Barotrauma

Barotrauma

IMC FORTUNA
51 Comments
Pac Maniac 11 Feb @ 9:47am 
The front turret override switch is too high on the periscope near the rear nav terminal on the T3
Tendou Arisu 9 Jan @ 8:26pm 
Yeah XD they too dumb for it rip
Blacklight  [author] 9 Jan @ 8:04pm 
They are probably trying to repair the nose armor. The black piece at front. Have to hit it just right to repair it from inside.
Tendou Arisu 9 Jan @ 7:23pm 
My bots have hard time welding the medic Bay Area at front of ship. The corner confuses them. They think they have to walk more to reach it. <qiqi sad gif>
Tendou Arisu 9 Jan @ 3:45pm 
:3 nice
Blacklight  [author] 9 Jan @ 12:52pm 
It is full vanilla.
Tendou Arisu 9 Jan @ 12:39pm 
Does this sub only use vanilla components? or is there additional scripting added to it?
Tendou Arisu 9 Jan @ 12:24pm 
Thank you for adding tags to containers. AI clean up is a godsend for lazy people like me.
Blacklight  [author] 28 May, 2024 @ 4:14am 
Landsavage: The rear sections are shuttles. The front section never changes visually. So each version will look the same. You should be good!
Landsavage 26 May, 2024 @ 11:57am 
I've added these subs to my server, but I noticed the previews for the FORTUNA, FORTUNA II, and FORTUNA III all to appear to be the same preview of the FORTUNA
Blacklight  [author] 8 May, 2024 @ 12:44am 
MaxedArmor: That is correct. The bots do not fit in the anti-flood docking port area. The area is made so if it floods it wont sink sub. Also due to a ladder/hatch game update from several months ago the bots get confused by external hatch doors that remain closed.

I dont have a fix I can apply currently until they update ladders/hatches waypoints again.
MaxedArmor 7 May, 2024 @ 4:36pm 
The bots seem to have bad pathing when trying to repair the upper docking port.
Blacklight  [author] 6 May, 2024 @ 9:59pm 
Everyone:

Updated the T2 Shuttle incorrect loader type at start to match the installed chaingun.
Increased the oxygen supply for medbay and shuttle command rooms.
Moved forward periscopes up to proper ceiling height.
Added more Supply Cabinet tags to containers to help AI item cleanup.
Blacklight  [author] 5 May, 2024 @ 11:59pm 
Cello: It seems you have an older version. Please try unsubscribing and resubscribing for the depth charge and periscope fix. The discharge coils will only fire if an enemy is within range when you activate them.
Hyacinth 5 May, 2024 @ 8:27pm 
For some reason bot cannot shot enemies when operating the periscope on the T1 sub, and the discharge coil is not working as well. Also I realized both depth charge tubes were not linked to the loader.
Blacklight  [author] 2 May, 2024 @ 1:50pm 
budgetcommander: Thank you very much for coming back to comment! Really glad you are enjoying the build and I appreciate the extra testing!
budgetcommander 2 May, 2024 @ 7:55am 
I just realised you can get through small caves with higher tiers by just detaching the rear of the ship. Love this mod so much omg
budgetcommander 25 Apr, 2024 @ 5:05pm 
This is such an awesome idea, I love it!
川大总统 10 Apr, 2024 @ 8:35pm 
Blacklight:Thank you very much for fixing this BUG in time!
Blacklight  [author] 10 Apr, 2024 @ 11:54am 
暮年老雪(悲): Thank you for reporting this issue. The supercapicators were disconnected from their relays for some reason. I have reconnected them and updated the sub on the workshop.
川大总统 9 Apr, 2024 @ 6:39am 
My gun wasn't charging properly, and when I went into the editor to look at the details, the supercapacitor used to power the gun didn't have any input links
川大总统 9 Apr, 2024 @ 6:36am 
I think it's a BUG? Or is it some kind of design?
川大总统 9 Apr, 2024 @ 6:29am 
T3 Shuttle weapon batteries do not have a valid input link, they will not charge!
Brovyaka 8 Apr, 2024 @ 11:41am 
turns out immersive repairs caused fps drops, not fortuna
sorry for the inconvenience
Blacklight  [author] 5 Apr, 2024 @ 12:55pm 
Ruiner: Although this sub has been heavily tested I assumed this might be an issue at some point. This should only occur when using workshop outposts but it is possible the outpost generation failed. This should be a very rare occurrence (less than 5%) so you should be safe to try at other outposts.
Brovyaka 4 Apr, 2024 @ 11:40am 
while in the dock left part of the sub collides with outpost and lags the hell out of the game. im talking about 10-15 fps gaming level of despair
so yeah tier 2, tier 3 are busted
pretty funny sub despite that
Valkyrie 28 Mar, 2024 @ 4:10am 
What a creative idea! more packs plz:steamhappy:
BrGuardian 26 Mar, 2024 @ 4:54pm 
The frontier will never be yours!
Mr. Midnight 26 Mar, 2024 @ 6:09am 
Played a few rounds on this sub with a crew of 6, besides some clipping issues when going between compartments of the submarine, it was an awesome ship. Love the unique engineering system and how it can be upgraded over time. Keep doing what youre doing :)
Captain 19 Mar, 2024 @ 2:28pm 
my crew doesn’t like the ship, I don’t care about her but I don’t care about the comrades
Blacklight  [author] 19 Mar, 2024 @ 1:44pm 
Yashechika: Sorry you didnt like the sub Yash. More specific feedback on what you didnt like would be helpful.
Captain 19 Mar, 2024 @ 10:07am 
Подлодка хуйня моему экипажу не понравилось
Blacklight  [author] 5 Mar, 2024 @ 4:44pm 
Miriouki: I made a few attempts but didnt like them. I have a few subs with prisoner areas and coils, flooding, o2 shutoff or other ways to kill said prisoners. However I dont have a sub built specifically around prisoner transport yet. I have been considering making a Remora refitt where the bottom section is prisoner transport.

I had not considered a prisoner transport that is also made for attacking and boarding other subs. The Remora refit concept might work perfect for what you are looking for.
Miriouki 5 Mar, 2024 @ 1:19pm 
The goat is back !

Just a quick question: are you still thinking of making a submarine with a more prisoner management/personal transport theme?
Like for example a prison capable of executing those it holds via drowning or other means, or which would have special features like a manoeuvrable drone to make boarding and capturing pirates easier?
Monolith 5 Mar, 2024 @ 11:50am 
THEY'RE TRYING TO CORNER US
Blacklight  [author] 3 Mar, 2024 @ 5:01pm 
Jawnycat: Thank you for the feedback! It was a lot to test by myself.

4) The ballast pumps are actually tuned down quite a bit. The vanilla setting for each pump is 600 and they are currently set to 400. It does handle damage well.. however with its limited offense I considered this balancing. The sub should be able to handle a breach the size of an open hatch. Any more than that and it should start sinking.
5) I had a lower docking hatch on it but the bots got weird with it so dropped it.
6) The batteries do drain fast and only give you about 8 minutes of power, depending on load. This timing was based on community feedback for vanilla balancing.

Please come back to comment about anything else you find. I will try my best to fix it if possible.
Blacklight  [author] 3 Mar, 2024 @ 5:01pm 
Jawnycat: Thank you for the feedback! It was a lot to test by myself.
1) I have updated sub and depth charge tubes now work.
2) The bots repairing near medical I believe comes from the front armor being damaged. The black nose piece adds 200hp and gets damaged .. which the bots think they can repair through wall but cant reach. Debating a few solutions to this.
3) Dealing with suits between shuttles and sub are kind of difficult with AI. If you command the AI to cleanup through the radial menu then they should put the suits back.
Jawnycat 3 Mar, 2024 @ 3:18pm 
Enjoying the design on this, though ran into a few issues, heavily modded playthrough so may just be odd behaviors from that. Only have played with the Tier 1 setup so far thoroughly, though ran about the others in the editor a bit to lookit 'em.

- Bots have trouble welding a section of the hull in the medical compartment, frontmost along the floorline.
- Depth charges are not launching
- Bots have trouble returning suits to suit lockers, preferring to drop them in the crafting section.

And just some general feedback:

- Ballast pumps and ship pumps in general feel overtuned, able to keep the ship mostly unflooded when severely breached in several locations. Ballast tank feels like it still kinda works when an entire wall of the tank is missing.
- Weaponless Tier 1 is cool, been neat to adjust to.
- Ballasts doubling as airlocks is cool.
- Really wish it had a lower docking hatch for derelict work.
- Batteries feel like they drain FAST
Blacklight  [author] 2 Mar, 2024 @ 11:54am 
Gordo: All good! I hope the sub treats you well!
Blacklight  [author] 2 Mar, 2024 @ 11:43am 
rundoomer: Thanks man! I tend to like yours better. This is not my typical style but thought would give it a try.
Gordo Traficante De Ravioles. 2 Mar, 2024 @ 8:20am 
Oh i didn't know that you control it with the sonar, sorry.
rundoomer 2 Mar, 2024 @ 5:41am 
Very nice
Blacklight  [author] 2 Mar, 2024 @ 12:21am 
Gordo: Moves weirdly? If not using periscope they will return to whatever position the sonar control has them in. Is this what you mean?
Gordo Traficante De Ravioles. 1 Mar, 2024 @ 11:28pm 
The flak cannon on the t2 and t3 shuttle moves weirdly.
Blacklight  [author] 1 Mar, 2024 @ 8:00pm 
Summord: Thank you! IMC Berilia Refit is coming soon!
Summord 1 Mar, 2024 @ 12:05pm 
Blacklight, you just wont stop cooking! The entire IMC series is a fire set of ships, please keep cooking!
Blacklight  [author] 1 Mar, 2024 @ 10:38am 
Bots may look like they have issues on the Tier2 version repairing the shuttle's engine and O2 .. but they will get it .. just takes them a couple tries because of the small area.
Blacklight  [author] 1 Mar, 2024 @ 10:33am 
Sea Demon: The bots have been tested to be able to reach everything. While they are wandering around with nothing to do they may sometimes bump into doors or hang out a little too long on a ladder. However they have no actual issues and can access all items and parts of the sub when needed.
Dev 1 Mar, 2024 @ 5:02am 
Wow, what a functional boat, and the bots have no problems with the route? Are they moving normally through the modules of the submarine?
Blacklight  [author] 29 Feb, 2024 @ 8:15pm 
thank you!