Garry's Mod

Garry's Mod

Places From Film
46 Comments
QuantumDylan  [author] 14 Jul @ 9:06am 
♬♫~Joe Blaze~♫♬ I belieeeeeve I added those several months back, yeah note at the top says so, so it probably does. Don't expect great pathfinding performance, the teleports really mess that all up
QuantumDylan  [author] 14 Jul @ 9:04am 
stealthi26 Hmmm I can't imagine this one would ping anyone's RAM since it's only 400 MB, the only other thing I can think of is trying the x86_64 branch but I know for a fact that I actually was staying away from that branch when I made this a year or two ago. Could try that but unfortunately without an error log or anything else there's not many diagnostics I can do
♬♫~Joe Blaze~♫♬ 6 Jul @ 10:27pm 
AI Nodes too? :3
stealthi26 6 Jul @ 4:11pm 
Map literally will not load, is this a RAM issue? If not, how can i fix it?
Zsombor99 6 Jun @ 2:06pm 
@QuantumDylan I doubled the x and y scale values (as you wrote) and aligned the texture top-left and it got worse in-game. Then I restored those values and divided them by 2 instead. This somewhat worked, but I needed to fiddle with both x and y "texture shift" a lot, because now somehow the image's outer corners were in the middle of the brush face. 😶
Context: the original problem was only the top-left quarter of the image showed up on the brush face. Can you tell me what can I do to avoid the wrong texture shift when I adjust the scale values? How'd you do it? 🤔
QuantumDylan  [author] 5 Jun @ 4:45pm 
@Zsombor99 ahaha that's my favorite trick lmao, easiest way to confuse people is to change geometry and seamless teleportation.

And what I usually do to fix it is apply the monitor texture to my func_monitor (or whatever the brush entity is called), go into the texture application tool, hit "fit" to scale it to fill the entire brush face, then take the x and y scale values out to a calculator and double them. Put those back in, then align top and left. It'll look all messed up when you compile the map, but when it's packed and uploaded it works. Absolutely no clue why, but so far it's fixed it for me for the other maps I've done. Kinda wish you didn't have to do all this to make it work right lmao
Zsombor99 1 Jun @ 3:43pm 
It's a bit freaky at various places the map is literally changing behind me to prevent me from backtracking (going back) or something! 😦 At first this map not looks too complicated, but the trickery with player teleportation can get quite confusing pretty quickly. 😵‍💫
@QuantumDylan Can you tell me how you gonna fix that TV with 4 images? 🤔 I have a similar problem, but in my case only the upper left ¼ of the image is visible.
Goth Kitty 29 May @ 8:37pm 
@QuantumDylan You're welcome, I'm glad I said something! :)
QuantumDylan  [author] 29 May @ 8:04pm 
@Goth Kitty Oh yeah there's a weird glitch where the tv screen scale oddly when I pack the monitor texture. I'll throw this on the recompile pile and fix it this weekend if I can, thanks for the heads up!
Goth Kitty 22 May @ 5:50pm 
The TVs are showing four of the same image at once instead of one. I don't know if this is a problem with this map or if something else is causing this.
Henry is a sore loser 18 Feb @ 12:28pm 
yeah, me neither, I was just curious if it worked tbh, it would make sense that it did but you never know with technology 😭😭
QuantumDylan  [author] 18 Feb @ 7:14am 
@Henry is a sore loser oh whoops I gotta edit the description, everything should be packed now! I didn't fully understand how to do it back when I first released this one. However I don't know how the new hl2 branch with ep1 and ep1 on it works with gmod, I haven't found any concrete answers online lol
Henry is a sore loser 18 Feb @ 6:37am 
awesome!, also quick question, the map worked fine for me because I installed both before I played, but it says required games: HL2 ep 1 and 2, does that now just mean HL2 cuz they just combined those games into HL2 recently, or do you still need both?
QuantumDylan  [author] 17 Feb @ 9:36pm 
Navmeshes should be packed and ready to go! If there's any portion of the map not meshed, I'll try and get around to messing about with that/ Also, for those of you having weird missing textures in the very dark/black walled areas, I believe I've fixed that now!
QuantumDylan  [author] 17 Feb @ 8:08am 
Hello everyone! I'm working on a little update to this to add a basic navmesh as well as fixing some missing textures for some people.
QuantumDylan  [author] 16 Feb @ 8:36pm 
@Henry is a sore loser I agree, I'm a sucker for librarian's gmod vids hahaha! Watched it the moment it came out while I was at work, my heart was beating like crazy lmao
Henry is a sore loser 15 Feb @ 5:03pm 
i gotta check those out for sure, ill for sure keep up and get the maps, i hope the librarian explores those too, his video on urs was amazing!!
QuantumDylan  [author] 12 Feb @ 7:10am 
@Henry is a sore loser thank you so much! Gm_afterhours is kind of a spiritual successor to this map with a little more of a theme, and I've got plans for another couple photography-inspired maps on the table too
Henry is a sore loser 2 Feb @ 12:22pm 
oh i forgot about this comment! yeah. it was at a hard to find spot but i soon found it, amazing map would love to see maybe a "places from film 2" at some point...... it was amazing!
QuantumDylan  [author] 2 Feb @ 10:33am 
@Henry is a sore loser - since it doesn't have the gm prefix it ends up in the other category at the bottom. Kinda hard to find lol sorry
Henry is a sore loser 23 Jan @ 5:23pm 
i cant find out how to play this in game? its not anywhere in my maps?
Heavy.Sandvich.Eater 11 Dec, 2024 @ 8:45pm 
I loved this map.
So many things happened that I didn't expect.
Word of advice, if the screen starts to shake and everything gets dark, don't quit. There's still more.
DexterGaming 25 Oct, 2024 @ 9:12am 
Could you do Nostromo from Alien?
DaFood 26 Sep, 2024 @ 9:08pm 
is there any maps similar to this that you'd recommend?
i love this aesthetic
Spieldose 11 Jul, 2024 @ 5:08am 
the map suddenly started shaking everything like a earthquake, freaked me out so i just quit, n o thanks b r o....
nachomanrandy 15 Jun, 2024 @ 9:29am 
This map is so beautiful. Wow
QuantumDylan  [author] 26 May, 2024 @ 12:56pm 
@Medajoltz I've been thinking about trying to learn navmeshing and all the node stuff, I might try that on a smaller map I've been tinkering with and then try and retrofit this one. So yeah hopefully I can figure it out and add it in haha!

@Own Doing thanks so much! cross signal was a fun one to make, I'm hoping to get back into music soon and my next map should have a few bangers in it (hopefully lol)
Own Doing 22 May, 2024 @ 6:25am 
I've been listening to your music. "Program one - Cross Signal" and "Apartment 305" are so good! You are talented.
Medajoltz 12 Apr, 2024 @ 5:22pm 
Great map! Were you thinking of adding a navmesh?
sundae 11 Mar, 2024 @ 1:42pm 
i dont have any mods that change any of the textures, this is a glitch ive had for a while on multiple maps that i dont really know how to fix i got cs source i got all half life episodes tbh i dont really know
QuantumDylan  [author] 11 Mar, 2024 @ 7:39am 
@sea cucumbers unfortunately I'm not sure, all the used textures should be packed. Maybe there's a conflict somewhere with another addon?
sundae 10 Mar, 2024 @ 10:05am 
one small issue for me i have episode 1 and 2 yet i keep seeing missing textures how do i fix that
QuantumDylan  [author] 9 Mar, 2024 @ 6:05am 
Added some links to the description to all but one of the music tracks used in the map, as well as to a photo album of the shots I used as inspiration for the map! Thanks so much for the kind words everyone, I'm so excited to make the next map!
QuantumDylan  [author] 8 Mar, 2024 @ 8:48pm 
@D-boi vids lmao I've seen a couple people say that, I completely understand :missing:
D-boi vids 4 Mar, 2024 @ 2:23pm 
i didnt read the desc at first so i was very confused on why i was stuck in an infinite brutilist maze and not like the trench from starwars or the hotel from the shining.
coda 3 Mar, 2024 @ 1:45pm 
this is a really beautiful experience
ChenPonChen 3 Mar, 2024 @ 9:42am 
best
JJ 1 Mar, 2024 @ 1:36am 
im glad someone else has appreciation for weird american buildings that were added onto over time
Pakdoc2 28 Feb, 2024 @ 5:45pm 
instant classic
dead guy 28 Feb, 2024 @ 2:10pm 
:gordon:
nachomanrandy 28 Feb, 2024 @ 7:56am 
This is unbelievably pretty
creepernator152 27 Feb, 2024 @ 11:49pm 
insane map bro, love maps like this that have a liminal feeling or some other sort of vibe to it and the nonsensical design. This is immensely good bro
QuantumDylan  [author] 27 Feb, 2024 @ 2:20pm 
It should be compiled for both LDR and HDR from what I remember, figured that would make it more accessible along with the pack job. And I give up on that closet lmao, hammers been enjoying randomly forgetting little changes I make 😁
Skerion 27 Feb, 2024 @ 11:44am 
Also, the texture used for the closet door in the photo room appears to be misaligned.
Skerion 27 Feb, 2024 @ 11:17am 
I enjoyed the WIP version you posted earlier, though I had to stop playing on it because I was coming across error textures too frequently and it was ruining the immersion. While I have Portal, I wasn't in the mood of installing it just for this map especially since I have little room left on my main hard drive, so I'm glad you decided to pack most of the content into this version of the map.

Also, does this require HDR to be enabled or could I play on this map with it turned off without having to worry about the map becoming fullbright?
Teufort_Redd 27 Feb, 2024 @ 4:45am 
very liminal, look forward to the completed version :)