. 1:13 
I hope their teeth are white
Drestalos 2. okt. 2024 kl. 17:10 
@Muad'dib
There should be ideological settings you can change, might be in the tab about "cannibalism" because all the xenotypes in RimWorld lore, are just genetically modified humans. There is most definitely a setting for organ harvesting, allowing you to harvest without moodlet from pigskins, as referenced above.
Oddbase 28. sep. 2024 kl. 15:19 
@sammy2020 report a bug with the forums
sammy2020 28. sep. 2024 kl. 11:54 
is it intended that the gens that effect body size also increase HP of limbs BUT they never fully heal so you end up having pawns counting as sick/injured for trade purposes and stat %'s on the health tab of the pawn . while very minor its annoying
Muad'dib 12. sep. 2024 kl. 13:36 
Does this mod, or any that you might know of and recommend, make it so that there is a different option when using the butcher spot for butchering pigskins from other humans? Also even though they now produce pork does it still give the debuff for 'butchering a human'?
cashewolf 9. sep. 2024 kl. 15:42 
Alright, thanks. Guess I'll go mod hunting haha.
RedMattis  [ophavsmand] 9. sep. 2024 kl. 9:44 
@cashewolf
Works on my machine. Tested with both this+framework, and my regular test list.

Probably something in your modlist is messing around with the graphics in a bit of a reckless manner.
cashewolf 8. sep. 2024 kl. 11:35 
I came across a small graphical glitch that I think is related to the ever-growing gene from this mod. It's not a big deal, but if a pawn with the ever-growing gene has red eyes, they appear in the middle of the pawn's neck—where they'd normally be if the pawn were regular size. This might happen with other eye colours or implants, but I haven't checked. It only happens when the pawn is facing sideways, though.

Screenshot for reference: https://imgur.com/a/SsKoBnC
The left pawn is regular-sized, and the right one has the ever-growing gene.

Fantastic mod, however! Thanks for making it :)
JazzimoX 21. aug. 2024 kl. 22:02 
Prisoners can survive euthanization with ever-growing if their head/neck/brain is grown enough. Weird combo of deathless + ever-growing pawn + combat extended so a pawn survived with a 21.0 damage brain cut which causes +1154% pain. Ouch.
Feels like a failed electric chair experiment. Let him die for goodness sake.
Oskar Potocki  [ophavsmand] 19. aug. 2024 kl. 15:00 
Nope, sorry.
GrassTypeFire 19. aug. 2024 kl. 14:32 
Are there plans to make a version of this and others mods in the series with only the genes, without changing the base xenotypes such as pigskin or the genie from the VRE - Genie? I've checked the Alpha Genes mod but some genes like Gluttonous are not present in AG.
sirduck 16. aug. 2024 kl. 10:23 
oh I didn't know got it
Sarg Bjornson  [ophavsmand] 16. aug. 2024 kl. 7:02 
This mod doesn't add those leather types, they are base game
sirduck 16. aug. 2024 kl. 5:43 
mods like: Adaptive Storage Framework, Adaptive Simple Storage, Phaneron's Basic Storage, Reel's Expanded Storage, Adaptive Ideology Storage, [KET] Crate Storages and vanilla not has the Pig and boar leather in list to tick on to storing.
sirduck 16. aug. 2024 kl. 5:42 
sarg you forgot putting the Pig and boar leather in list to store in stockpile and some mods storage too?
sirduck 15. aug. 2024 kl. 18:50 
Pig and boar leather doesn't even have the option to store it....i checking in boxes etc.
soldiers[PL] 14. aug. 2024 kl. 18:20 
Any chance anyone else had "Ate human meat" modlet just instantly re-applying instant that old one times out? And yes, my mod and framework are newest, i downloaded them 3 times by now.
No, they haven't ate pork or human meat, i seen modlet reapply even when they were sleeping and they're set to revolutionary bread-only diet
Xapphire 9. aug. 2024 kl. 9:25 
Thank you very much! I download the latest version VRE pigskin on github, and it's fixed.
Sarg Bjornson  [ophavsmand] 9. aug. 2024 kl. 8:06 
Yes, your copy of Pigskins is not updated properly, as that bug was fixed a while ago. It can also mean an outdated VE Framework
Xapphire 9. aug. 2024 kl. 4:20 
I'm not sure what you meant. Does that mean I use old version VRE pigskin or I have another outdated mod in my mod list? I just resubscribe VRE pigskin, but it's not working. All my subscribed mods show they are 1.5 now. How do I check which mod break my pigskin?
Sarg Bjornson  [ophavsmand] 9. aug. 2024 kl. 0:41 
Outdated mod
Xapphire 8. aug. 2024 kl. 16:01 
My pigskin pawn still getting "Ate human meat" mood debuff when they ate vegetarian fine meals.
Oskar Potocki  [ophavsmand] 7. aug. 2024 kl. 2:33 
Yes.