RimWorld

RimWorld

Crimson - WW2 Soviet Defense
39 Comments
redanddead12345 14 Jul @ 9:03pm 
...apparently thats in the british mod not the soviet one...despite referencing the soviet mines... whaddefuk?

:jorji:
redanddead12345 14 Jul @ 8:53pm 
unless im reading this wrong, bro commented out the entire Building_Security.xml too

gonna do some more testing on it because it did give me parent node errors after (no CC_TrapIEDBase apparently)
PolandBall 21 May @ 12:28am 
You didn't specify in About.xml that Combat Extended should be loaded before your mod.
Little Walking Apocalypse  [author] 12 Feb @ 6:57pm 
Hello, sorry for the late reply. MGs are 1x1 without the pawns and with the pawn it becomes 1x2 so you must have a space behind the MG for the pawn to use it.
SiaNKs 4 Feb @ 4:38pm 
@hello i know its only in suppression, but check for ur surroundings, i had issue where i had field gun that couldnt fire at 80% of places, i tried to replace it and same issue, i talked with guy from CE and we figures out its Rock, Cow, your pawn, your fence, you need to check every possible thing that is able to block it. That or either Dev himself didnt know how to implement that (which i doubt cause other people from his Defense mods dont talk about this issue at all
SiaNKs 4 Feb @ 2:14pm 
my question is, are these MG's 1x2 (cause pawn has to mount them)? In CE armory you get vickers, m1919 etc and all are 1x1 not counting pawn sit. Ive been reading comments and people were saying something like "I want to see more 1x1 or 1x2 versions" and in description hitbox is not described... so...
SiaNKs 4 Feb @ 2:08pm 
thats the reason why probably your pawn sees enemy, aims but nothing happens as he cant shoot, same story if you have farm animals up front or your colonist, he wont shoot (usually just Re aim non stop)
SiaNKs 4 Feb @ 2:07pm 
@hello Are you sure it's not Mechanical issue? I guess you're using Combat Extended, in CE everything has its own height, it doesnt play with it... seriously if something is a little bit lower you wont shoot. Embrasures are PRETTY high, so it might be an issue of gun, that gun is really low and wall if too your cover is too high. Check height on both of them
Little Walking Apocalypse  [author] 2 Jan @ 12:07am 
Yes, someone has to patch it by themselves as my capability to do it is questionable.
hello 29 Dec, 2024 @ 8:44am 
When my colonists are manning the MGs behind the embrasures, they will only shoot with supression mode enabled. Otherwise they will be stuck aiming.
hello 29 Dec, 2024 @ 8:40am 
I dont think that this mod works with embrasures
deadbeat Dua'hia 17 Nov, 2024 @ 11:52pm 
Ah, then it's on my end then, I'm currently using the generic ammo experience that converts all ammo types into rifle ammo, intermediate ammo, pistol ammo etc
Little Walking Apocalypse  [author] 17 Nov, 2024 @ 10:35pm 
Maxims can use any bullet type as long as it is 7.62x54mmR. I play tested it and everything is fine. I assume that some of your mods combination cause errors.

Sorry but I cannot do much since CE is pretty weird.
deadbeat Dua'hia 14 Nov, 2024 @ 1:53am 
hello, is there anyway for the maxims to use bullets that arent fmj? i tried using hollow points and ap but my pawns wont load the ammo into the maxims
Little Walking Apocalypse  [author] 25 Sep, 2024 @ 10:49pm 
There are already so many items, the UIs are going to covered the whole security tab, I will not add any of these. Mortars, the base game already have one. I think it would over kill it.
Die_Nacht_Krähe 7 Sep, 2024 @ 5:48am 
How about the add 81mm,122mm mortars??
kelbesbarz 6 Sep, 2024 @ 11:50pm 
can you add the 76mm M1927 cannon and the early 45mm 53-K cannon, we need more early war artillery ain't gonna lie
romezpc 12 Mar, 2024 @ 3:31am 
we need gate of hell faction(raid with armor vehicle);maybe armor vehicle can base on Mechanoids(just a idea)
nkm57 10 Mar, 2024 @ 8:49pm 
Take you time,reliability more hard to work than quality.
Little Walking Apocalypse  [author] 10 Mar, 2024 @ 8:41pm 
within next month. I can promise that
nkm57 7 Mar, 2024 @ 6:30pm 
German gun?So we can saw MG42 in next 5 month?
Little Walking Apocalypse  [author] 7 Mar, 2024 @ 7:34am 
Maybe, it uses a lot of my time and I am really busy right now both in coding and IRL. I might do it later, but right now I am focusing on my other mods (german's defense).
nkm57 2 Mar, 2024 @ 8:42pm 
Hmm.... will you add 57mm gun and 107, 122 artillery soon?
GermanDoge 2 Mar, 2024 @ 7:46am 
What is the precept to be able to bombard other tiles?
gulgga 29 Feb, 2024 @ 10:25pm 
cexxxxxxxx!!!
Get Donked On 26 Feb, 2024 @ 3:40pm 
VE security has it too yes altho it is a lot worse no contest. Frankly barely worth using
_♣Caligula♣_ 26 Feb, 2024 @ 11:50am 
Had one of the vanilla expanded mods not a ranged artillery system?
Might be misremembering though.
bugrilyus 26 Feb, 2024 @ 8:44am 
I hope you are going to add smaller ons as well, and other ww2 ATGs, Id like to see stuff smaller than 3x3 size, like 1x1 and 2x2s
Little Walking Apocalypse  [author] 25 Feb, 2024 @ 9:51pm 
"Is CE required to fire cross map"

Sadly, it is a CE mechanic. You have to have CE to use it but if not then it is still powerful by itself.
dannyman7 25 Feb, 2024 @ 9:36pm 
Awesome mod! Instant download from me, looking forward to the next ones too
Little Walking Apocalypse  [author] 25 Feb, 2024 @ 7:37pm 
German, UK, and then US will come. Currently I am doing for German's side. I will do muzzle flash compatible after the German is done.
Note33299 25 Feb, 2024 @ 7:00pm 
Alway wanted to shoot the b4 in rimworld. very nice
HIM 25 Feb, 2024 @ 10:10am 
Красота какая, низкий поклон автору
bittenuko 1894 25 Feb, 2024 @ 9:43am 
When I placed this wonderfully cool object on the map, only the texture facing west made the position of the gun mount strange.
Опарыш мощный 25 Feb, 2024 @ 8:49am 
Very nice! Will there be mods like that, but for US, UK, German defence?
WorldWarGamingII 25 Feb, 2024 @ 7:48am 
Is CE required to fire cross map
5150 25 Feb, 2024 @ 6:52am 
It would be really cool if it was compatible with muzzle flash
Masked Monster 25 Feb, 2024 @ 6:46am 
Alexa, play "Red Army is the Strongest of All", volume 100% :soviet:🗿
ShinO614128 25 Feb, 2024 @ 2:28am 
Noice