RimWorld

RimWorld

Sleepy's Pharmaceuticals - Glittermed
9 Comments
Sleepy068  [author] 24 May @ 7:46pm 
Hey @Twilight, should be fixed now, you'll need to select Nanites for existing stockpiles/shelves (under manufactured category now) but it is at least there. Sorry about that!
Sleepy068  [author] 24 May @ 7:40pm 
Hey @Twilight, i think you might be right there, I'll fix that right away sorry.
Twilight 24 May @ 10:38am 
Just got some Nanites and seems I cant store them anywhere. Think the item needs a category?
Sandwich² 26 Feb, 2024 @ 3:51am 
wow this page is probably the most fleshed out and well done you've ever done, as a rimworld player with 5,000 hours I applaud your efforts
Sleepy068  [author] 25 Feb, 2024 @ 10:18pm 
@blue, i did just realise the source code isn't in the mod so I will fix that now (it is on the github) but yeah you'll see no performance issues from the code alone. About 20 lines of C# code that only fires only when Technica is taken by a pawn which then tells the game to try and trigger the creativity inspiration. Nothing in the mod using comptick or constantly checking for something. At least I haven't noticed anything and I have been testing this for awhile now.

@whenwrašk Definitely a missed opportunity, Eureka (from sleepys pharmaceuticals) was suppose to be Technica at first but at the time I didn't know quite how to get it to work. Eventually got it to work when working on this mod so seemed safer to just add it here instead.
Kokorocodon 25 Feb, 2024 @ 9:04pm 
I second this question
blue 25 Feb, 2024 @ 8:55pm 
has this mod been optimized?
whenwrašk 25 Feb, 2024 @ 6:56pm 
should name the creative inspiration pill Eureka, but that's just my two cents
HIM 25 Feb, 2024 @ 10:06am 
more like Moderate Addictiveness to this mod