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- The bonus HP to ships from the defence traditions sadly doesnt work for bio-ships.
- the edict granting 25% research to crusers should be changed for empires with bioships, as it does nothing
I've been playing this mod as a standalone for a test as well as adding several utility mods. So it should be working perfectly fine my guess is it's a mod incompatibility issue. I know it has issues with Gigastructural Engineering.
Seems like paradox changed a few texts and names this patch. I've fixed the problem and updated the mod :)
I have some issues with this mod. When the mod was enabled, all starbase windows were covered by the shipyard tab. In gui file i see that in vanila tab says ship_build_queue_tab, but in mod - shipyard_tab. If i change name - all work fine.
May be you have this problems too? Or anybody?
Thank for your work!
Yeah, they are actually just the torpedo batteries. I corrected the name in the description.
AI does use all of the slots (only non-awakened fallen empires don't, since they don't build anything).
It does work with existing saves, haven't found any issues with that yet.
Does the AI take advantage of the increased slots, or is it just a player benefit?
Does the mod work with existing saves? Planning to use your mod for the next playthrough, but would rather jump in sooner if I can (currently fully unmodded)
I hadn't given it too much thought as to why it sometimes didn't fill all the slots for me. But not enough power makes perfect sense!
I've increased power output of all starbase reactors by ~60%. Which in my case seems to be enough power to fill all slots with the highest tech. I'm trying to have it somewhat balanced in order to not make late game reactors redundant.